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17,530 Commits over 1,614 Days - 0.45cph!

9 Years Ago
Species dietry data reset
9 Years Ago
Base Group stores fixed array of Units Added DM data source switch to BehaviourChainFilter
9 Years Ago
mammoth fast walk, attack, eat, ouch
9 Years Ago
Metas, DrawErrors tweak
9 Years Ago
Added Validate method to IDataAsset/DataAsset, made DrawErrors a base method in BeforeInspector Added some debug line drawing for selected Unit fleeing behaviour
9 Years Ago
-first attempted implementation of flocks -currently prefab based, can easily be made data driven -basic culling using Culling Groups, seems to be working fine -flocks spawn automatically in biome.temperate, they have their own spawnpopulation. -commented and renamed vars around flocking plugin to make it clearer, changed the way it worked a bit to go with culling. -yamfm
9 Years Ago
Senses update existing data on perception tick Another tweak to DM logging string output Fixed issue with BehaviourChain completion not resulting in a GVP reset Added Stat editing back into the debug view (only attributes right now) Gating OnUnitReachedDestination invocation in Unit+Movement
9 Years Ago
Give breeding group goals a bonus of 100 for testing purposes. Stop listening for position reached once we've gotten there.
9 Years Ago
Unit+Movement tweak
9 Years Ago
Need to flag when Breeding Grounds are "set" and when they're "reached".
9 Years Ago
Decision log score decimal clamping to 4 points All Unit prefabs updated with increased stopping distance for testing Fixed BreedInviation DSE
9 Years Ago
Replaced IsRelated, SameSpecies, SameGender, SameAge conditions with single UnitComparison condition with a swtich in settings
9 Years Ago
IsSameGender condition fix
9 Years Ago
Asset save
9 Years Ago
IsAdult condition fix
9 Years Ago
Fixed NRE in Item init (which was causing male humans to init improperly)
9 Years Ago
Merge from goal based breeding group
9 Years Ago
DM logger tweaks
9 Years Ago
Fixed food types on items, condition fixes
9 Years Ago
Asset save
9 Years Ago
Added EnumArrays static utility class for better enum value caching
9 Years Ago
Buffer decision log elements to avoid repaint errors
9 Years Ago
Made Unit+Family.CreatePregnancy less sexist Delete some old / unused and placeholder assets
9 Years Ago
Forget next plan if we set a new current plan. Let the past be the past...
9 Years Ago
Deleted all old StatSettings assets
9 Years Ago
Refactoring more Behaviour chaining and execution stuff Added FootTypes filtering to various data types Added MakePregnant action Cleaned up Unit+Family HarvestResource now has various modes to chose from and can be used in Abilities
9 Years Ago
Debug removal
9 Years Ago
Asset save + debub removal
9 Years Ago
Refactored a lot of the behaviour/action/chain break and completion behaviour to be a little more reliable All movement related actions replaced with new SetDestination action
9 Years Ago
WIP Action/Movement callback refactor
9 Years Ago
First pass on breeding. Not 100% working yet, but really close.
9 Years Ago
Condition data
9 Years Ago
Hopefully fixing item eligability failures in EntityCondition Bear hat no longers gives a huge debuff to AttackSpeed
9 Years Ago
Optimized the double buffering a bit.
9 Years Ago
Killed debug log in DecisionPlan.TickMomentum
9 Years Ago
Added TakeFromResource action and support for taking a single item in Resource Added public method for forcibly add a SmartObject to a Unit's known/percieved smartobject arrays Fixed EntityCondition.ItemFilter not checking for IsWeapon
9 Years Ago
Double Buffering of Goals Cleaner DM for finding best variant (less ref passing) Momentum Fix
9 Years Ago
deer graze animation tweak
9 Years Ago
Fixed UVs and removed terrain alpha blocker geo from campfire
9 Years Ago
Added missing TerrainBlendObject component to campfire
9 Years Ago
Nuked senses debug log
9 Years Ago
merge, my stuff is deer ow wolf attack OnAnimationEvent AttackHit (or something)
9 Years Ago
Some metas, apparrently AttackHit anim events added to human attack anims (except bow, because reasons)
9 Years Ago
Merge from jenny's branch
9 Years Ago
Updated campfire Moved Wait action delegate stuff to End overload
9 Years Ago
merge with; wolf tweaks +attack, ow and eat anims
9 Years Ago
Refactored Unit+Items pickup animation callback/event data stuff to be less shit Added animation callbacks for AttackHit in Unit+Combat
9 Years Ago
bear attack tweak bear aggressive idle, ow, eat anims generic animal controller updated a little
9 Years Ago
Implememented Petur's new threat algo in Unit+Senses Fixed several issues with Unit movement and GoToX actions and AttackEntity Updated stats data from gsheet Fixed stat importer not supporting float Switch senses code to use regular v3 distance for now due to requirements of morale calc Fixed wait time in Graze interaction
9 Years Ago
female has eyes and noses from male