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17,530 Commits over 1,614 Days - 0.45cph!

7 Years Ago
disabled post on portrait cams for now as it bugs out current decal setup
7 Years Ago
Nospawns setup for decal issue testing
7 Years Ago
Cleanup
7 Years Ago
Removed standing torches from AI tribe camp prefab
7 Years Ago
Can't mouseover invisible/disabled/fogged entities
7 Years Ago
removed can transistion to self from animal attack anim controller
7 Years Ago
deer attack anims
7 Years Ago
Island 1 AI tribe no longer player controlled, is hostile Fixed non-player human units clearing fog
7 Years Ago
island 1 topo
7 Years Ago
Refactored builder item registration to be a little more robust and hopefully fix and lingering registration issues
7 Years Ago
Fixed unit's clothing item views being managed by fog of war vis
7 Years Ago
Items are also hidden in fog
7 Years Ago
CanFindStockpileForItem writes to blackboard.Stockpile Added CanFindBuildingForTarget condition/selector Building deconstruct interaction is flagged dev only (pending impl) Added BaseEntitySettings.HideInFogOfWar (any entity can now be flagged to have its visibility managed by FoW) All buildings, resources (except trees) and units are hidden in fog of war
7 Years Ago
Brought back the original tribe threat activity and made it hopefully actually useful
7 Years Ago
goat attack
7 Years Ago
MachineProcess will disable entities on deposit, by defualt
7 Years Ago
Break behaviour and log if there is an invalid subscription
7 Years Ago
Unit.Knowledge will forget disabled or destroyed entities
7 Years Ago
Removed SetDesiredTarget.IsPlayerCommanded field, use action.IsPlayerCommanded instead
7 Years Ago
Agent desired target get/set method cleanup
7 Years Ago
GUI save
7 Years Ago
Fixes
7 Years Ago
Updated Facepunch.Unity Updated PostProcessingStack
7 Years Ago
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7 Years Ago
Fixed effects from campfires being removed improperly
7 Years Ago
When in combat people should now drop any person or animal that they are carrying
7 Years Ago
Building AI scoring tweaks Work time consideration range expanded
7 Years Ago
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7 Years Ago
Disable fog of war while in cinematic cam (cutscenes, skip to morn etc)
7 Years Ago
Hopefully fixing mac builds
7 Years Ago
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7 Years Ago
ECS tick no longer uses a coroutine Added button to open effect in effects editor
7 Years Ago
Reduced base health regen
7 Years Ago
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7 Years Ago
Fixed NRE in VicinityEffectTrigger.ApplyToEntity (caused by entity already having the effect) Effects editor work
7 Years Ago
People should no longer sit by the fire all the time instead of building Campfire gives a lasting insulation buff (30 mins after leaving vicinity) Fixed Campfire's VicinityEffects being enabled on creation
7 Years Ago
Fixed error spam and black screen after skipping to morning when playing on large island (island2)
7 Years Ago
TribeStartArea on testbox_nospawns
7 Years Ago
Round float slider values to 2 decimal places (options slider controls)
7 Years Ago
Added camera control invert options (tilt, rotate, zoom) and scroll speed multipliers
7 Years Ago
Enabled scenario system Fixed button states getting stuck on main menu (was unable to switch between load game and game setup screens)
7 Years Ago
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7 Years Ago
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7 Years Ago
Misc editor stuff
7 Years Ago
Added PersistedEntityData.CreatedTime, renamed scaled property for clarity
7 Years Ago
Fixed people gathering about a million sticks for the fire
7 Years Ago
Physics timestep 0.04 at 1x speed
7 Years Ago
Instanced a few more materials
7 Years Ago
StatsEditor live view
7 Years Ago
Set _ColorLerp, _Wind and _WindExtra as instanced properties on Before/Foliage Enavled GPU instancing on a few materials