branchbefore/maincancel

17,530 Commits over 1,614 Days - 0.45cph!

9 Years Ago
TOD independent tick of units in UnitManager.
9 Years Ago
Move movement fixes, reduced Flee distance multiplier
9 Years Ago
Missed changes
9 Years Ago
Moved any movement related code out of Unit+Animation partial Replaced TriggerMovement with IsMoving bool in animators (human + base animal) SpeciesSettingsEditor fixes for controller discovery Deleted old wolf and deer anim controllers, all controllers (except those for animals not-ingame) use override controllers now
9 Years Ago
Un-idioted the UnitMovement StateMachineBehaviour Made GoToEntity a bit more sensible, removed movement code from AttackEntity action Ported senses gizmo shit back to UnitEditor which is now used for Humans too
9 Years Ago
Made unit spawning consistent accross the spawer system and debug tools, with proper group inits
9 Years Ago
Actually fixed afformentioned editor bug re stat selection Added a temporary hack to Unit sense code that considers a target visible when within a very small distance (currently 4 units) Fixed Unit.SetMovementSpeed not working, now uses a StatModifier created internally
9 Years Ago
Fixed bug in StatConsiderationSettingsEditor that was causing selected stats to change
9 Years Ago
Updated FleeFromDanger, now finds a flee destination without using IM Added ThreatLevel to PerceivedUnitData Added GroupClass enum, expoed in GroupSettings and used in the Create method to create Group of the chosen type. Added Herd and Pack Group types
9 Years Ago
Added UnitAges and UnitGenders flagging to Item WearableParameters and ItemSettings.CreateWearable Added island-0004 scene plus Arid biome and terrain config boilerplate Renamed lots of spawn assets (sorry petur) Removed BeholdR from default player cam prefab due to suspected lighting bug
9 Years Ago
Reverted GameManager changes that broke all the things Deleted some old un-used/broken test scenes
9 Years Ago
Disabled DPL/DSE inheritance stuff in editor until it can be cleanly rewritten Exposed ScoreForDM flag and considerations in Goal/GoalPlan node view GUIs Fixed potential NRE in BehaviourChain.PickBehaviourTarget
9 Years Ago
Added new stats : Bravery, Threat (attributes) and Morale (vital) Added some basic Morale adjustment math to Unit+Senses, cleaned up some perception code Added ThreatLevelConsideration which does similar calc to the new code in Senses, scoring target threat level against bravery stats Added SetUnitSpeed Action and UnitMovementSpeeds enum, plus data in Species Physiology params for the different speeds Added Exhausted Effects, triggers when Stamina hits 0 Added RemoveEffect Action Added SpeciesDietTypes and data to species params plus the UnitConditionFilterSet
9 Years Ago
Moved Vital value initialization to Agent+Stats from StatCollection to ensure that all stat simulators can execute properly
9 Years Ago
Fixed bad rotation on player camera prefab (don't let BeholdR move the camera in sync with scene view!)_
9 Years Ago
Hunt goal DPL inheritence
9 Years Ago
BeholdR on player camera prefab
9 Years Ago
Vitals run their simulator after creation in StatCollection and set their current value to max.
9 Years Ago
Current linker usage ported to StatSimulators, used in Vital and Need, algorithims are stored in StatSimulators Added core stats properties to Agent+Stats for caching
9 Years Ago
Added BeholdR (camera post in scene view cc frankieh) Added some DSE content to the Self - Safety top level goal Fixed some Effects and triggers with old/broken Stat refs Fixed Needs starting at their max value, they now start at 0 as intended Fixed all StatConsiderations not targetting the correct stats Fixed StatCollection creating StatLinkers before finishing init Fixed StatLinkers being created when no method name is set in data
9 Years Ago
StatCollectionSettingsEditor tweaks, now used for all children Added Avoidance Attribute CombatAlgorithms Damage formula implemented from Petur's spreadsheets~ Ported stats data from spreadsheets into stat collections Removed CombatEffectTemplate and related bullshit that we don't need
9 Years Ago
Graphics preset backup
9 Years Ago
DSE debug displays desired result condition in log GrassParams boilerplate for grazing and cover weights Added Water GraphicsOption
9 Years Ago
animals using 1 material
9 Years Ago
Let's only divide into Individual and Group Stat Collection Settings, to appease the bill.
9 Years Ago
Stat Collection Settings should be specialized.
9 Years Ago
Data fixes, lots of them
9 Years Ago
Removed old ingame debug UI modal Rain effect tweak
9 Years Ago
Effect data validation on the editor side, with warnings Fixed missing effects data, stats are changing again Some Effect cleanup and bug fixes
9 Years Ago
Fixed EffectParameters not passing due to new data being excluded
9 Years Ago
Merge from stats_refactor_jan16
9 Years Ago
new wolf with tweaked model on 1 mat and changed idle
9 Years Ago
-mouse cursor doesn't lock into game window anymore, on start. If unhappy, this can be fully reverted (and I can hack in a my-pc only way)
9 Years Ago
Fix NRE in PlayerCamera+Input
9 Years Ago
fixed normal error
9 Years Ago
mammoth :D merge :|
9 Years Ago
Actual CombatEffectTemplate UnityEditor compile fix Bear and mammoth mat twaeks TOD tweak
9 Years Ago
CombatEffectTemplate missed #if UNITY_EDITOR
9 Years Ago
new mammoth idle removed unused bones that shouldnt have been there removed old mammoth anims shaders changed apparently
9 Years Ago
StatLinkerParameters no longer holds the StatSettings ref, instead we pass it in to the Create method from the collection on init StatCollection holds a new StatLinkerPair struct in place of StatLinkerParameters, StatLinkerPairs hold StatSettings and StatLinkerParameters
9 Years Ago
Fixed StatLinkerAlgorithm not being serializable
9 Years Ago
ticked enable lightmap and light probes as that makes it consistant with the human
9 Years Ago
Commeting out bad cast in CombatEffectTemplate.CopyTo
9 Years Ago
Combat effect templates stuff WIP
9 Years Ago
should stop floating when getting hit
9 Years Ago
First pass on adding a Math Algorithms API into the mix of things. StatLinkerParameters now expose a StatLinkerAlgorithm unity event. Just need to expose it via the custom editor stuff (Bill).
9 Years Ago
changed bear markings
9 Years Ago
cut down head markings on bear (still just on top of ear and under lip)
9 Years Ago
new shader for animals and setup on bear and mammoth shader could be horrible
9 Years Ago
Moving combat related scripts around Added CombatEffectTemplate, CombatEffectTemplateSettings StatLinkerOperation tweak (added Divide operator back in because readability)