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17,530 Commits over 1,614 Days - 0.45cph!

7 Years Ago
Various AI data viewer improvements
7 Years Ago
Various AI data
7 Years Ago
AIDataViewer can filter by a specific unit, not slow as fuck
7 Years Ago
removed a bunch of unused failure crap from AI
7 Years Ago
Tweak
7 Years Ago
Added AI Data Viewer tool which displays all AI modules grouped by the decisionMaker they are assigned to
7 Years Ago
Stopped culling some stuff in UnitView Update/LateUpdate
7 Years Ago
Fixed game config editor window label width not changing
7 Years Ago
Removed senses callback setup in Unit.Relationships
7 Years Ago
Relationships system sense's threat change callback is gated by a threshold on the threat delta Relationships component uses pooling, reduced GC allocs
7 Years Ago
Stat lookup uses generated enums instead of strings
7 Years Ago
UI tweaks
7 Years Ago
fixed what I just broke
7 Years Ago
More UnitView culling stuff Replaced dictionary system for animation state callbacks in unit.Animation with something faster
7 Years Ago
changed
7 Years Ago
trying to make tutu1 work on females
7 Years Ago
removed tutu 02
7 Years Ago
Culling group bits in UnitView
7 Years Ago
grass legs viw model
7 Years Ago
water meshes meta files changed on reimport
7 Years Ago
Data
7 Years Ago
CraftItemProcess takes entities from sibling stockpile component when crafter order is assigned, if possible
7 Years Ago
Tanning rack interaction positions Improved target filter failure logging
7 Years Ago
Added AI logging when required role checks fail during DM RoleDefinition can define sub-roles, requirement checks include checks Leatherworker is a sub-role of Crafter Cleaned up how we check for active roles throughout various systems, Unit.Roles no longer publicly exposes the dictionary of role states, instead we HasRole (which includes checking for sub roles) or IsRoleActive
7 Years Ago
Module save
7 Years Ago
Stockpile material animation mapping supports item type defs Tanning rack stockpile setup
7 Years Ago
ButtonSound only plays on left click
7 Years Ago
Misc cleanup, profiler hooks
7 Years Ago
More freecam bits
7 Years Ago
Dynamic DOF clamp fix
7 Years Ago
Fixed inspector label width not adjusting with dataBrowser size
7 Years Ago
Merge from multi-dm
7 Years Ago
units blink speed changes everytime their eye shape changes to avoid being in sync
7 Years Ago
Cherry picking 15217, 219, 2220 from multi-dm
7 Years Ago
moved code
7 Years Ago
fix for dead peoples eyes
7 Years Ago
Fixed game hanging on startup screen instandalone builds Generated enums Cleaned up name generator code
7 Years Ago
audio stings
7 Years Ago
Re-enabled dropping of carried corpses AI. Added dropping carried corpse to Primary Slot Item Management
7 Years Ago
Another potential NRE fix Prevented various events from invoking when an entity is added to a group during load
7 Years Ago
Group.Diplomacy.OnGroupEntityAdded cleanup, potential NRE fix after load
7 Years Ago
Fixed player controller not getting default smartObject interactions for units Fixed NRE in TooltipWidget when mousing over a building with an addon that is under construction
7 Years Ago
Formatting
7 Years Ago
Data save
7 Years Ago
Added frame rate limit (vsync) to options Changed UnitView.Animator culling to CullUpdateTransforms mode (might fix people sliding around like a dog with worms) Fixed some social commands being exposed for dead units Fixed edge scrolling option not working Fixed resume on startup option not working Fixed Building.IsUsable returning true while the building is being deconstructed Fixed Building.CanBeConstructed returing true when the building is being deconstructed Fixed typo in ownable entity descriptions Fixed building deconstruction not stopping when builders stop working Fixed options dropdown alignment Editor : Fixed NRE in Form.Create Editor : Before/GameConfig menu item now opens a dedicated EditorWindow instance that will persist between script compile/reloads Removed Before.Description attribute (using System.ComponentModel.Description instead)
7 Years Ago
All behaviours can now specify required attachment points. Sleeping behaviours required hands, shoulders and chest to be free. Units can now also be dropped to unblock attachment points. Buildings no longer owen.
7 Years Ago
Crafting orders widget shows count on item listing Cleaned up entity physics toggling stuff, hopefully fixes units loaded with bad rigidbody params Fixed dead units playing sound
7 Years Ago
More wall placement fixes
7 Years Ago
Compile fix, wall placement fixes
7 Years Ago
Misc