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17,530 Commits over 1,614 Days - 0.45cph!

7 Years Ago
Fixed NRE in Unit.Crafting.RemoveOrder
7 Years Ago
Fixed bad loop in SelectCraftedItemForStockpile
7 Years Ago
Fixes
7 Years Ago
Added new EntityRef struct for better saving of entity references with a fallback name field
7 Years Ago
Improved crafter stockpiling AI Added new CraftingOrder.OrderStates value for AwaitingStockpile Item persists CraftedBy ref, string fallback
7 Years Ago
trying to make bear item better
7 Years Ago
Fixed potential NRE in Keywords.CraftRecipient Fixed potential NRE in CraftItemProcess.Progress getter Crafters will now pick up items they've made if there is no recipient
7 Years Ago
Crafting AI module includes item stockpiling goal plan Item preview renders for a few things that were missing
7 Years Ago
Crafting table interactions are all positional, except add building mats
7 Years Ago
MachineProcessActions durational, returns process.Progress
7 Years Ago
Crafting orders taken from stations are claimed (assign the crafter property) Made all combat modules high priority
7 Years Ago
campfire rocks have vertex colours
7 Years Ago
Added Condition.HasOpenCraftingOrders, Action.TakeCraftingOrdersFromStation
7 Years Ago
sting metas
7 Years Ago
TakeFromDispenser.TakeOneItem mode writes to blackboard.item key Actions.ConsumeItem has new blackboardItem mode, state shows progress properly MachineProcess.CookCookable destroys corpse entities when they're consumed
7 Years Ago
more audio stings
7 Years Ago
Rename
7 Years Ago
Misc
7 Years Ago
Fixed IsCarryingRequiredTool not checking items in containers
7 Years Ago
Fixed testbox_nospawns bounds
7 Years Ago
Fixed Unit.Roles.DisableRole not unassigning CurrentRole
7 Years Ago
Role assignment icon fix
7 Years Ago
Added a clear role button to the role assignment foldout
7 Years Ago
Fixed unitInfoWidget's role selector foldout being badly positioned, hiding the some icons
7 Years Ago
Unit spawner can optionally spawn dead things
7 Years Ago
Fixed some combat event spam
7 Years Ago
Enemy overlay icon, scale lerp
7 Years Ago
Various overlay icons no longer fade out
7 Years Ago
Projectiles can no longer hit friendly units
7 Years Ago
Conversation. party and enemy UI widgets use UIElements/pooling Enemy overlay widget always active, doesn' require selected unit
7 Years Ago
moved mushrooms to be a dispenser like the rest of the food
7 Years Ago
Fixed nospawns navmesh/zone bounds
7 Years Ago
Fixed bad blackboard read in GoalPlan.SleepInHome
7 Years Ago
Save
7 Years Ago
Removed wolf pounce ability. Cleaned up combat component editor code, added nice remove buttons for abilties
7 Years Ago
Unit culling cleanup
7 Years Ago
skin corpses upon animals eating them
7 Years Ago
Fixed dispensables not being enabled as well as the itneractions for Corpses.
7 Years Ago
Ported SceneCameraToGameCamera util to PlayerCamera
7 Years Ago
Zone bounds fuckery (hi Tlean)
7 Years Ago
Copy size from NMS, fuck editing two volumes
7 Years Ago
Preview renders for lots of stuff Zone bounds uses navmesh style volume editing, button to copy the volume to the navmesh for the zone
7 Years Ago
Fixed MRE in IsWithinPerceptionRangeSettings testbox has Wolves Carnivore AI WIP
7 Years Ago
Editor shows corpse interaction info in the interactions themselves now. Provisional data for all corpses.
7 Years Ago
NRE fix
7 Years Ago
Corpse dispensables editor exposure
7 Years Ago
Quick n dirty CorpseParameters validate to make sure we have entries for all interactions, defaulted to all states
7 Years Ago
UnitSettingsEditor NRE fix
7 Years Ago
Data
7 Years Ago
Testing less aggressive animation call culling Fixed role selector getting all fucked up by UI optimsations Humans will always sleep in their home building if they have one Ai tweaks