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17,530 Commits over 1,614 Days - 0.45cph!

7 Years Ago
Settlement level requirement state tracking, better tooltip descriptions, UI design progress
7 Years Ago
UI bits
7 Years Ago
SettlementDesirability calculation
7 Years Ago
Settlement levels now require the player to press a button (pending AI event and supply consumption) Added StringEx.Style method for use with TMPro styles Tooltips use a single body text component and styles
7 Years Ago
Hide world interaction tooltips when a UI element triggers a tooltip
7 Years Ago
Fixed tooltips persisting after radial opens Fixed GroupNeeds activity being generated before game ready Various UI work UnitView.OnValidate ensures FogOFWarUnit is added to all prefabs
7 Years Ago
Fixed missing PersistedEntityComponentData ProtoInclude for PersistedSettlementDesirability
7 Years Ago
UI prefabs, color coded effect stat changes
7 Years Ago
UI save
7 Years Ago
Added SettlementDesirability component with very basic Desirability calculation for now This component replaces spawning strangers with SettlementDesirabilityEvents which are a type of GameEvent that can be triggered by a Settlement. Added some test data.
7 Years Ago
Added Unit stat tooltips, stat manipulation source strings and value display Added support for conditional options form elements Added UI scale option (currently limited to the game screen)
7 Years Ago
Replaced JobConsideration with job scoring inside DSEParameters. Goals which don't have enough workers get a bonus representing the number of required workers.
7 Years Ago
Value element tooltips Stat tooltip lists manipulations
7 Years Ago
Various UI style stuff
7 Years Ago
Jobs panel auto size
7 Years Ago
Use grid position instead of distance checks to find settlement at position Removed redundant territory checks when adding stuff to supplies
7 Years Ago
Large tooltip preview image support, various UI stuff
7 Years Ago
Hopefully fixed SettlementUtility.GetSettlementAtPosition
7 Years Ago
Crafting orders UI
7 Years Ago
Moved all claiming stuff to SettlementMorale Updating settlement radius on the grid checks building finished status and also triggers on finishing a building
7 Years Ago
fixed merge
7 Years Ago
Settlements now have a grid instead of using a spherecast.
7 Years Ago
Settlement level up popup UI ignores level 1 Settlement level popup only shows for the first settlement to reach that level Added Group.Settlements convenience list CraftingOrder holds progress (set by action or machine process) Unit Crafting UI boilerplate Removed a bunch of unused combat related Target Filters and Goal Plans Removed TargetThreatConsideration
7 Years Ago
GUI save
7 Years Ago
Added some stuff to the settlement mask for spherecasting entities contained within the settlement
7 Years Ago
Added bool to omit entities from different settlements from target filtering. Enabled this option on a load of target filters.
7 Years Ago
UI shadow fuckery
7 Years Ago
SettlementMorale now handles making a settlement claimable. If Morale gets low enough Settlement has a high chance of surrendering.
7 Years Ago
SettlementMorale now tracks the time since being attacked to prevent ping-ponging values.
7 Years Ago
Fixed activity spam
7 Years Ago
Prefab
7 Years Ago
Job assignment defaults to 100% Settlement level progress % calc
7 Years Ago
Leaving a group is now managed per-Unit via the GroupMember component, various related cleanup
7 Years Ago
UIColorComponent -> UIStyleElement Added support for UIStyleElements to take image sprites from their style config Added global UI style shadow config and component management in OnValidate Food supply tooltip uses Supplies.GetRemainingDaysOfFoodText()
7 Years Ago
SettlementMorale WIP
7 Years Ago
Settlement UI shows housing as "value/inhabitant count"
7 Years Ago
Settlement info HUD progress, moved jobs foldout into the main widget, added new buttons. Tooltip image support Settlement inspector/management window boilerplate
7 Years Ago
GUI bits
7 Years Ago
Inspection widgets, tab types Fixed tribe tracker not showing all selected units
7 Years Ago
Supplies can now return a string describing the number of days of food remaining.
7 Years Ago
Fixed settlement info hud appearing whilst placing another settlement
7 Years Ago
Supplies now tracks food supply in terms of number of meals. Fixed some NaNs when Settlements have no inhabitants.
7 Years Ago
Unit info widget shows active job name Fixed Settlement.Inhabitants being empty
7 Years Ago
Unit inspector stats update every second
7 Years Ago
Job slider improvements
7 Years Ago
Save
7 Years Ago
Tooltip anchor ranames
7 Years Ago
Fixed some tooltips not showing
7 Years Ago
Fixed jobs UI not showing sliders
7 Years Ago
Fixed jobs foldout showing all the time