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17,530 Commits over 1,614 Days - 0.45cph!

7 Years Ago
disabled island02 intro director
7 Years Ago
Improvements to IsBeingAttacked. Fleeing AI now accounts for sleeping units when calculating friendly support.
7 Years Ago
Combat debug panel shows targeting status
7 Years Ago
Proper implementation of TemperatureGrid x,y indexer Should no longer be possible for units with fleeing, dead or disabled flags to dodge
7 Years Ago
downing anim trigger works but anim is bad
7 Years Ago
downed anim setup work (not finished)
7 Years Ago
No longer hardcode enable ragdoll when unit gets the Disabled flag (do it via effect actions instead)
7 Years Ago
rebaked island02
7 Years Ago
Campfire gives +10 insulation People no longer stay awake if they're cold TemperatureLevelTrigger and Condition types use new TemperatureUtility which samples the temperature grid
7 Years Ago
Always update unit fog of war radius
7 Years Ago
Buildings only create their terrain decal in OnCreate (fixes buildings creating terrain decals on load when they have already been persisted
7 Years Ago
Cold and Freezing effects have proper insulation checks
7 Years Ago
Added keyboard camera movement multiplier to options
7 Years Ago
Disabled grass until we can make it good
7 Years Ago
penalty when targeting fleeing units
7 Years Ago
Unit fog of war radius uses Senses.AwarenessRadius
7 Years Ago
Add extra delay to VisualFX destruction
7 Years Ago
Added fleeing below health threshold and various combat AI tweaks
7 Years Ago
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7 Years Ago
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7 Years Ago
Version++
7 Years Ago
Don't show for overlay UI for units that are invisible
7 Years Ago
Fixed unit fog flickering
7 Years Ago
TOD tweak
7 Years Ago
Traditional FogOfWar is default, uses TOD fog color and lower alpha, hides non-player controlled units Buildings can clear fog of war (on by default)
7 Years Ago
Fixed campfire not being lightable
7 Years Ago
Removed all temperature stats, AI scoring and Effect application now uses environmental temperature conditions/triggers and insulation checks Removed a bunch of stat considerations for stats that had bene removed in the combat revamp Added generated EffectTypes enum (EffectSettings can be implicitly converted to this type, and it can be used for lookup in Unit.Effects)
7 Years Ago
Steam vdfs
7 Years Ago
Jenkinsfile (build OSX & linux)
7 Years Ago
Fixed bad max value source on body temperature
7 Years Ago
Stats data
7 Years Ago
Removed old fields from VitalTypeDefinition StatSimulators can override GetExampleValue to return an example value in the editor using a give list of StatData
7 Years Ago
Apparently some enum dlls
7 Years Ago
Fixed StatCollection lists not being populated
7 Years Ago
Fixes
7 Years Ago
Nuked duplicate condition
7 Years Ago
Removed RangedStat, IRangedStat et al Cleaned up how vitals define their max value (def, unit data or simulator) Fixed stats not being properly updated from data on init
7 Years Ago
renamed condition that Plastic tried to rename
7 Years Ago
Removed avoidance stat. Dodging now uses target's agility. Accuracy calculation is only applied to ranged attacks.
7 Years Ago
Units can now override stats data per age/gender combination Removed StatsImporter
7 Years Ago
Fight chance based on distance is now a curve. Hopefully fixed fleeing calculation not doing its job properly.
7 Years Ago
Added fight chance based on distance so that animals like goats might attack you if you're really close
7 Years Ago
Added ChanceToFight to combat component. Set it to 0 on Deer so they don't destroy everyone.
7 Years Ago
Fixed campfire showing bad capacity/duration values, no longer accepts insane amounts of fuel
7 Years Ago
rebake island01
7 Years Ago
Moved of of war into standard assets
7 Years Ago
Merge from combat_revamp
7 Years Ago
subtract 15773
7 Years Ago
fix
7 Years Ago
Merge from combat revamp branch