17,530 Commits over 1,614 Days - 0.45cph!
removed FormerlySerializedAs
Renamed SkillTypeDefinition.Verb to SkillTypeDefinition.Noun beacuse I words good
Merged SetDestination actions back into a single class, added custom editor. Stopped SetDestination ending early after a distance check when in SmartObjectInteraction mode.
Fixed BehaviourChain break bug causing SmartObject subscripts to not end correctly
Fixed rect select not working
Fixed some bad coordinate conversions that were breaking fleeing
interaction position infomation for log seats assets with the fixed tools!
Fixed broken entity selection in InteractionPositionEditor
Fixed a bunch of stupid allocation in DebugTools
Added sorting by tags and tag copy/paste to AtmosphericMusicSettingsEditor
logs to sit in mostly working, broken by lack of position interaction editor.
removed annoying debug log
Merge fleeing stuff to main
sleep sounds edited and added to anims
Fixed a bunch of bad combat ability skills data
Island02 navmesh because lol
Some HumanView.LateUpdate tweaks
Building Construct interaction plan is toggled correctly
Fixed Unit Portraits widget sometimes showing two units
Fixed issue with PlayerController selection events firing at the wrong time
fixed StatMinipulatorParametersDrawer
ConstructBuildingSettings no longer stores state, ends if the building is no longer constructable or is finished
Fixed StatMeasurement NRE related from bad WaitToRegainStamina Action data
Data save
Fixed bad Building.PercentageOfRequirementsMet calc
Fixed bad default types property ;x
EntityActivity is now a default component for all Entities
Building construction rework WIP
QuadTrees are better with even array sizes!
Fixing various Building's interaction state mapping
Group grids set to detailed
All appropriate Group partials have been transformed into components
Replaced UnitSoundsTypes enum with UnitSoundTypeDefinition pattern
Organised Definitions assets, fixed bad paths in DataEditor dicts
StatTypeDefinitionEditor dickery
Need simulators, fixed simulator serialization
StatTypeSelection cleanup
Fixed StatsPropertiesGenerator
Fixed StatCollections init not adding stats to main Stats list...
StatCollection.CreateStat fix~
Simulator data fixes
Replaced Stat enums with asset Definitions
triggerstickPutOn
isStickCooking
isStickEating
Nuked UnitSensor.
All territory handling now happens in InfluenceAndTerritory
whittling sound added to craft anim