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17,530 Commits over 1,614 Days - 0.45cph!

9 Years Ago
mixer stuff and loop levels
9 Years Ago
Pass StatCollections's Entity into Stat constructor for easier event setup Added AttributeSimulators Removed IStatValueChange
9 Years Ago
Stat simulation split up per stat type, added base Stat.Simulate method Fixed hang caused by StatMinipulatorParametersDrawer
9 Years Ago
Added free cam toggle logic in PlayerCamera Camera prefab values tweaks
9 Years Ago
PlayerCamera module activation fix
9 Years Ago
PlayerCamera/CameraModule rejig
9 Years Ago
In fact gate the whole Decision Context bonus score with your Confidence Score.
9 Years Ago
Add Sticks To Fire fix
9 Years Ago
Add Confidence rather than Modify by Confidence.
9 Years Ago
Confidence in Decision is now integrated with "other_bonuses" in Decision Context.
9 Years Ago
Fixed campfire missing machine interactions GUI tweaks
9 Years Ago
Some item icons
9 Years Ago
Fixed radial menu having a default layout distance of 0
9 Years Ago
UDM/BCD filtering tweaks to allow for filtering IPD for machine required items Fixed data where DispenserItemFilters were being used and had lost information
9 Years Ago
Removed IsCarryingRequiredTool condition, merged into CanFindRequiredTool
9 Years Ago
Better interaction names
9 Years Ago
Removing un-used methods
9 Years Ago
InteractionSettingsWrapper dervies from DataParameters for unique ID InteractionPlanData stores DispenableItemInfo and DispnserInteractionWrapper (sorry ptrefall)
9 Years Ago
Rework of dispenser interactions to support multiple interactions with their own tool and gather rate. Skills have been added to the Resource editor section but don't yet do anything.
9 Years Ago
More dispenser/resource cleanup
9 Years Ago
Fixed infinite idiocy in Resource/Dispenser
9 Years Ago
Update interaction positional data on Campfire, Pine Tree, Tall Pine Tree
9 Years Ago
Fixed NRE in Unit.Relationships Added some more consumable effects
9 Years Ago
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9 Years Ago
DispenserParameters supports multiple interactions per item TakeFromDispenser calculates the dispense/wait time per item Addded SkillUseParameters Repdoction gestation period is in days, not months All units now produce a meat-filled corpse when dead Rabbits are no longer meat loving omnivores Berry bushes once again provide berries Trees are made of logs, whould've thunk it? Campfires burn stuff again
9 Years Ago
scroll levels
9 Years Ago
more UI levels
9 Years Ago
audio mixer UI levels
9 Years Ago
UI sound level adjustments
9 Years Ago
More UI fiddling
9 Years Ago
Relationships tweak
9 Years Ago
A bunch of data changes apparently Moved default stat init to Human and Animal, out of base Unit Fixed missing music in tribe create
9 Years Ago
new open radial menu sound
9 Years Ago
more UI stoof
9 Years Ago
radial hover sound changed
9 Years Ago
Centralised UI sound stuff in UIManager
9 Years Ago
Renamed some sounds, added sounds to the radial menu
9 Years Ago
Save
9 Years Ago
Player camera prefab tweaks, reduced clip plane
9 Years Ago
Tweaks
9 Years Ago
AI Designer : added module creation, improved module selection and node editor hookups Added some new AI modules, assigned to various Units
9 Years Ago
Removed DispenserItemFilter from TakeFromDispenser Action
9 Years Ago
Added orbit back in and fixed double click camera move.
9 Years Ago
Added more filtering options in BehaviourChainWrapper
9 Years Ago
Tilt now plays nicely with zoom (only keyboard for now).
9 Years Ago
Movement effects fixes (movement types enum fucked up the data) Minor Player Task cleanup EntityConditionFilterDrawer fix (was trying to display old ResourceFilterSet) Removed EatFromAnimal, EatFromResource Abilities, replaced with "Find Best X"
9 Years Ago
Started adding camera modules and input modules.
9 Years Ago
BehaviourChainElement.Entity is now "optional", as is the Behaviour constructor's Entity parameter
9 Years Ago
Begone silly light
9 Years Ago
nothing to write home about