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17,530 Commits over 1,614 Days - 0.45cph!

9 Years Ago
Resizing stuff
9 Years Ago
Tweaks
9 Years Ago
More node resize stuff
9 Years Ago
Moved dragging detection to drag event type
9 Years Ago
Module exposure settings, clear combat target goal/plan
9 Years Ago
Fixed a bunch of edge case bugs with AI designer node management/graph updating etc
9 Years Ago
Attempted fix for next tutorial not triggering properly.
9 Years Ago
Removed some empty goal plans from the AI database
9 Years Ago
Fixed combat "Jog To & Attack Target" missing blackboard read
9 Years Ago
Fixed various issues with the unit commands widget Added perception condition to Human food AI module/hunt goal plan
9 Years Ago
Comments
9 Years Ago
Resizing nodes except not
9 Years Ago
And this
9 Years Ago
Added Animal Territory Herbivore AI.
9 Years Ago
Removed line instead of just commenting it out.
9 Years Ago
Removed deprecated attachment point test in unit attachments. Merged
9 Years Ago
Starting adding stuff to differentiate a player commanded attack target
9 Years Ago
All UI animations used unscaled time AI Designer add child node button moved to outside window so that it cannot be pushed down by DSE content listing
9 Years Ago
Updated Berry Bush to include Interaction Trigger
9 Years Ago
atmos 22 fiddle
9 Years Ago
Renamed a perception condition Fixed Sneak To & Attack GP not reading from blackboard
9 Years Ago
better sneak anims maybe
9 Years Ago
Put the new threat check condition back into the AI Designer
9 Years Ago
EDITING ALL THE BEHAVIOUR ASSET FILES BY HAND A LIKE A DRUNKEN CUNTWHISTLE TO FIX MY STUPID DATA MIGRATION ERRORS FROM EARLIER THIS EVENING
9 Years Ago
Save
9 Years Ago
Added Condition Trigger. Moved Alert and Fleeing checks to Conditions. Added Unit Comparer static class with Hostility check.
9 Years Ago
Unity's crying over Destroy, wants DestroyImmediate.
9 Years Ago
fixed blendshape bug
9 Years Ago
Save
9 Years Ago
Added DecisionContextScope enum for cleaner management of decision scope and weight/multiplier application Player task animator states, colors and icon swap
9 Years Ago
for petur
9 Years Ago
new atmos piece
9 Years Ago
latest export of human + merge
9 Years Ago
Ability.SetCombatTarget species comparison condition re-instated to prevent player commanding people to murder each other
9 Years Ago
UI time toggles animator fix
9 Years Ago
Fixed DataEditor creating assets using the base type as prefix when it the type is a subclass Renamed a lot of assets to correctly match the scheme
9 Years Ago
new coms triggers to use for humans to communicate with each other triggerComsPoint triggerComsPointFloor triggerComsComeHere triggerComsShout triggerComsYes triggerComsNo triggerComsDont triggerComsTalk
9 Years Ago
Unit perfabs
9 Years Ago
Fixed commands modal firing gamespeed events when not open. duh. AI tweaks Time controls fixes
9 Years Ago
Rename
9 Years Ago
AI tweaks
9 Years Ago
moved alert fx
9 Years Ago
Fixed behaviour editor
9 Years Ago
Removed DecisionPlan from the codebase Added break conditions to GoalPlans, evaluated on SimTick
9 Years Ago
UI tweaks
9 Years Ago
Desire text/mood thing
9 Years Ago
made alert loop
9 Years Ago
Increased perception range a bit
9 Years Ago
humans without attachment rigidbody or fixed joints
9 Years Ago
Destroy UI ref on awake