19,298 Commits over 1,614 Days - 0.50cph!
More manager cleanup, Entity Tick virtuals
Triggers cleanup (using UnityEvent for trigger events, removed some deprecated manager code)
PlayerTask system progress, placeholder UI
AgentManager revert and cleanup
Fixed LoadGameFromSubscene not working
Nixed a couple of DPL refs leftover in Decision plan drawer
Fixed Graze goal missing entity ref
-made the stats sheet available to anyone with the link
-stat importer fetches the file directly off google drive
-made StatImporter not be a monobehaviour, cause that was confusing
Goals data refactor progress, editor stuff
Fixed LoadGameFromSubscene
Merge from Goals data refactor
Some renames + moving of files
Stat import and asset save
[HideInInspector] on GoalDatabaseSettings lists, because it's better they're viewed in debug
Fixed path in GoalTreeEditor
Move types to files, removed some editor side GoalSettings stuff (they still have a tab in the editor for reference while migrating to new data structure)
-threads get stopped when stopping the game
Disabled zoom for now, tweaks
Commented out GUI.DragWindow
Add existing data from database via button context menu thing
Porting in the goal plan/behaviour chain editor UI
Renamed GoalTreeEditor to AIDesigner
Latest data (in branch before I go away for a couple of days for backup as untested)
Agent data stores flat list of AgentGoalParameters objects, with ID for hieriarchy and data lookup
Fixed node delete, I hope
Fixed InfluenceThreadManager editor directives
Tinkering with play task triggers
Fixed some layout issues in AI Designer
Working on Management refactor. Not yet working / probably breaks shit for now.
Forgot the start of the Ms Budget List Wrapper. Wrap all the things!
Removed markins from human skin shader, ported to new shader
TribeCreationUI blockout
Fixed all the stupid things that I did
Fixed AIDesigner grid background not working nicely
Removed zoom area functionality for now