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17,530 Commits over 1,614 Days - 0.45cph!

10 Years Ago
Fear and Alerted fx.
10 Years Ago
Blend improvement Crunched the new textures down to nothingness. Missing prefabs.
10 Years Ago
Bugs.
10 Years Ago
Final polish and added the FX lineup to graybox scene.
10 Years Ago
Gave player goals some special treatment in Agent+Goals.
10 Years Ago
cursor fix, maybe...
10 Years Ago
-removed useless function(leftover from attempted changes) -dbl click breaks follow.
10 Years Ago
Merge from projectiles
10 Years Ago
Standard terrain and terrain-blend support for 8 splats
10 Years Ago
Fire Threat must use an Add Stat Modifier for the modifier to apply (bug in Percentage Stat Modifier handling?)
10 Years Ago
reverted that last one
10 Years Ago
Fixed 8 splat null refs; Removed heap alloc in AO; updated AM
10 Years Ago
Fixed AO overdarkening screen top
10 Years Ago
Combat ability tweak stuff
10 Years Ago
CombatAbilityParameters tweak
10 Years Ago
Missed save
10 Years Ago
item mat refactor wip clutter moved from biometest to graybox
10 Years Ago
human female items and extra bones to change proportions
10 Years Ago
latest because I couldnt work out how to get on with shelve when I changed data after shelving
10 Years Ago
bag item
10 Years Ago
Player settings and default cursor
10 Years Ago
Ocean tess adjustments
10 Years Ago
-Camera: when zooming in the the cameratarget shifts down the selfie stick (ie. reduces the change of you flying around with the camera feeling a bit too fps-y) -Unit+Combat: pedantically made sure that more than 1 target can be removed at once
10 Years Ago
Moving combat abilitty files
10 Years Ago
Combat progress
10 Years Ago
AnimatorParameterAttribute/Drawer Some tweaks to Unit / OnOtherUnitRemoved logic
10 Years Ago
Added consideration for aggressive targets
10 Years Ago
Fixed bad filenames and missong consideration in ProtectSelf Goal DSE
10 Years Ago
Desire tweaks
10 Years Ago
Action.AttackUnit now handles combat ability choice and Unit movement internally Projectile bullshit Some item pickup/entity physics fixes
10 Years Ago
Projectile attack uses animation callback, ddded "AttackFire" events to human bow and throw anims
10 Years Ago
Edited all atmospheric pieces, removed 1 & 7
10 Years Ago
More projectile tweaks
10 Years Ago
10 Years Ago
Reverted some bad merges
10 Years Ago
More projectile stuff
10 Years Ago
Fixed trail renderers destroying item views
10 Years Ago
Pick new attack every loop of attack execution coroutine
10 Years Ago
Tweaks
10 Years Ago
scene file
10 Years Ago
Shared item atlas files.
10 Years Ago
Tile merge
10 Years Ago
Moved weapons into item atlas. (Fresnel is a bit weird atm in some lighting conditions.) FX tweakery. Weapons to greybox
10 Years Ago
Atlas stuff. Improved some meats.
10 Years Ago
Changed tag on atmos 6
10 Years Ago
More adjusting levels in atmos pieces
10 Years Ago
-decision log now can also show 'best decisions' (vs just best goal/gp/gpv)
10 Years Ago
GroupedCondition Made DataAsset assetName non serialized
10 Years Ago
UDM FilterBehaviourTargets success bool
10 Years Ago
Added DataAsset.AssetNameDebug