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17,530 Commits over 1,614 Days - 0.45cph!

7 Years Ago
Item world views take color of wearables (might be lacking shader support?)
7 Years Ago
Fixed wearable colors changing when taking off/wearing clothing
7 Years Ago
UI
7 Years Ago
Fixed bad fill
7 Years Ago
Fixed missing building overlay icons
7 Years Ago
Fixed potential NRE in DetailOverlayUnitElement Building construction state overlay Cleaned up a bunch of old UI prefabs
7 Years Ago
Container registration now applies to stockpiling too
7 Years Ago
Building destroy on decay optional
7 Years Ago
Unit.GroupMember holds a join time
7 Years Ago
Fixed cohesion leave/join events using incorrect dateTime
7 Years Ago
Cohesion leaver stuff no longer tests mood threshold, never picks leader
7 Years Ago
Necessities cohesion drain now uses a min/max range for the time and value, evaluated by an animation curve
7 Years Ago
merge from container registration stuff
7 Years Ago
Stuck a load of Unit.Items logging behind UnitDebug.Items option, exposed in debug tools Debug tools settings tab is now visible outside of playmode Moved all debug bools to BeforeDebug static
7 Years Ago
Fixed micro tooltip missing followCursor component
7 Years Ago
Fixed some bad tooltip assignments
7 Years Ago
Fixed tooltips being hidden when being triggered quickly by multiple UI elements
7 Years Ago
Scene
7 Years Ago
NRE fix
7 Years Ago
Fixed building UI not registering clicks in some cases
7 Years Ago
Fixed enemy overlay widget flickering Fixed secondary DM attack AI never winning (now highest priority, might cause issues with weapon management @sebov?)
7 Years Ago
GUI save
7 Years Ago
GUI save
7 Years Ago
Building decay is gated by a few more conditions UIElementPositioning supports curves for each value (offset/scale/alpha)
7 Years Ago
BuildingView's materialPropertyBlock no longer static
7 Years Ago
Beauty shots can specify FOV Added beauty shot position to testbox
7 Years Ago
Fixed missing weather defs in scenario data causing NREs on load
7 Years Ago
Passing cheat commands with no argument will toggle their value Building debug UI
7 Years Ago
Fixed portrait rendering being badly offset when inspecting a sleeping unit Fixed building.CurrentHitPoints not being properly set on init
7 Years Ago
Fixed biome editor not showing weather data
7 Years Ago
Reworked building decay calc somewhat. Editor has dedicated structural data section, with area to test decay values and see the calculation for decay time Made a bunch of zone component events static (seasons, weather) Various UI
7 Years Ago
More value rounding
7 Years Ago
Data, prefabs
7 Years Ago
Decay time rounding
7 Years Ago
Value element bits
7 Years Ago
Always show decay value for buildings that can decay
7 Years Ago
Added stat/value element stuff to EntityInspectionWidget Added ShowOnUI and ValueColorGradient to StatTypeDefinition Added StatsUtility.GetColor ext method for IStat, which uses the gradient defined in data evaluated
7 Years Ago
Building decay added to value elements in tooltip/detail overlay
7 Years Ago
Compile fix
7 Years Ago
Save
7 Years Ago
Fixed an out of range in MenuScene
7 Years Ago
Fucked off DOF for now, just disable during tribe create
7 Years Ago
Added tribeCreate mode to DynamicDOF
7 Years Ago
Fixed loading UI not reseting values Detail overlay UI only shows for buildings that have either active constructions or machine processes
7 Years Ago
Restore UI widgets to their default state when session ends Cleaned up de-activation calls in various widget init routines in favour if using UIWidget.isActiveByDefault Various other UI Fixed NRE in GameSpeedControlsWidget
7 Years Ago
More UI stuff
7 Years Ago
Detail overlay UI no longer blocks raycasts
7 Years Ago
UI tweaks
7 Years Ago
Tab overlay UI is now toggled, shows building details Standardised a bunch of UI element positioning code
7 Years Ago
changed nmo on basic hut