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17,530 Commits over 1,614 Days - 0.45cph!

10 Years Ago
Updated human assets and fixed some issues with prefab creation and updating in BeforeEditor
10 Years Ago
shouldn't set any elements in FixedArray to default(T) unless removal allows it.
10 Years Ago
Cleaning up Removal a bit in FixedArray, still a little bit of fiddling left.
10 Years Ago
Removed the warning for when an element in the array is null.
10 Years Ago
Consumable.Consume() calls SmartObject.Destroy instead of the entity base method Unit+Senses removal code tweaks
10 Years Ago
fixing asset refs...
10 Years Ago
Added EntityManager Added Agent.Destroy, tweaked Unit/Agent/Group destructors Fixed BiomeMaterialObject being added to UnitView twice
10 Years Ago
Entity destruction cleanup
10 Years Ago
SmartObjectManager does the same add/remove dance as UnitManager (we should centralise to an EntityManager ptrefall?) Refactoring PlayerController radial menu callback stuff a bit to work with new RadialButton type instead of lots of bespoke delegates
10 Years Ago
Optimized GroupBy in Stat+Tickable and Stat+Modifiable.
10 Years Ago
our OnEntityDestroyed delegate was the reason for the crazy GC Allocations, not poor old Raycast!
10 Years Ago
Radial menu tinkering Commented out log warnings in FixedArray that were killing the profiler
10 Years Ago
force AssetEnum fallback
10 Years Ago
some container and unit item related convenience methods OnPercievedUnitDestroyed de-linqing
10 Years Ago
Moving perception classes to their own files Group+Knowledge listens for smart_object.OnSmartObjectDestroyed
10 Years Ago
and another string.format fail
10 Years Ago
string.Format fix in Unit.FindPerceivedSmartObjects
10 Years Ago
Anothing small tweak.
10 Years Ago
Starving had a list of 1 modifier, but nothing was assigned. Misc tweaks to Unit+Senses.
10 Years Ago
Minor changes in FixedArray.
10 Years Ago
disable breeding group for DM scoring
10 Years Ago
Misc minor fixes.
10 Years Ago
Make sure we don't instanciate PerceivedSmartobjectData or PerceivedUnitData more than once per index of the FixedArrays, and only on demand. After that, we just replace the internals.
10 Years Ago
fixed bad string formatting in Group+Knowledge
10 Years Ago
Fixed potential NREs in InteractionPosition
10 Years Ago
We no longer sort the decisions best to worst, but rather ask DM for best decision.
10 Years Ago
Merged from GC optimization branch to main.
10 Years Ago
HumanMale updates
10 Years Ago
Deleting and ignoring /.vs
10 Years Ago
-merged in new camera on main
10 Years Ago
debug flag
10 Years Ago
Attack ability stuff
10 Years Ago
Added LogString Action Added GoToDistance Action Added AddEffect Action Added numerous actions and considerations for basic combat
10 Years Ago
5.2.0p1 Campfire prefab tweaks Island 001 topo tweak
10 Years Ago
EntityViewEditor with InteractionPosition editing stuffs
10 Years Ago
More InteractionPosition stuff
10 Years Ago
10 Years Ago
Subscription/InteractionPosition tweaks, ActionChain constructor overloaded to take Behaviour
10 Years Ago
senses tweak and more hooks
10 Years Ago
profiler hooks
10 Years Ago
Senses tweak
10 Years Ago
Fixed groups not removing themselves from agent manager
10 Years Ago
Fixed Machine.OnDepositItem flagging the parent smartobject as ignored by DM
10 Years Ago
mo strings
10 Years Ago
fixed bad string formatting
10 Years Ago
Added debug option to DSE settings
10 Years Ago
First pass SmartObject subscription refactor, added Subscription object
10 Years Ago
IsSameSpecies
10 Years Ago
CompareSpeciesConsideration
10 Years Ago
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