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17,530 Commits over 1,614 Days - 0.45cph!

10 Years Ago
Started on integration of a Scriptable Object Asset based Unit Type Settings direction, and so far it's shaping up really well I think.
10 Years Ago
Fixed missing material on attach impala corpse
10 Years Ago
Mouselook should be disabled by default
10 Years Ago
TOD/Camera/Fog tweaks. Island 2 updates. New LUTs. Fixed campfire rotations and tweaked fire FX. Added TimeControl script to Player (numpad +/-).
10 Years Ago
Ok, so things move again when selected. Might look like it supports multi-selection, but no, not yet :-)
10 Years Ago
Spawning now working with different gender weights and misc other stuff. Making selected units move to a location is broken though.
10 Years Ago
Even more work on group spawn mechanics.
10 Years Ago
More work towards group spawns.
10 Years Ago
Game Manager is now a prefab.
10 Years Ago
Added GroundController to every scene and fixed subscene loading issue with new test scene.
10 Years Ago
All building assets exported and prefabbed. Standardised materials for animal assets. Updated template scene.
10 Years Ago
Adding new files before merging my shelved changes
10 Years Ago
Updated to b5 + rebaked test scene navmesh.
10 Years Ago
Updated to u5
10 Years Ago
Added bear asset. Started reworking camp building assets and prefabs (still WIP).
10 Years Ago
Fixed debug_units context error
10 Years Ago
More work on group spawning mechanics. Still not quite there, trying to solve some editor debug viewing of what will spawn... not as easy as I had hoped :P Oh well, getting there!
10 Years Ago
Added a toggle for edge scrolling camera movement. Fixed the camera mode switch issue. More prefab updates.
10 Years Ago
Texture palette for land animals
10 Years Ago
Commiting so that I can update
10 Years Ago
Added color multiplier to the WaterUpdate script. Cleaned up prefabs and scenes a bit. Added Shark assets.
10 Years Ago
Started implementation of GroupController and Group spawning for a zone. Nothing that actually spawns yet, but it's getting there...
10 Years Ago
Simple non-SO move to location.
10 Years Ago
Moved mouse interaction with Unity Controllers over to a custom implementation, which solved all the problems we were facing with the uGUI based approach.
10 Years Ago
Just merging these things that seem to want changing :P
10 Years Ago
speedtree gief wind plox
10 Years Ago
REALLY PLASTIC IS THIS HOW YOU GONNA PLAY ME?
10 Years Ago
Missed some bits because aaaah fuck you beta 4 and your random folders.
10 Years Ago
Updated TOD, trees, whale. Water.
10 Years Ago
Whale and trees stuff
10 Years Ago
Even more work and experiemnts on the Unit Controller.
10 Years Ago
More work on the Unit Controller and "surrounding" integration and architecture "flow".
10 Years Ago
Even more.
10 Years Ago
Some more work on the unit selection logic.
10 Years Ago
Working on unit specific mechanics.
10 Years Ago
Fiddled around a bit with batching settings, but to no avail. Looks like it's broken in b4 :-/
10 Years Ago
bakey bakey
10 Years Ago
Camera Controller now choose itself what to disable when UI is in Modal state. Thus we now smoothly ease to a stop when the radial menu pops up while we were moving, for instance.
10 Years Ago
More work on cleanup. UIManager can now expose InModalState, which in turn PlayerController enables when opening the radiual menu, thus preventing the Camera Controller to receive input. Might be we'll want the Camera Controller to control itself what is enabled and disabled when UI is in modal state, but at least this is a first step.
10 Years Ago
Lightmaping on whitebox and island_small_1
10 Years Ago
Build Settings are now loaded for subscenes automatically and forwarded into GameScreen, even in built runtimes.
10 Years Ago
Bugged me that this line was there :D
10 Years Ago
Fixed issues related to playing a build version.
10 Years Ago
Cleanup all the things even more
10 Years Ago
More cleanup
10 Years Ago
Cleanup step, taking out a lot of deprecated ngui stuff.
10 Years Ago
Added a frame pan to Camera FreeMode, while holding middle mouse button
10 Years Ago
Added movement to Camera Free Mode... seems to have fixed the transform resets too..!?
10 Years Ago
Added a smoothing function to the edge scroll timeout on grab, so that the edge scroll timeout isn't a on/off but rather a smooth transition from 0 to 1.
10 Years Ago
Added a timeout of the edge scrolling when performing a grad. Change the parameter under Edge Scroll of Camera Controller.