branchbefore/maincancel

17,530 Commits over 1,614 Days - 0.45cph!

7 Years Ago
proper stone pile view model
7 Years Ago
UI scale test Moved preview renders to Assets/
7 Years Ago
BEF-276: UI scaling option doesn't get saved
7 Years Ago
Reshuffling some AI Module priorities. Added some animals back to island 1.
7 Years Ago
rock pile has vertex colours so can deconstruct when items are picked
7 Years Ago
Added a UI indicator for people who are homeless
7 Years Ago
Added depositing to the rock harvesting goal so that people are more likely to deposit the rocks instead of going to gather something else
7 Years Ago
BEF-280: Homeless people notification doesn't ever go away or update to account for the people who now have a home
7 Years Ago
Small pine rename
7 Years Ago
Removed "claim a home" AI
7 Years Ago
TerrainMetaInspector NRE fix
7 Years Ago
ProjectVersion.txt (2018.1.5f1)
7 Years Ago
Terrain inspector resets painting mode on disable (might be bad 4 petur pls let me know)
7 Years Ago
Fixed GPV's module score being set to the score of the entire GPV instead of just the module. People on stone gathering duty will now harvest from any dispenser that provides rocks.
7 Years Ago
re-enabled stranger and raid spawn points on island 1
7 Years Ago
Re-enabled the spawning of some key items and resources
7 Years Ago
Don't spawn ViewSpawner on inactive transforms
7 Years Ago
initialise Settlement Morale at 1 so the settlement doesn't instantly surrender
7 Years Ago
construction material spawner on island 1 until we get better biome spawns. stone pile harvestable without a tool. logging of possible NRE in ItemView.
7 Years Ago
Changes to stop ItemSpawner getting stuck in a while loop
7 Years Ago
Merge from branch on which big rock and big block of mud were deleted
7 Years Ago
Subtracted 16473, impostor editor needs work
7 Years Ago
Amplify imposter test
7 Years Ago
Removed invalid stat manipulator from Explorer personality and editor methods in PersonalityTypeDefinitionEditor that were referencing a no longer existing field
7 Years Ago
StatManipulatorParameters NRE fix
7 Years Ago
Fixes for Steam build
7 Years Ago
Removed entity destruction debug log
7 Years Ago
Merge from spawn revamp
7 Years Ago
GUI scene
7 Years Ago
Fixed researching action ending too soon to get the research finishing bonus. Fixed 1 minute's worth of extra XP being awarded.
7 Years Ago
Crafting widget dictionary key fix
7 Years Ago
Crappy role selection idea
7 Years Ago
Settlement level up flag fix
7 Years Ago
SettlementMorale now compares bravery levels of both settlements instead of number of units
7 Years Ago
ResearchStation no longer listens to OnMinute when in Global mode Added new role selection popup window Added role level, experience to unit info tab Fixed ResearchStationWidget scaling
7 Years Ago
Added XP from researching stuff. Settlement Morale now ticks back up when the conditions are right instead of instantly getting back to 1.
7 Years Ago
water SFX
7 Years Ago
Exposed CraftableParameters item XP reward
7 Years Ago
Added Sting_02 as settlement level up music pending actual music
7 Years Ago
NRE fix
7 Years Ago
Settlement leader bonus system v1
7 Years Ago
Added trigger and event music bundle data for Settlement Level Up (but it doesn't currently have any music)
7 Years Ago
Use settlement at position of camera target instead of nearest to camera to display settlement info
7 Years Ago
Notification popup cleanup, title text
7 Years Ago
Moved notifications to the bottom right of the UI
7 Years Ago
Nixed activity notification tooltips
7 Years Ago
Fixed unit crafting info tab not showing help content when empty Fixed unit inspector not syncing with selected unit panel Removed vitals from unit info stats tab Added Activity collated text template support, popup window on click
7 Years Ago
SettlementDesirabilityEvent can now define a minimum Settlement level. StrangerSpawn event can define a list of allowed items as well as a chance to have items. Added an initial wait before people can join the tribe.
7 Years Ago
Save/validates, ui tools tweak
7 Years Ago
Items tracks whether it has any item events active. Cooking interaction waits until it's possible to equip the spear before starting cooking. It's now possible to add blackboard entities to a list of entities required by a behaviour. Simplified the item stowing AI using this list.