19,298 Commits over 1,614 Days - 0.50cph!
let's include the waterfall edge mesh
These mats shouldn't exist.
shore fx to 0001 (needs the color tint fix)
Added script to the shorefx, and added thingy to the waterfall edge shader
Protect/defend others goal/plan/bc/bullshit
-changed Controls windows' text (reshuffled groups to make imo more sense, brought the 'close this window' command to the top)
Vox sounds added, edited, new event music added
reverted PerceivedUnitData equality change that broke all the things
updated sea edge and added some props to river start
Equality for that which is perceived.
Seasons have their own min/max temp, tweaks to the editor
Weather stores TemperatureModifier, not a mutliplier, applied to ZoneGetCurrentTemperature()
added aurora music to events
readded bits to start of river
-should fix camera moving when game is windowed and unfocused
Ocean disc, adjusting cloud billboards height to avoid clipping, tweaked player camera far clip and ocean size down to reduce shadow artifacting
Navmesh
chopped running vox, moved events rain music
Some sounds, ambient, fire and reverb zones
Reset unit prefab audio sources, reduced range of random pitch per unit
Removed grass from temperate biome
Fixed missing newline in UnitInfoWidget
Female vox running edited
Fixed building placement rotation issuee
run sound on run
merge... - run sound on run
merge...
Reverted Entity equality members that broke basically everything
Reverted UDM change we don't need
Removed sound event from human run anim cause it's teeeeeeeeeeeeeeeeeeeeerible
Added Entity.GetDescription virtual method, for er, building text descriptions of things!
Building description tweak
Added WetnessConsideration
Renamed the Survival/WarmUp Goal to "Stay Warm & Dry", expanded with plans for finding shelter when it's raining
Fixed UI/PlayerController picking up interactables that they should not (goto so, grazing points, etc)
Fixed null action in Ability.InitiateChildPlayGroup
Flattened water.
Switched AO to gbuffer so that it doesn't crap all over water/particles.
more furious waterfall sound settings
First iteration of penalty (not yet using failure).