branchbefore/maincancel

17,530 Commits over 1,614 Days - 0.45cph!

9 Years Ago
added sidestep and backpedal for human walk locomotin state and cleaned up the look at code a bit
9 Years Ago
DataEditor perf opt/tweaks Senses no longer kicks of UnitCollection management by default (option in data) UnitCollection no longer creates a sensor
9 Years Ago
Removed NextGPV concept UnitManager no longer holds a list of Units, instead uses the EntityManager list Moved AI goal completion event stuff out of EntityManager into AIManager
9 Years Ago
Added GoalPlanVariantSlotType to EnumArrays
9 Years Ago
Merged from Behaviour Slot branch.
9 Years Ago
MusicManger safety stuff
9 Years Ago
More profiler hooks MusicManger tinkering
9 Years Ago
No they don't
9 Years Ago
Spawners self destruct
9 Years Ago
Sense profile hooks Removed equality members from perception data types since they were redundant (correct me if I'm wrong) Removed coroutine from MusicManager Tweaked PlayerCamera tilt settings
9 Years Ago
Refactoring and improvemnts to UI widgets that deal with CommandButtons. RadialMenuWidget and UnitCommandsWIdget use pooling instead of crappy old create/destroy of prefabs. RadialMenuWidget button handling re-worked and made cleaner/more consistent with other widgets RadialMenuWidget has it's own label/tooltip rather than using the main UI tooltip widget TooltipElement can optionally override it's target TooltipWidget
9 Years Ago
first pass at a proper setup for combat on torso mask mixed & locomotion animations
9 Years Ago
TODm8 stuff
9 Years Ago
Trait descriptions in discovery UI
9 Years Ago
Unit commands modals disabled button state and animation tinkering
9 Years Ago
stopped human exhausted walk being so slow and made exhausted idle play/loop also added stabiliseTorso bool to be used with upper body animation
9 Years Ago
Animation.ResetAnimatorParameters is less stupid, bool and trigger params are cached in their own arrays
9 Years Ago
Improved UnitBehaviourWidget cancel behaviour logic, fixed potential index out of range exception in BehaviourChain.OnBehaviourCompleted
9 Years Ago
Expose all behaviour to the player via the UnitBehaviourWidget (no more exposure flag checks, for now)
9 Years Ago
Fixed most if not all missing refernces to old default UI icon that somehow got fucked by a merge
9 Years Ago
Fixed NRE in CombatAbilitySelectorSettings (not all Units have an Items component!)
9 Years Ago
Fixed units creating invalid desires when hungry
9 Years Ago
Fixed missing exit transition on HumanController.Emotes state
9 Years Ago
First draft of Trait Discovery Added PlayerProgression component and UI Widget Tweaks to traits data and handking Traits component adds 3 random traits to all units on init for testing
9 Years Ago
AI database validation and sorting/find unused tool in editor Removed a bunch of unused database entries
9 Years Ago
Fixed NRE in ConditionSettings.GetUsageCount
9 Years Ago
Misc cleanup
9 Years Ago
Fixed issues in the AI Designer caused by re-ordering BehaviourChain elements
9 Years Ago
Merge from shelve BC Selectors stored in AI database (now resuable), lots of schema changes
9 Years Ago
Units now drop items in order to equip weapons
9 Years Ago
Added / modified some selectors and conditions to ensure units equip weapons before going to attack.
9 Years Ago
Removing UnityEditor directive in AIModuleSettings
9 Years Ago
Removed AIDesignerData asset, now all AI module node graph data is stored on the module itself
9 Years Ago
Fixed Units not actually being in the unit list. Fixed player craft desires being wiped just after creation.
9 Years Ago
Fixed camera sometimes having incorrect tilt values when zooming out.
9 Years Ago
Time of Day update
9 Years Ago
BeforeParticleLitAlphaBlend target 3.0
9 Years Ago
Removed empty goal plans
9 Years Ago
AI data save
9 Years Ago
Removed equip action from Interaction.PickUp
9 Years Ago
Portrait manager doesnt continuously recreate textures like a tit
9 Years Ago
Decreased portrait RenderTexture size, also made them update less frequently
9 Years Ago
Fixed data being repeatedly added to senses.
9 Years Ago
VicinityEffectTrigger deleted, replaced by generic the PhysicsListener system Pre/PostSimTick through ECS Senses using distance
9 Years Ago
Save
9 Years Ago
Merge from 5.4b22
9 Years Ago
FX material tweaks
9 Years Ago
Normalized desire consideration
9 Years Ago
PlayerController command handling clears player created desires for the selected Unit unless if shift modifier is used
9 Years Ago
Removed unused behaviour settings refs in PlayerController+Units