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17,530 Commits over 1,614 Days - 0.45cph!

10 Years Ago
Forgot this.
10 Years Ago
Merged Stat Changes branch to Main. This properly integrates Stat-driven Attributes and Skills + removes the concept of "step" from Attribute, replaced by the Tick Modifiers.
10 Years Ago
BehaviourGroup invite tweaks
10 Years Ago
BehaviourGroup execution testing
10 Years Ago
fixing some missing data refs
10 Years Ago
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10 Years Ago
More nesting and reorderable list tweaks
10 Years Ago
BeforeInspector NestedEditor convenience method and cleanup
10 Years Ago
Fixed editor NRE
10 Years Ago
10 Years Ago
redundant namespace bits
10 Years Ago
StatCollection.Human, StatCollection.Animal Fixed potential NRE in Agent.InitializeStats()
10 Years Ago
Created an API to make it easier to make stat modifiers in code.
10 Years Ago
More StatCollectionSettingsEditor
10 Years Ago
More of the same
10 Years Ago
StatCollectionSettingsEditor WIP
10 Years Ago
Slightly better API for StatCollection.
10 Years Ago
Integrated Stats with Attributes and Skills.
10 Years Ago
Editor tweaks
10 Years Ago
DecisionContext GetBonusFactor re-write BehaviourGroup.Invite DSE Scoring BehaviourPlanSettings constructors
10 Years Ago
tinkering
10 Years Ago
Added BehaviourGroup.Invite(Agent agent) method, WIP scoring from Settings.InvitationDSE Fixing and tweaking issues with Behaviour refactoring
10 Years Ago
Dont create ReoderableListDrawers for AgentSettings fields
10 Years Ago
Group is now derived from Agent Removed IndividualAgentSettings AgentSettings is no longer abstract
10 Years Ago
Added GroupBehaviour : BehaviourPlan Added HuntingGroup : BehaviourGroup Added GroupBehaviourSettingsWrapper Added various empty/skeleton data for hunting group
10 Years Ago
data tweaks
10 Years Ago
Entity component init check
10 Years Ago
""
10 Years Ago
Editor tweaks
10 Years Ago
Broke all the things
10 Years Ago
Behaviour constructor tweaks
10 Years Ago
semantics
10 Years Ago
Fixed everything.
10 Years Ago
SpeciesSettings and Unit cleaup
10 Years Ago
Entity init cleanup SmartBehaviour constructor cleanup
10 Years Ago
Added Behaviour, from which SmartBehaviour now derives SmartObject now derives from Entity Item, Resource and Building now derive from SmartObject
10 Years Ago
Fix potential NRE in SmartBehaviour.Complete
10 Years Ago
better asset path lookup in BeforeEditorTab
10 Years Ago
Women will no longer try to make babies when they are pregnant
10 Years Ago
Fixed : Men will no longer invite women to their breeding group when they are already pregnant Added : Gender and Age selection on the debug spawner
10 Years Ago
Children can longer have beards Children can no longer breed with Adults
10 Years Ago
Added check for effect stackability in Agent.AddEffect Added Agent+Groups, methods for joning and leaving groups and a refernce to the current overriding BehaviourGroup Added PassedOut Effect Added CreateGroup rn CreateBehaviourGroup Added BehaviourGroupAgentSettings Various tweaks and improvements around groups and breeding
10 Years Ago
Added BehaviourGroupAgentSettings Added BehaviourGroup
10 Years Ago
Agent+DecisionMaker correctly passes target Entiy when creating a SmartBehaviour from an Ability
10 Years Ago
10 Years Ago
Breeding grroup tweaking, (it doesnt work yet)
10 Years Ago
hopefully fixing NRE in GetBonusFactor
10 Years Ago
Added DecisionMaker SetUpAbilityDecisions Unit+Senses sends known units to Agent.DecisionMaker
10 Years Ago
ConsiderationSettingsEditor improvements (I swear I already done did this...)
10 Years Ago
Unit+Family methods