17,530 Commits over 1,614 Days - 0.45cph!
proper stone pile view model
UI scale test
Moved preview renders to Assets/
BEF-276: UI scaling option doesn't get saved
Reshuffling some AI Module priorities.
Added some animals back to island 1.
rock pile has vertex colours so can deconstruct when items are picked
Added a UI indicator for people who are homeless
Added depositing to the rock harvesting goal so that people are more likely to deposit the rocks instead of going to gather something else
BEF-280: Homeless people notification doesn't ever go away or update to account for the people who now have a home
Removed "claim a home" AI
TerrainMetaInspector NRE fix
ProjectVersion.txt (2018.1.5f1)
Terrain inspector resets painting mode on disable (might be bad 4 petur pls let me know)
Fixed GPV's module score being set to the score of the entire GPV instead of just the module.
People on stone gathering duty will now harvest from any dispenser that provides rocks.
re-enabled stranger and raid spawn points on island 1
Re-enabled the spawning of some key items and resources
Don't spawn ViewSpawner on inactive transforms
initialise Settlement Morale at 1 so the settlement doesn't instantly surrender
construction material spawner on island 1 until we get better biome spawns.
stone pile harvestable without a tool.
logging of possible NRE in ItemView.
Changes to stop ItemSpawner getting stuck in a while loop
Merge from branch on which big rock and big block of mud were deleted
Subtracted
16473, impostor editor needs work
Removed invalid stat manipulator from Explorer personality and editor methods in PersonalityTypeDefinitionEditor that were referencing a no longer existing field
StatManipulatorParameters NRE fix
Removed entity destruction debug log
Fixed researching action ending too soon to get the research finishing bonus.
Fixed 1 minute's worth of extra XP being awarded.
Crafting widget dictionary key fix
Crappy role selection idea
Settlement level up flag fix
SettlementMorale now compares bravery levels of both settlements instead of number of units
ResearchStation no longer listens to OnMinute when in Global mode
Added new role selection popup window
Added role level, experience to unit info tab
Fixed ResearchStationWidget scaling
Added XP from researching stuff.
Settlement Morale now ticks back up when the conditions are right instead of instantly getting back to 1.
Exposed CraftableParameters item XP reward
Added Sting_02 as settlement level up music pending actual music
Settlement leader bonus system v1
Added trigger and event music bundle data for Settlement Level Up (but it doesn't currently have any music)
Use settlement at position of camera target instead of nearest to camera to display settlement info
Notification popup cleanup, title text
Moved notifications to the bottom right of the UI
Nixed activity notification tooltips
Fixed unit crafting info tab not showing help content when empty
Fixed unit inspector not syncing with selected unit panel
Removed vitals from unit info stats tab
Added Activity collated text template support, popup window on click
SettlementDesirabilityEvent can now define a minimum Settlement level.
StrangerSpawn event can define a list of allowed items as well as a chance to have items.
Added an initial wait before people can join the tribe.
Save/validates, ui tools tweak
Items tracks whether it has any item events active.
Cooking interaction waits until it's possible to equip the spear before starting cooking.
It's now possible to add blackboard entities to a list of entities required by a behaviour.
Simplified the item stowing AI using this list.