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17,530 Commits over 1,614 Days - 0.45cph!

10 Years Ago
Missing files.
10 Years Ago
Impala updates. Removed duplicate skin variable from HumanUnitView
10 Years Ago
Moved Unit Skin var to UnitView base classs.
10 Years Ago
Ocean prefab updated with correct Ground layer for the seabed
10 Years Ago
Runtime commit, just to make sure we're all running from the same origins.
10 Years Ago
Fixed ground in all scenes + added the arctic scene to the GameManager's list of subscene runtimes.
10 Years Ago
Backup committing random snow stuff, and a derpy snow test scene. Emphasis on derpy.
10 Years Ago
Animation import updates. Controller cleanup for bear and sabertooth.
10 Years Ago
Made default human material colors not so terrible...
10 Years Ago
Updated Player, Tag and Build settings.
10 Years Ago
Fix for the System CPU shiz.
10 Years Ago
Updated to latest UnityVS.
10 Years Ago
More anim updates
10 Years Ago
Human Male View prefab update
10 Years Ago
Looks like I had to do this to get things set properly in human unit settings with respect to view prefabs.
10 Years Ago
Tweaked various Human Male animations.
10 Years Ago
Fixed unit skin coloring.
10 Years Ago
Removed race->gender view prefab as it was simply duplicating race specifc view prefabs.
10 Years Ago
Human Unit Settings now has both male and female view prefabs at the base of race and species, and the spawn code takes this into account.
10 Years Ago
Now using material instead of sharedMaterial, so that old people actually don't give everyone grey hair if spawned last, etc.
10 Years Ago
Human spawns now get hair color, skin color and hair style randomized based on the settings.
10 Years Ago
Units now scale based on race/gender/age modifiers.
10 Years Ago
Got HumanUnitController integrated and working together with HumanTribeGroupController and PlayerController.
10 Years Ago
Added UnitAnimation script to UnitView.
10 Years Ago
Bear anims added (2x idle, run, walk, sit, x2 sitting idles)
10 Years Ago
Unit View prefabs added for all current animals
10 Years Ago
Fruit tree updates. Couple small tweaks to Camera script. Ocean and sky prefabs updated.
10 Years Ago
Fruit bush speedtree, fixed error in SceneInfo.cs (tag string)
10 Years Ago
Updated all scenes with correcct Editor Only tagged objects... because Unity likes to recreate the tag :|
10 Years Ago
Cleaned up SceneSaveHook and nuked the duplicate "Editor Only" tag.
10 Years Ago
10 Years Ago
Renamed IdleBlender to AnimationRandomiser, and made more generic.
10 Years Ago
More fixes to group spawning. Not quite there yet, but getting there.
10 Years Ago
Spawning of viewPrefab from the HumanUnitSettings now works through the HumanTribeGroupController, but for some strange reason, I can't drag UnitViews onto Gender specific View Prefabs...?
10 Years Ago
Started on new Group Controller implementation based on the new Unit/Group Settings implementations.
10 Years Ago
Line endings, etc.
10 Years Ago
Missed the anim
10 Years Ago
Added StateMachineBehavior for animation randomisation. Sends random numbers to a blendtree based on the number of animations available (currently entered by hand, but will make it automagic)
10 Years Ago
Nuked unused plugin.
10 Years Ago
Initial ragdoll tests on Mammoth and Wolf. Mammoth animations (death, walk, idle). Added subfolders for Unit Views.
10 Years Ago
Updated Wolf and anims (idle, sit, walk, run)
10 Years Ago
Made some changes to the Unit Settings based on Bill's input.
10 Years Ago
Noon LUT update
10 Years Ago
Another pass at getting these Unit Settings properly formated.
10 Years Ago
Nuked old trees and moved TimeControl script
10 Years Ago
Fleshed out the Tribe Group Settings some more.
10 Years Ago
Started on Group Settings.
10 Years Ago
Added default scaleModifier settings for Age to Unit Settings.
10 Years Ago
Added better default settings for the Unit Settings and it's now hard-setting the species, race and gender enums with "ShowOnly", so that this can't be changed in the inspector. I also added a ColorUtility that gives access to basic operations such as color blending, lightening, darkening, desaturating, etc, which I use to automatically modify the hair color of different ages in the initial unit settings (for both human and bear).
10 Years Ago
Creating new Unit Settings Assets now work again.