repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

6 Years Ago
Fixed senses missing entity grid ref
6 Years Ago
Replaced Condition.CanPerieceveUnits only usage with new CanPercieveHostileUnits Fact Added FactTypes, expose desired result in editor for FactTypes.Bool PerceivedUnitData now stores Hostility
6 Years Ago
TerritoryLocationSelector NRE fix
6 Years Ago
Fixed PlayerBuildingPlacement tracking buildings being constructed poorly (we had lingering ids for buildings that had been cancelled), fixes NRE on load RandomAnimationTrigger action no longer uses costly DateTime comparison, opting for Action.TimeSince instead (perf optimisation) Added some additional AI profiler hooks Improved Facts profiling
6 Years Ago
merge from entities in group influence branch
6 Years Ago
Ported remembering/forgetting entities from knowledge to EntitiesInGroupInfluence fact.
6 Years Ago
Fixed some groups not getting influence applied at all (set up individual influence components after the group one). Update entities in group influence when we apply influence. Handle any existing entries so that we remove them from the list if they are no longer in influence.
6 Years Ago
6 Years Ago
6 Years Ago
Facts install NRE
6 Years Ago
Added list of entities in territory to InfluenceAndTerritory (doesn't quite work yet). Nuked a bunch of quadtree stuff that we don't need anymore. EntitiesInGroupInfluence tweaks.
6 Years Ago
Shader.WarmupAllShaders on game start
6 Years Ago
Fact providers can specify a tickrate for automatic evaluation SensesSystem hostile perception event can no longer spams multiple times in a single tick (was causing BiggestThreat fact to evaluate too often)
6 Years Ago
Scene
6 Years Ago
Padding fix.
6 Years Ago
When all else fails, battery.
6 Years Ago
File org.
6 Years Ago
Better but still shit backup
6 Years Ago
Another energy fail gauge
6 Years Ago
Bad gauge backup
6 Years Ago
Fixed the resource icons.
6 Years Ago
Fixed some UI indicator widgets breaking after switching to Paused UI
6 Years Ago
Version++
6 Years Ago
Goal.ChangeTarget uses fact provider for biggest threat
6 Years Ago
Stats profiliing
6 Years Ago
Senses and Knowledge only care about Units, Unit.Knowledge book keeps inaccessible entities
6 Years Ago
Debug facts foldout
6 Years Ago
Entities in influence uses perception checks pattern from senses Added fact to Groups data
6 Years Ago
EntitiesInGroupInfluence fact provider, candidate entity filter source mode
6 Years Ago
atmos 45 stuff
6 Years Ago
PersistedAddonData protocontract
6 Years Ago
UnitListWidget uses events instead of Update to add new elements
6 Years Ago
animal hide tweaks
6 Years Ago
Disable scenario editor
6 Years Ago
EntityVIew NRE fix
6 Years Ago
InteractionPlanFactProvider sorts plans relative to unit position on write
6 Years Ago
flipped spear lods
6 Years Ago
Hooked up some things. Metas.
6 Years Ago
Organized icon things a bit
6 Years Ago
Buncha item icons
6 Years Ago
Another fix
6 Years Ago
Fixed building assignment icons not properly handling addons
6 Years Ago
Updated sleep AI to look for owned bed instead of home building Nuked a bunch of old conditions
6 Years Ago
BuildingView now correctly updates when removing an existing upgrade in order to replace it.
6 Years Ago
Entities can support multiple player command types, know which command they are currently flagged by Added deconstruct player command flag
6 Years Ago
BuildingView fixes
6 Years Ago
Merge from upgrade rework
6 Years Ago
Upgrade replacement working with instant build enabled (needs testing with normal building). Update upgrades tab when we add an upgrade so you can't start the same one again.
6 Years Ago
mfm
6 Years Ago
more upgrade stuff