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17,530 Commits over 1,614 Days - 0.45cph!

7 Years Ago
Basic Crafting unlock has crafting table as pre-req
7 Years Ago
Dequeued unlock notifications go to the top, not bottom
7 Years Ago
Prefabs
7 Years Ago
More
7 Years Ago
UI cleanup
7 Years Ago
Added new unlock notifications widget
7 Years Ago
UI scene
7 Years Ago
Fixed stockpiling roles unlocking before the stockpile had been built
7 Years Ago
Fixed roles widget showing incorrect counts
7 Years Ago
Unit indicators show current role, leader icons. Improved unit indicator positioning (offset is scaled by zoom distance) Building the stockpile now unlocks woodcutter & stonecutter roles
7 Years Ago
Fixes
7 Years Ago
Progression data
7 Years Ago
clear current building if the current Goal changes
7 Years Ago
Crafting unlocked when you build the crafting table
7 Years Ago
Tooltip and unit description text tweaks
7 Years Ago
Fixed UIElement animation not setting canvasGroup interactable property
7 Years Ago
Roles widget tweaks Building.IsUsable uses ConstructionState.Progress
7 Years Ago
data tweaks
7 Years Ago
weapon rack
7 Years Ago
Fixed entityComponent.InternalOnDestroy not being called
7 Years Ago
data save
7 Years Ago
Disabled auto-load of last save
7 Years Ago
Disabled pause on notify entirely
7 Years Ago
Fixed roles widget showing incorrect counts
7 Years Ago
UI fix
7 Years Ago
Ultra default, UI fix
7 Years Ago
Version++
7 Years Ago
Raid attack AI
7 Years Ago
Fixed selected unit widgets activation order causing some fuckery
7 Years Ago
Various fixes including people unregistering for building when going to sleep and forgetting about their thrown weapon after a while
7 Years Ago
Role counts widget, UI tweaks
7 Years Ago
Fixed tribe mood text
7 Years Ago
Start combat activity no longer pauses the game
7 Years Ago
Quiver has pick up & equip interaction
7 Years Ago
added force complete button to GroupNecessities debug
7 Years Ago
Misc
7 Years Ago
Fixed potential NRE related to combat activity data
7 Years Ago
GroupNecessities OnHour hookup
7 Years Ago
TriggerSettingsWrapper cleans events on session change
7 Years Ago
Renamed the new Stockpile to not say it's for sticks. Stockpiling unlock unlocks with crafting table completion
7 Years Ago
necessities tidy up. distance consideration moved to bonus on picking up corpses to stockpile.
7 Years Ago
fixed fulfilling necessities in the wrong order causing them to not unlock properly
7 Years Ago
fixed GroupEntityFilter NRE
7 Years Ago
removed random human view that was floating around in the main scene
7 Years Ago
Rat scales
7 Years Ago
UI
7 Years Ago
Fixed bad game time passed test in AnimalRaid.ShouldRun
7 Years Ago
NRE fix
7 Years Ago
Ported raids to a game event, cleaned up diplomacy and other related bits Game events no longer require a trigger, have their own ShouldRun method
7 Years Ago
various progression related data