19,298 Commits over 1,614 Days - 0.50cph!
FuelToEffect no longer tries to start if the process queue is empty (although we should never be trying to do that really?)
odd changed files from testbox arid
Ghost interaction/vis fixes
Hopefully fixed flakey hover buttons in tribe create
Fix for out of range error in Building.CanDeposit
Fixed tribe create hover menus getting stuck
Fixed tooltips triggering after delay when the source element has been disabled
Stat manipulators hold a list of affected stats for easier removal
Another fix for lingering tooltips
Reworked, improved and cleaned up deferred decal renderer a bit
Fixed decal lighting/GI
Switched tree_umbrella_thorn to impostor shadow + updated prefab and view
Fixed NRE in DeferredDecalRenderer.OnDisable
Fixed customise character screen not showing
Fixed initial tribe create screen
Removed OnValidate from UI prefabs
Cleanup
Various tribe create related.
Traits screen etc.
Added descriptions back to Traits.
Audio manager config prefabs are GameObject fields not PoolAudioSource (debugging standalone NRE)
Unit path UI should always turn off target highlight when hiding
Incremental compiler for lols
Biome mat obj cleanup, entity views force re-init on leaving pool
Portrait clone views force BMO reinit
Fixed bad old prefabs on island1
Fixed Before/StandardTerrain SplatCount warnings spam
Udpated NavMeshComponents
Version++
Fixed bad dropdowns (not great tho)
Fixed linger path prefab icon
Fixed some smart object interactions reporting 0 free positions (plans now hold reference to their position group instead of doing lookup all the time)
Next interaction reset logging ,cleanup
Overriding from next interaction no longer clears the agent's next interaction.
Added interaction clearing to the interaction performing goal plan.
Removed error for null renderers in BMO.UpdateMaterialProperties, instead just skip over them
Tree re-inits BMO on resource view after being chopped down
Fixed shitty editor property drawing
BEF-422 After clicking craft the + button gets removed until window is closed and opened
Fixed the next interaction injector not using the blackboard from the next interaction
NextInteractionData summaries
GPV.SetActive cleanup/simplification
Removed Building.CanDeposit method with bool for accounting for registered. This is automatically handled depending on whether or not the item is registered in the other overload.
attempt to fix people gathering too many sticks for the fire and then dropping them when trying to deposit
register dispensable in take all over time interaction
Physics timestep tweaks to make higher game speeds less mental.
Decreased the massive skill gain from constructing upgrades.
Better building construction debug panel.