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17,530 Commits over 1,614 Days - 0.45cph!

9 Years Ago
$BLACKBOARD_COMBAT_ABILITY$ Behaviour description variable
9 Years Ago
If we try to equip an item that's already held, we just set the active combat ability of our combat component to the first ability of that item.
9 Years Ago
hungry and starving vox edits
9 Years Ago
After we pick up something, let's automatically equip it.
9 Years Ago
Let right hand stow and equip, just like the left hand. Not everything is a bow.
9 Years Ago
this[] and FA.Count pattern in Items Added DebugTools Item listing
9 Years Ago
starving male vox shortened
9 Years Ago
shivering male vox shortened
9 Years Ago
Comments
9 Years Ago
Added Items+Callbacks partial Added UnitInteractionsState StateMachineBehaviour for better Items related animation event handling
9 Years Ago
Renamed VitalTypes.CurrentSpeed to DesiredSpeed
9 Years Ago
deleted commented segment
9 Years Ago
added events to switch items between L R back
9 Years Ago
Fixed some bugs in how equip and stow was gating callbacks on wrong conditions Didn't cleaning up event data for equip and stow.
9 Years Ago
changed movement to idle blend from speed which is NavMeshAgent.speed (Maximum movement speed when following a path) to animatorSpeed which is Unit.Navigation.NavMeshAgent.velocity.magnitude (the current velocity)
9 Years Ago
TribeTracker padding
9 Years Ago
Tut widget visuals
9 Years Ago
Fixed tutorial and tasks widget issues by moving elements to prefabs rather than finding components in children etc
9 Years Ago
icon doesn't touch rim
9 Years Ago
More unit portrait fiddling
9 Years Ago
Moved Unit portrait stuff into it's own manager, fixed tracker potraits being shit
9 Years Ago
Save
9 Years Ago
Added unit to unit flag event. Made a tribe combat activity.
9 Years Ago
Emote sound delay
9 Years Ago
lasp gasp of air male vox sound added
9 Years Ago
EmoteSettings holds UnitSoundsTypes, play sound in Emotes.TriggerEmote Added Emotes for Sleeping/Running/Injured Strip flags on death uncommtend
9 Years Ago
Cleaned up some crap Unit flags handling. Strip flags on death to ensure we fire triggers etc. Added Human Corpse item Dead people can't speak. Duh.
9 Years Ago
Improved target following range calculation
9 Years Ago
Human-Combat will now equip weapon before setting current combat ability (in selectors), that player commanded hunting/attacking makes the cavemen draw their weapon and use the weapon's abilities.
9 Years Ago
Removed VisualFX from clickdirt prefab Removed VFX from Wounded Effect Audio mixer tweaks
9 Years Ago
levels UI sfx
9 Years Ago
Fixed NRE in BehaviourChainElement
9 Years Ago
UnitDesire target death listener, commented out Unit.Combat.OnKilledUnit desire handling for now
9 Years Ago
Hooked up gamespeed sounds Fixed missing refs on PlayerCameraEffects
9 Years Ago
Fixed Combat.RecieveHit not handling desire fulfillment checks properly, moved to a callback
9 Years Ago
Speed UI sfx added
9 Years Ago
HideInInspector on DataParameters.Id
9 Years Ago
Re-wrote DynamicDOF to use the built in unity thing, only with modes and lerping and all that bollocks, scion can get fucked.
9 Years Ago
Done a pass on some unit hostility checks.
9 Years Ago
Removed afformentioned scripts
9 Years Ago
Restored some accidentally deleted scripts on camera
9 Years Ago
Tweaks to unseen attacker repsonse
9 Years Ago
Fixed territorial animals not returning to territory, the dicks Unit UI widgets listen for death and fuck off when they should Fixed DebugTools stats input not correctly calling set methods and thus not invoking stat changed events, wankers Human overlay materials now hooked up to health properly
9 Years Ago
updated child and female view models
9 Years Ago
EntityView intialize
9 Years Ago
Seek Out Attacker blackboard read
9 Years Ago
Fixed unresponsive UI in BehaviourChain element drawers when a nested behaviour editor was expanded
9 Years Ago
overlay mesh to child and female
9 Years Ago
BehaviourElementEditor twaeks
9 Years Ago
Updated human male view Some AIDesignerLayout comments for sebov/ptrefall