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17,530 Commits over 1,614 Days - 0.45cph!

9 Years Ago
UnitAttachments no longer require a rigidbody, updated UnitViewUtility importer, re-saved prefabs Fucked up the UI to make petur angry
9 Years Ago
alert!! animator setup for animals
9 Years Ago
Added alert effect
9 Years Ago
Added more tutorial items. Added Alert Flag Fixed perception calculations (nothing to see here...)
9 Years Ago
added human trigger quit made animal eating have longer transition time
9 Years Ago
human quit current task anim and rabbits are easy to get close to
9 Years Ago
disabled debug log
9 Years Ago
Command button widget tweak.
9 Years Ago
Various UI widget stuff Unit portrait lighting Effect icons and colors
9 Years Ago
Missed a script save
9 Years Ago
Scene save
9 Years Ago
9 Years Ago
Commands widget hotspot animation fixes
9 Years Ago
UI fuckery
9 Years Ago
More
9 Years Ago
Behaviour widget tweaks
9 Years Ago
Animation things
9 Years Ago
anim stuff for billowe
9 Years Ago
Merged to main
9 Years Ago
widgets
9 Years Ago
top widget tweaks
9 Years Ago
you too, meta
9 Years Ago
more files
9 Years Ago
Added a trigger that listens to Interactions
9 Years Ago
ui gfx files
9 Years Ago
Stopped corpses from vanishing when cooked
9 Years Ago
Editor tweaks
9 Years Ago
Score for DM, weight and confidence for Goals and GoalPlans is now held in the module data wrapper types, rather than the Goal/Plan params data.
9 Years Ago
DC IsGoal/IsGoalPlan tweak
9 Years Ago
Hide/force true "Score for DM" flag on Behaviours
9 Years Ago
DSE scoring only applies weight and confidence mulipliers to Goal and GoalPlans, not behaviours.
9 Years Ago
UI tinkering
9 Years Ago
More prefab updates, collision matrix cleanup (projectiles no longer hit Resources layer)
9 Years Ago
renaming files and new atmos piece
9 Years Ago
CookCorpse completes when corpse is cooked. Imagine that.
9 Years Ago
SmartObject NRE catch Ragdoll update util fixes, prefab rebuilds
9 Years Ago
Fixed tutorial triggers being able to trigger the wrong task
9 Years Ago
UnitViewUtility tweaks HItbox always sets collider to convex Rebuilding prefabs...
9 Years Ago
added unit dead state to human dying so ragdolls happen immediately
9 Years Ago
Fixed Animation component setting bad speed values, also return in Tick if Unit is dead Removed FixedJoint from AP, updated human prefabs
9 Years Ago
Comments
9 Years Ago
StatsUtility stuff, Human constructor adds all skills and needs via enum arrays Fixed + catch skill related NRE in Combat+Callbacks HumanView connects all AP fixed joints to the root RB
9 Years Ago
stopped animator idle confusion with isInjured and isExhausted, will always play isExhausted over isInjured as isExhausted will finish sooner
9 Years Ago
Fixed Activity Triggers not actually checking the activity sub type
9 Years Ago
Added a couple more tasks to the tutorial (not quite working as intended yet)
9 Years Ago
TutorialSettingsEditor
9 Years Ago
Added avoidance setting to appropriate navigation event
9 Years Ago
Compile fix
9 Years Ago
Navigation listener for behaviour complete
9 Years Ago
Minor Behaviour event refactoring