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17,530 Commits over 1,614 Days - 0.45cph!

9 Years Ago
Lots of AI data tweaks, split carnivore hunting food/hunting into seprate module
9 Years Ago
Removing debug logs
9 Years Ago
Confidence and momentum scoring changes (momentum now applied as multplier to DSE's final score)
9 Years Ago
Data save
9 Years Ago
Craft/Build toggles in UnitCommandsWidget Unit+Info description returns highest skill level text
9 Years Ago
messy ui commit
9 Years Ago
file
9 Years Ago
Player exposure control in AI Module, Goal, Goal Plan and Behaviour data types, editor support UnitBehaviourWidget only shows player exposed behaviours Fixed SetDestination NRE related to PositionRelativeToUnitSelector's blackboard position write
9 Years Ago
Desire description things Spam desire activity
9 Years Ago
junk
9 Years Ago
Data save
9 Years Ago
Minor rename in IsCarryingRequiredTool condition
9 Years Ago
Editor tweaks
9 Years Ago
Editor fix
9 Years Ago
Desire creation in UDM AI Designer improvements (module editor in sidebar)
9 Years Ago
Some more work on flock flee.
9 Years Ago
More desire creation editor stuff
9 Years Ago
Data schema and editor work on BC selector desire creation modes
9 Years Ago
SpawnPopulationSettings defines resolution for handler distrubtion stuff. Also exposed forced density in editor
9 Years Ago
more files.
9 Years Ago
ContainsDesiredItemTweaks, other misc things
9 Years Ago
Created a new Unit Desire and refactored Desires to not use DesireEx
9 Years Ago
fixed carrying animals being in injured or exhausted idle pose by adding isdead false to the injured of exhausted anim layer transitions
9 Years Ago
turned off destory on unsubscribe as I think it was making the corpse vanish when carrying it
9 Years Ago
couple of fence buildings
9 Years Ago
Fixed a buch of issues with UnitCommandsWidget not handling modal state properly
9 Years Ago
Reworking Tribe+Knowledge, removed old ticking setup for craftable items. Discovery support for buildings, better init, etc. UnitCommands modals dont show tooltips on craft/build buttons
9 Years Ago
intro music added
9 Years Ago
Moved InStartingPool flag to Item.CraftableParameters Removed random item modesl from island01 scene
9 Years Ago
Added InStartingPool flag to ItemSettings, replaced Player.Init discovery calls
9 Years Ago
hammer item + merge
9 Years Ago
Disabling confidence score modification in DSE
9 Years Ago
ActionSettings.BreakImplementation is abstract
9 Years Ago
Spawners reset, no longer only spawn adults, or only male deer
9 Years Ago
Handle when action breaks for Construct Building Settings.
9 Years Ago
Herds flee in same direction / towards same destination.
9 Years Ago
updated building interaction positions so units heads dont clip into the walls when building
9 Years Ago
Was getting NRE on building finished (state's listener function was null), so rather than letting each individual thing remove itself from the event, the even now removes all listeners after invoking OnBuildingFinished.
9 Years Ago
stopped animal exhausted and injured animation from being applied when the unit is moving more than 3 units per second so you dont get turbo limp as it decelerates from sprinting
9 Years Ago
changed spear to look less like a big stick and more like something thats been crafted
9 Years Ago
Fixes and debug logs for FollowTarget SetDestination stuff
9 Years Ago
Started adding reactions to being attacked by an unperceived attacker
9 Years Ago
all dem ui graphics files
9 Years Ago
More robust flock fleeing based on when a group member is hurt.
9 Years Ago
check in of missing wolf anims
9 Years Ago
Revert controller
9 Years Ago
Re-wrote Combat attack speed and callback timeouts to use TOD datetime and game speed multiplier
9 Years Ago
Fuck you unity and your shitty prefab bullshit you absolutely cocktrumpet
9 Years Ago
Tooltip screen pos entity fix
9 Years Ago
WaitForUnitFlagChange EndImplementation fix Tooltip alignemnt stuff