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17,530 Commits over 1,614 Days - 0.45cph!

7 Years Ago
Refactored Group.Supplies a bit, now stores a dictionary of SupplyTypes, SupplyInfo. Made OnSuppliesChanged static Added static Cohesion.OnValueChanged event TribeWidget now listens to events from supplies and cohesion rather than doing bullshit in Update
7 Years Ago
Debug label
7 Years Ago
progress on persisting ragdoll state
7 Years Ago
Camera particle FX are set to DontDestroyOnLoad Added supplies debug flag Debug settings tab uses reflection to automagically draw all bools from BeforeDebug
7 Years Ago
Version++
7 Years Ago
Fixed player commanded building being cleared by Current Goal change
7 Years Ago
Fixed BeforeDebug init not grabbing properties
7 Years Ago
Fixed some debug values not being properly saved and loaded on init in BeforeDebug (made things not work until the debug settings window had been opened) Fixed entity inspection window not automatically opening when the player toggles the detail view with a unit selected Fixed unlocks with missing need requirement data
7 Years Ago
Fixed Tribe not having a cohesion component
7 Years Ago
Fixed missing warmth bonus on Goal.MakeFIre
7 Years Ago
Renamed GroupNecessities to GroupNeeds
7 Years Ago
fix for human female having wrong damage overlay mesh name causing unit portraits to not get synced with unit health
7 Years Ago
Implemented max number of builders per building.
7 Years Ago
Skipping to the morning uses the current human seasonal sleep range end time
7 Years Ago
Fixed GameSpeedControlsWidget not hiding the sleep/skip button on refresh Fixed UnitInfoWidget portraits being out of sync with the unit's view Humans now have seasonal sleep patterns
7 Years Ago
Fixed roles widget not updating counts when a member leaves the group Units.Roles now resets role on death
7 Years Ago
Asset cleanup, island1 terrain fix
7 Years Ago
Fixed warmth consideration returning shite Specular all the things
7 Years Ago
Removed Need stat types from the codebase, replaced all scoring with inverse considerations of the corresponding vital. (With the exception of Warmth, which now has its own consideration using the calculation from the simulator) Considerations now hold a default response curve which can be used by wrappers Validated a shitload of data
7 Years Ago
Tribe cohesion join/leave events now gated by thresholds used for the chance change calculations
7 Years Ago
Fixed NRE, cleaned up pool management in AudioManager
7 Years Ago
Audio sources pull default values from prefabs on returning to pool Mixer tweaks
7 Years Ago
Save
7 Years Ago
Re-worked food need tiers
7 Years Ago
Storm FX
7 Years Ago
More rain bits
7 Years Ago
Rain FX tweaks
7 Years Ago
Tribe necessities UI elements change color according to the curve-evaluated time since start, flash & show icon when critical Removed cohesion effect events
7 Years Ago
Reduced cohesion drain rates for all necessity tiers by a factor of 10 or more, also increased the min time range by 6-12 hours or more in most cases Reduced the rate at which the chance that someone will leave the tribe changes, and lowered the cohesion threshold for leaving from 25% to 15%
7 Years Ago
Misc AI tweaks Camera FX follow player, no longer parented
7 Years Ago
Fixed EntityComponentSimulator removing event listeners to TimeManager.OnMinute and OnGameSpeedChanged events on session change
7 Years Ago
Cleanup
7 Years Ago
Break behaviours with invalid subscriptions
7 Years Ago
Unit.Morphs is no longer a default component, disabled on all animals Fixed potential KNFE when adding an effect to a unit with no morph support Fixed pause menu not closing when hitting escape Added logging for behaviour breaks (trying to catch elusive invalid subscription error) AI scoring tweaks
7 Years Ago
Added Condition.BehaviourRequiresAttachmentPoints, which returns true if the current primary behaviour has any attachment point requirements Fixed crafters dropping items they have gathered repeatedly and getting stuck in a loop Fixed CraftingUtility.CraftingRequirementIsMet returning true in cases where it should not (unit holding item, must be deposited to machine to craft)
7 Years Ago
subtract skydome revert
7 Years Ago
Audio options show value as % Cleaned up some Form.Bind stuff
7 Years Ago
revert skydome to try and make it not get dark at 7pm
7 Years Ago
Fixed generated form sliders having bad max value by default Fixed master volume option not working Fixed apply changes overriding graphics feature settings
7 Years Ago
Fixed player controller inconsistent raycast and highlight distances Fixed options screen not refreshing all UI elements when loading defaults Fixed options being initialized after UI Merged SoundOptions into newer general options system, cleaned up how we access options at runtime Cleaned up graphics options, presets, exposed AA options
7 Years Ago
Camera cleanup
7 Years Ago
backpak item size filter and blacklist some items
7 Years Ago
Clear weather no longer has 50% wind strength (causing building decay) Fixed zoneWeather's lerping of wind strength and TOD animation value, exposed global multiplier in config.World
7 Years Ago
wolf attachment posisionts
7 Years Ago
rat carried position
7 Years Ago
Added methods to toggle a unit's entire hitbox Toggle unit hitboxes when carried by another unit
7 Years Ago
rabbit attachment offset
7 Years Ago
deer carry offset positions
7 Years Ago
Fixed all camera modules being disabled after loading a save
7 Years Ago
Cohesion starts at 100%