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17,530 Commits over 1,614 Days - 0.45cph!

10 Years Ago
Some Unit flagging fixes
10 Years Ago
D-log style tweaks
10 Years Ago
first pass boar(v rough) human idle blend pram set to idleBlend instead of speed
10 Years Ago
changed angular speed so it rotates faster
10 Years Ago
set angular speed values higher on units to avoid them running sideways added boars to biome (seem to have missed this from earlier checkin)
10 Years Ago
Some 8 splat support stuff, doesnt work yet pls halp @andre
10 Years Ago
-open file dialog for CSV importing. -DecisionLog doesn't duplicate entries after pausing and resuming game. -sparrows don't spawn empty 'Birds' gameobjects -flocks spawn their Birds containers under Zone->_DecorContainer -birds disappear much later, let me know if they are hitting performance bad anywhere
10 Years Ago
CSV stat import allows you import from files outside of the project
10 Years Ago
Removed stats.csv from the project Added Boar Agent+ StatCollection data Updated all stats from google sheet Remade some wolf prefabs that had been corruped or something
10 Years Ago
Agent Profiler sample grouping moved up to the base Tick call
10 Years Ago
Profiler hooks
10 Years Ago
Updated shadervariants and graphics settings
10 Years Ago
Fixed a few d3d9 shader compiler errors Fixed water fog disappearing when moving camera parallel to floor
10 Years Ago
Item/Container handling tweaks
10 Years Ago
Numerous TOD/Biome/Post tweaks
10 Years Ago
Some UI tweaks Fire light and smoke material tweaks
10 Years Ago
Fixed consumable effects not using duration mode
10 Years Ago
Cursor hotspot twaek
10 Years Ago
Atmos no.1 levels
10 Years Ago
Editor ifs
10 Years Ago
Added another debug gate
10 Years Ago
Fixed Morale consideration sampling the wrong stat
10 Years Ago
Data tweaks
10 Years Ago
SmartObject container
10 Years Ago
CreateItem and RemoveItem actions, Added back in a basic ActionChainData object, since we use ActionChains in Effect and not just Behaviours "Special" ItemType Data changes
10 Years Ago
slightly improved boar
10 Years Ago
Improving unit reproduction code Removed some useless actions Added some more aging data Added Effect params to PersonalitySettins
10 Years Ago
Implemented Unit morph system with custom morph editor, supports saving/loading morph presets via MorphSettings assets Added MorphSettings to Effect and Species data
10 Years Ago
Morph data renames, editor exposure
10 Years Ago
Deactivated global fog in ocean and river Water2 parity with Rust
10 Years Ago
added a pause where the player looks to the end of the go to walk followed by a shrug added exhausted anim to exhausted state, thinking about it while doing this checkin it probably both need Trigger Stop too
10 Years Ago
5.3.2p4 Skill value getter Made Vitals editable in debug unit view
10 Years Ago
-grass doesn't appear if the in-game grass option is unticked at startup/the preset doesn't foresee it
10 Years Ago
Fixed Vertexlit Blended shader (just me being dumb)
10 Years Ago
Minor water code fix
10 Years Ago
Touched ocean and river shaders
10 Years Ago
Closing parity
10 Years Ago
Fix compilation error in Graphics Options\Water
10 Years Ago
Organising tools menus
10 Years Ago
Remvoed ForgetOnInterrupt and CompleteAtEndOfChain flags from base behaviour data and code Added Wait actions to sitting behaviours Some un-used testing of popup data windows in editor Fixed a wrapper name swap Improved condition in Effect, I think
10 Years Ago
Building occupancy groundwork, shelter building specific vicinity effect setup Added some events to VicinityEffect Added DesireConsideration, score returns the desire with highest weight + momentum Added Sheltered unit flag Nuked some old un-used top level goals
10 Years Ago
Added back "CompleteAtEndOfActionChain" to BaseBehaviourSettings, with better placement in the editor and some helpful text to boot
10 Years Ago
Removed wait action from Sit Interaction
10 Years Ago
DesireCondition, DesireConsideration and lots of related changes/progress towards a full implementation
10 Years Ago
Data
10 Years Ago
Building desire params, filter set,, and goals data
10 Years Ago
Improved desire request creation in UnitCanFindEntity
10 Years Ago
Desire debug display updates
9 Years Ago
Goodbye, DecisionContext.Weight, we hardly knew ye
9 Years Ago
GPV's DecisionScore now also take its GoalPlan's LastDecisionScore into account.