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17,530 Commits over 1,614 Days - 0.45cph!

9 Years Ago
removed FormerlySerializedAs
9 Years Ago
Renamed SkillTypeDefinition.Verb to SkillTypeDefinition.Noun beacuse I words good
9 Years Ago
Merged SetDestination actions back into a single class, added custom editor. Stopped SetDestination ending early after a distance check when in SmartObjectInteraction mode. Fixed BehaviourChain break bug causing SmartObject subscripts to not end correctly Fixed rect select not working
9 Years Ago
Fixed some bad coordinate conversions that were breaking fleeing
9 Years Ago
interaction position infomation for log seats assets with the fixed tools!
9 Years Ago
Fixed broken entity selection in InteractionPositionEditor
9 Years Ago
Fixed a bunch of stupid allocation in DebugTools Added sorting by tags and tag copy/paste to AtmosphericMusicSettingsEditor
9 Years Ago
logs to sit in mostly working, broken by lack of position interaction editor.
9 Years Ago
removed annoying debug log
9 Years Ago
Merge fleeing stuff to main
9 Years Ago
sleep sounds edited and added to anims
9 Years Ago
Some skill usage data
9 Years Ago
Fixed a bunch of bad combat ability skills data
9 Years Ago
Fuck it
9 Years Ago
Island02 navmesh because lol
9 Years Ago
Some HumanView.LateUpdate tweaks
9 Years Ago
female vox sfx thangs
9 Years Ago
Building Construct interaction plan is toggled correctly Fixed Unit Portraits widget sometimes showing two units
9 Years Ago
Fixed issue with PlayerController selection events firing at the wrong time
9 Years Ago
fixed StatMinipulatorParametersDrawer
9 Years Ago
Missed a bit
9 Years Ago
ConstructBuildingSettings no longer stores state, ends if the building is no longer constructable or is finished
9 Years Ago
Don't force fish spawns
9 Years Ago
Fixed StatMeasurement NRE related from bad WaitToRegainStamina Action data Data save
9 Years Ago
Fixed bad Building.PercentageOfRequirementsMet calc
9 Years Ago
Fixed bad default types property ;x
9 Years Ago
EntityActivity is now a default component for all Entities Building construction rework WIP
9 Years Ago
QuadTrees are better with even array sizes!
9 Years Ago
AI data
9 Years Ago
Fixing various Building's interaction state mapping
9 Years Ago
Group grids set to detailed
9 Years Ago
All appropriate Group partials have been transformed into components
9 Years Ago
GroupKnowledge component
9 Years Ago
Replaced UnitSoundsTypes enum with UnitSoundTypeDefinition pattern Organised Definitions assets, fixed bad paths in DataEditor dicts
9 Years Ago
StatTypeDefinitionEditor dickery
9 Years Ago
Need simulators, fixed simulator serialization
9 Years Ago
StatTypeSelection cleanup Fixed StatsPropertiesGenerator
9 Years Ago
Misc cleanup
9 Years Ago
Skill verbs
9 Years Ago
Fixed StatCollections init not adding stats to main Stats list...
9 Years Ago
Save
9 Years Ago
Data Fixes
9 Years Ago
StatCollection.CreateStat fix~ Simulator data fixes
9 Years Ago
missed a ;
9 Years Ago
Stat simulator NRE fixes
9 Years Ago
Group data
9 Years Ago
Replaced Stat enums with asset Definitions
9 Years Ago
triggerstickPutOn isStickCooking isStickEating
9 Years Ago
Nuked UnitSensor. All territory handling now happens in InfluenceAndTerritory
9 Years Ago
whittling sound added to craft anim