17,530 Commits over 1,614 Days - 0.45cph!
Fixed movement order FX not working for all selected units
Added Event music bundle for tribe member death + trigger
Radial button prefab error fix
AphaRaycaster from the asset store cause I'm too lazy to make it work myself. Yay
put the animator bool name back
Formed an opinion on how to fix the time controls in a more satisfactory manner.
Quitting is now an option
Formed an opinion on janky speed controls
Formed an opinion on escape key usage.
Fixed InteractionTriggerSettings NRE
Make ConsiderationSettingsWrapperDrawer great again
Made ConditionSettingsWrapperDrawer sexy and use AssetMenu
Improved hack in Senses a bit, to update the AllyRival opinion value when we already have a defined relationship with the unit in question.
Merged Relationship Opinions branch to Main.
Building AI Module tweaks
disconnected light wrapping for now to stop the weird white at night bug
Shader variants, TOD reflecton/ambient update tweaks, camera culling experiments
Skill Use refactored and hooked up to buildings
The Small Wooden Hut is now in the starting pool
Knife renamed to HandAxe, now in starting pool
Fixed a bunch of bad skills data on items
Fixed UnitInfoWidget sometimes not showing anything in the subtitle/thought text area
Put waiting back into movement interaction
PlayerController unit sphere cast is no longer anthropocentric
Player commands now set movement speed
Fixed insanely slow asset menus
UI tinkering
made children models work, was really broken :|
added new children hair
Improved player controller selection and debug entity info selection hooks, added toggle for unrestricted entity selection in the editor so that gameplay more closely matches standalone build by default.
Removed audio stuff from player controller, now just calls into the UI sounds system
Renamed gui_radial_x sounds, since they are not only used for the radial menu
Food Type Definition data pass
Added Food Type definition
DietDefinitions asset type for mapping UnitDiets enum values to data (food types)
Fixed RadialMenu positioning being shite
Mushrooms not scored for DM
Cache player components because why not
UIWidget base tweener functionality
gui sound import settings
fixed beard clipping
better hot animation
More PlayerController raycast improvements, radial menu fixes (save some animation bugs)
Added UnitClassCondition
First draft of PlayerController raycast refactor (sphere check to support multiple entity interactions)
Scorching effect now shows in UI