17,530 Commits over 1,614 Days - 0.45cph!
Reorganised scene folders. Added SceneSaveHook.cs to handle runtime scene saving and cleanup and build scenes management.
Added @garry 's ScenesToPrefabs script.
Updated to latest Amplify* (from Rust repo) and latest TOD from Dropbox.
Renamed *Control classes to *Controller.
Cleanup Pass -> Deleted some deprecated files, Cleaned up the namespaces and renamed EntityTemplateManager to TemplateManager.
Renamed StartupDependent to SceneInfo
Added Sabertooth with new anims, still quite WIP.
Fixed new GameScreen Sub Scene setup and SubsceneDummies for temperate_canyons.
When not starting the game from a subscene, the BaseScreen will now pick a random subscene in the list of available subscenes.
Fixed some of the Screen to Scene relationship issues + loading from any "subscene" issues we were having.
Reverted camera movement changes. Reset prefab to correct rotations and updated reset script to match. Updated Human Female prefabs.
Random edits. Not entirely sure why I've changed ProjectSettings, but I guess I have...
Fixed direction that we move camera to be properly the camera forward and right vectors.
Added human female assets
Simplified the input manager settings. Added a basic click n drag camera control.
DX11 is not friends with my laptop
Added whitebox for my own experiments/tests. Also added Visual Studio for Unity.
Scene updates. Rexported trees. Switched to standard/native shaders until fog is fixed with SF.
Trees rexported using the new UVed pallette texture...
Mammoth imported. Trees reimportd with proper scale.
Nuked some broken rock prefabs. Added new shader for fabrics (self illum and vertex color controller animation) wipppy wip wip
Asset cleanup and rexporting with standardised scaling and other fixes
Re exported impala at proper scale
Initial commit of project ported to U5, mostly broken and messy for now.