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17,530 Commits over 1,614 Days - 0.45cph!

10 Years Ago
Qb template cleanup and yellow flower billboard fix
10 Years Ago
Made baked normal and height maps adjustable
10 Years Ago
Added yellow flowers, consolidated flower prefabs to use single mat each.
10 Years Ago
Pines ACTUALLY all use the same mats
10 Years Ago
Savannah trees all use the same mats
10 Years Ago
Pines now all use same mats
10 Years Ago
Added Grab Terrain Normal toggle to terrainBlendObj; enabled by default
10 Years Ago
https://www.youtube.com/watch?v=v09H0A9q1mA
10 Years Ago
Removed unnecessary normal map flags from all ST mats.
10 Years Ago
Flowers v1.
10 Years Ago
10 Years Ago
Naaaants een-vwen-yaaaaaaa ma-ba-gee-chi-ba-va (See-tee-hoummmm gwen-ya-maaaaa)
10 Years Ago
Pine intersection fix, and height diversity.
10 Years Ago
Fix toggle not working on debug cam
10 Years Ago
Navmesh for inland_arid_1
10 Years Ago
Added settings for BiomeArid, FoliageAridTrees. inalnd_arid_1 ready for gameplay. Stopped WeatherControlls being init-ed by default (context menu on WeatherManager)
10 Years Ago
More scene polish
10 Years Ago
New single and bare savannah trees. New bare tall pines. New berry bushes. Tweaked wind motion on all trees and bushes.
10 Years Ago
Scene stuff
10 Years Ago
Added toggle to always refresh grass patches, no matter if they moved or not (for editor tweaking)
10 Years Ago
Added duplicate of island 1 for focused work on deer scene Added GroupAgentsSPeedModifier helper to minipulate agent speed when running Added some felled pine meshes
10 Years Ago
Made instantiating smart object behaviors slightly more robust.
10 Years Ago
- Updated FoliageGroup ScriptableObject with bools for tinting different materials by name template (leave/frond/branch). Removed evergreen option (leave all tints unchecked). - Disabled folage HueVarition tinting in BiomeManager - Made Biome.Seasons list public since it refused to save.
10 Years Ago
Removed colliders from rock prefabs, tweaked bird flock script, prefab tweaks
10 Years Ago
trees.unity
10 Years Ago
Palm and stubby cull distance.
10 Years Ago
Fixed a couple of branches being clipped on the stubby tree LODs.
10 Years Ago
Added the missing prehistoric stubby trees. Crossfade on some LODs.
10 Years Ago
Fixed lighting bug on old pines. Palms move in a more palmy fashion.
10 Years Ago
Gave the foliage a base tone and hue variation value. LOD bias set to 1.
10 Years Ago
Trimmed unused data from SPM's. Stopped rendering subterranean trunks on ground foliage. Neutralized all ST's for seasonal tinting.
10 Years Ago
Biome updates
10 Years Ago
Working on some particles
10 Years Ago
FilmControl and some other updates
10 Years Ago
- Fixed loading issue in island_large_1 - Fixed Biome _settings being null in some cases when it shouldn't be.
10 Years Ago
Biome assets shouldnt require data generation on each load
10 Years Ago
BiomeManager no longer needs a Terrain the scene
10 Years Ago
Updated trefalls SO test scene to match new zone setup
10 Years Ago
GroupAgentsMoveTo now disables NavAgentMoveRandom, renable for all agents in group via context menu.
10 Years Ago
Added updated template scene
10 Years Ago
10 Years Ago
Fixed duplicate biome var in BiomeManager
10 Years Ago
Removed Season class and related editor scripts. Seasons now a part of the Biome class.
10 Years Ago
pine tree LOD tweaks
10 Years Ago
- Some PlayerController debug switch fixes, again. - Couple of extra checks in SeasonManager to make sure transitions work (needs wizardly refactoring) - Enabled wind randomisation again
10 Years Ago
Removed useless name variable from FoliageGroup
10 Years Ago
- FoliageGroup implemented. Zones are now assigned a Biome, which controls terrain and foliage tinting across Seasons. - Tree prefabs updated to to use 2 materials for leaves/branches.
10 Years Ago
Added FoliageGroup ScriptableObject, not quite finished
10 Years Ago
Some small fixes to sit on me.
10 Years Ago
Tidied up Biome to make Pal paranoid