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17,530 Commits over 1,614 Days - 0.45cph!

9 Years Ago
Fixed some AI data which was causing units to sometimes walk when approaching combat targets.
9 Years Ago
Fleeing now continuously updates destination.
9 Years Ago
Desire momentum drain rates increased
9 Years Ago
Fixed MusicManager.OnTribeMoodChanged being shit
9 Years Ago
fixed some bad movement speed data
9 Years Ago
Uncommented a *10
9 Years Ago
Units will get sad when they witness death Relationships are formed when two Units first see each other Fixed OnActivityGeneratedTrigger not working Improved stat cap modifier application (min value only)
9 Years Ago
Fleeing tweaks
9 Years Ago
Added Activity types for various death types.. Added Relationhip Consideration Extended Relationships adding flags, events and a bunch of API Units have relationships with their Group members by default
9 Years Ago
first go at sabetooth improvements
9 Years Ago
Added MoodOverlay camera effect, desaturation linked to tribe's average Mood Adjusted and exposed Mood thresholds in MusicManager
9 Years Ago
Actions hold reference to their state where appropriate Actions can override Tick
9 Years Ago
audio mixer fiddle
9 Years Ago
UnitView tweaks
9 Years Ago
tortise first pass, need to rename to tortoise..
9 Years Ago
SetDestination : when in SmartObjectInteraction mode wait for the UnitView to turn and face it's target target on arrival before calling action.End()
9 Years Ago
removed unused animation script
9 Years Ago
Shader variants/defaults. Added focus target control to FreeCamera (left click) and settings/mode to DynamicDOF
9 Years Ago
Tweaks to Sleep behaviours, people should sleep more often... Fixed some Desire NREs related to DesireFilter Hacked in quick fix to turn off the "stabiliseTorso" anim bool when sleeping (cc frankeih, see HumanView) Added an overload for Items.TryPickUpItem that doesn't rely on an animation events + callbacks Social interactions now give a slight Mood boost rather than a "happy" buff, Happy and Sad Effects are applied using Mood thresholds instead Added CanStowItem and CanHoldItem Conditions which actually check for the availability of valid attachment points Fixed issue causing people to continulously try to stow a held weapon that was not stowable (rocks, etc)
9 Years Ago
More Desires tweaks
9 Years Ago
Compile fix
9 Years Ago
Tweaks
9 Years Ago
Refactored Desires, fixed various bugs with creation and fulfiment, improved debug display and a bunch of other shit I forgot
9 Years Ago
Fixed Senses not working due to bad restricted Item and Resource type definitions data Rewrote/consolidated Desire weight considerations into a single type Improved Desire support for various item property definitions Units are much better and finding and gathering Desired items Added warnings when a SmartBehaviour can't find a free InteractionPosition on execution
9 Years Ago
Progression widget timeout fix Fixed NRE in CraftItem action, improved state handling a bit
9 Years Ago
Need/Vital CurrentValue getter is clamped 0-CappMaxValue
9 Years Ago
Vital and Need.CurrentValue setter clamp removed, using Mathf.Min(value, CappedMaxValue) instead
9 Years Ago
Effect Triggers can now be disabled for debugging
9 Years Ago
More audio cooldown stuff
9 Years Ago
PlayerProgressionWidget fixes, data tweaks
9 Years Ago
Compile fix
9 Years Ago
Craft/Build data pass
9 Years Ago
Various editor and item/building data tweaks Hooked up item/building discovers to the progression UI Fixed a few NREs in Desire types related to Definition comparisons Desire.Reset clears descriptive text for re-use
9 Years Ago
Implemented skill gain based Item/Building unlocks Added UnitProgression, GroupProgression components TribeStartArea applies starting Stat values regardless of the scene being played in editor
9 Years Ago
Very basic global sound cooldown
9 Years Ago
Removed unnecessary pitch modifier from Audio
9 Years Ago
Skill unlocks progress BuildingTypes, ItemTypes and ResourceTypes now use Definitions Unit sound pitch is now adjusted on the mixer via AudioManager.OnGameSpeedChanged
9 Years Ago
deer, young male has little horns elder male is bigger, has giant horns and looks beefy
9 Years Ago
Audio manager cleanup, started reworking the mixer, added ducking for high prio UI sound and Unit sound
9 Years Ago
turned off curve resampling for rabbit to stop it stomping keyframes
9 Years Ago
stopped sleeping going to sit while isSleep is still true
9 Years Ago
Initial implementation of noise in relation to in game unit sounds.
9 Years Ago
AudioSourceManager.AudioSource exposure
9 Years Ago
Data save
9 Years Ago
StatModifiers more easily created in code without data dependencies, example usage in Audio
9 Years Ago
Effecs tweaks (death triggers restored to intended setup, pre stats def refactor) Temporary transform.LookAt in SetDestination when we arrive at a SmartObject InteractionPosiiton
9 Years Ago
Fleeing distance just based on Morale parameters for now until we can find a better distance calc
9 Years Ago
Started adding stuff to UnitSoundTypeDefinitions
9 Years Ago
SetDestination tweaks
9 Years Ago
Fixed bug with game start music