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17,530 Commits over 1,614 Days - 0.45cph!

9 Years Ago
Editor tweaks, desire drain data (unused)
9 Years Ago
AssetMenu size options
9 Years Ago
Fixed AssetMenu not grouping things correctly. ActionSettingsWrapperDrawer uses AssetMenu
9 Years Ago
AssetMenu overload fix
9 Years Ago
Merge from accidental yet aply named branch
9 Years Ago
Hooked up missing game start trigger
9 Years Ago
Tweaked noise levels: People should no longer wake up from everyone else snoring
9 Years Ago
made the staring in to infinity part of tripping animation last longer
9 Years Ago
Sitting and Sleeping behaviours handle all their animator trigger/bool stuff, removed those Actions from related Effects
9 Years Ago
boar child and clicked ragdoll button on deer as I forgot for last checkin
9 Years Ago
Waking up from sleep tweaks
9 Years Ago
Food Need, Human-Food module tweaks Minor senses formatting Fixed AI modules being installed multiple times
9 Years Ago
missed files from last checkin
9 Years Ago
elder female view model properly setup (to use the regular adult) so no longer uses the child
9 Years Ago
revert because my merge broke it
9 Years Ago
deer yooth material update - deer yooth material update this merge.....
9 Years Ago
Misc Desires tinkering
9 Years Ago
Knowledge bullshit
9 Years Ago
Moved crafting requirements check out of ItemDesire and into Unit.Knowledge Various Desires TODO/comments
9 Years Ago
Unit age/gender scale data moved to Aging component parameters
9 Years Ago
Added Evaluate(BaseEntity entity) to Unity Type Condition Settings.
9 Years Ago
split child in to male and female
9 Years Ago
hit object to tortoise
9 Years Ago
udpated sabertooth with HIT boxes and noticed loads of bones that shouldnt be there so fixed that too
9 Years Ago
Fixed babies not being correctly spawned and held by the mother after birth Reproduction data tweaks for most animals
9 Years Ago
Perception refactoring and senses trigger
9 Years Ago
Reproduction data tweaks for testing, minor ticking cleanup
9 Years Ago
People who eat mushrooms in they find in the woods no longer wander around looking at their hands long after the effects have worn off.
9 Years Ago
Effect descriptions keywords support
9 Years Ago
Fixed merge gore
9 Years Ago
Music now fades out rather than crossfades, and other music tweaks
9 Years Ago
Added TribeActivityTrigger, TribeMemberActivityTrigger. Replacing ActivityTrigger Desire related mood Effects no longer expoed to player
9 Years Ago
Cleaned up some Triggers. Added crossfade to MusicManager.
9 Years Ago
EntityManager.Tick tweaks
9 Years Ago
Don't tick components on destroyed entities
9 Years Ago
ECS tick only removes old components once a complete tick has been completed
9 Years Ago
ECS tick tweak
9 Years Ago
Fixed Triggers grouping in DataBrowser ActivityNotificationsWidget no longer uses a Queue, always shows newest notfiication on top
9 Years Ago
freezing hot and cold emotes
9 Years Ago
cough anim with triggerCough
9 Years Ago
better happier animation
9 Years Ago
ActivityManager holds an ActivityTypeDefinitions asset, acting as a database for enum data mapping (activity string templates, namely) Some Reproduction cleanup, added Activity generation for pregnancy Fixed UnitSettings.Create not adding the Unit to the created group when none is supplied Keywords stuff
9 Years Ago
updated buildings to be the same scale (~1 instead of 0.01) and all use the same animation controller system
9 Years Ago
tortoise model and animation improvements
9 Years Ago
Remove Social restrictons from SocialRoleDefintion
9 Years Ago
BaseEntity physics toggle optionally ignores triggers
9 Years Ago
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9 Years Ago
SpawnPopulationSettings supports Units properly Removed old Unit spawns data
9 Years Ago
Fixed Tortoises being spawned improperly, added some hand placed spawns to island01
9 Years Ago
Fixed some shitty editor layout with asset dropdowns and stat type selections