19,298 Commits over 1,614 Days - 0.50cph!
DecisionMaker init fixes and additional cached casting for new Group derived Entity types
Also added temporal AA from the playdead repo
More view > entity monobehaviour deferal
EntityView event fixes and UnitCollection trigger re-write
if UNITY_EDITOR wraps EntitySettings.OnValidateHook
new idle randomise system
movements on human setup to stop spamming console
AvatarPostprocessor tweak
Bu-bye, TAA, we hardly knew ye
added back transition to emotes from idle
EntityViewEditor SmartObject panel
EntityViewEditor for children
Player can select any entity in editor
Entity.Transform property rename for clarity
Entity.OnSelect/OnDeselect bool set in base methods
PlayerController entity selection fixes, event properties
Ground/world clicks deselect all entities not just units, duh
Debug select only control
Press F1 to select the currently selected Unit's view gameobject
fix for in combat while runing glitching
last checkin was the wrong file, this is the real fix for in combat while running glitch on the human
-leftCtrl + lmb on unit = selects gameobject in inspector
-Fixing SO not checking for max Subscriptions and InteractionPlan too.
Deincrament suscription change
Move smartObject.AllowedSubscriptionCount incrament to InteractionPlan constructor
AllowedSubscriptionCount calculated correctly
EntityView physics events dont use er, events
Moved some SO collider setup to SmartObject because reasons
Physics events handled by EntityPhysicsListener component, manually added and set up by those entities that require it.
added unique human sprint anims
human locomotions are correct speed for anim system
imported latest csv stats
Fixed UnitCollections not destroying themselves properly
Fixed a couple more unit collection issues
Temperature levels, condition, removed old temp sim
Freezing and Cold Effects use new temperature level condition and insulation stat thresholds
Campfire provides a bonus to insulation
Stat sheet updated with Insulation values, imported
DecisionMaker settings now stored inline in AgentParameters
StatCollectionSettings now StatCollectionParameters, stored in EntitySettings
Remove DecisionPriorityLevel/DPL
Added unit movement mode switch to debug panel
Time controls widget is a set of toggles, cleaned up some related code
WeatherWidget, made greenbox the default game scene
Fixed interaction slots not having their state correctly set
updated asset post processor and some anims
cleaning up, changing of tags, deleting placeholder sounds
Removed defunct EmoteManger
Layout/code consistency cleanup on all managers
Player Task boilerplate
Data assets now stored in Resources/Data