17,530 Commits over 1,614 Days - 0.45cph!
Scene stuff and a quick fix for biome/ocean issues
Disabled water in game_bootstrap, include Ocean prefab in individual scenes for now.
Baked navmesh for beach scene
Removed customized deferred shader; reverted back to built-in
Updating Third Party stuff. Scene things.
More ocean tweaks, arctic biome + tod, scene stuff
Updated to UnityVS 1.9.8.0
Fixed spawn reliability and raycast success issues.
Added HeatHaze shader and assets, prefab in Prefabs/FX/Atmosphere
Added MultiGroupAgentController util class
Tweaks to GroupAgents util classses
Added GroupControllerEditor, with Spawn Units button
Updated todDustStorm settings
BiomeManager LoadBiomeTODSettings now uses the new TOD LoadParameters method
Arid scene/biome/tod updates
updated whale game asset with skinned version, added jump anim
Updated TOD
Campfire prefab tweaks
Fixed null ref in filmingcontrol
Added Water-Ocean shader (copied from Water)
Fixed filming setup in Alpine
Exported apline TOD to xml, set in BiomeAlpine. Set default SkyDome values to more neutral setup.
Muted all channels in the AudioMixer so the sound of the ocean doens't upset Petur
TOD Params loading for Biomes via xml (button on manager to force load in editor, loading on init at runtime)
Just making sure SkyDome is saved with optimal settings.
Fixed quickbursh eraser. Issue was that ctrl+x getkeyup was registered twice for each hit. I just added a button repeat timer threshold.
Removed self init in Start from WeatherController
Stopped WeatherController init-self