19,298 Commits over 1,614 Days - 0.50cph!
Fixed Impala movement animations and tweaked controller settings
Improved NavAgentMoveRandom a little. Removed some old prefabs.
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First version of proposed new terrain shader (no snow yet) based on U5 universal shader
Mesh blend shader to go with new terrain shader; also universal
Support scripts for terrain and terrain-blend objects
Removed redundant default bump-spec terrain shader added by mistake
NavAgentMoveRandom has the option of doing random movement in the radius of it's parent or of itself (if parent == null).
A few material and prefab tweaaks.
Updated TOD. Removing the RefreshPrototypes() call.
SeasonManager updates. Terrain grass texture, trees and snow control working. Detail grass not tinting correctly.
Playing with SeasonManager prototype.
Sure you changed those files Unity. Sure you did.
Moved Editor script causing compile error
Tweaked old U4 terrain shader for seasons testing. Added new test island. Switched project back to DX9.
GroupController now spawns units properly.
Added a NavMesh.SamplePosition to the GroupController spawn routines. Units now correctly spawn on valid navmesh positions. Removed GroundController.
Trying to solve this navmesh issue, but this is starting to smell like a unity bug?
Commiting arctic scene just to be sure it has no lightmapping data
Hopefully this fixes the compile errors...
Updated AmplifyMOtion and Color. SO test level with new navmesh (no fix)
Fixed Wolf collider size and tweaked WolfController transitions.
Ok, so this fixes the cycling of building selection.
Prevent building selection from going out of scope + some merges.
Added TimeController. Cleaned up scenes (rocks now distributed on Start, file sizes reduced by ~99%)
Updating to latest UI dlls, but something strange is going on in our UI scene... (this was before I updated to latest UI dll too).
Added BuilderController.cs to the Player Prefab.
Set up UnitAsset, GenderUnitAsset, AgeUnitAsset, GroupAsset and GroupController for all current species.
Updated Human and Bear animation controllers with better movement transition values. UnitAnimation component now working. Added some Gizmo icons for Group spawners.
Updated TOD. Fresh TOD settings and new LUTs. Some misc asset cleanup.
Some cleanup of depracated code related to units and groups (controllers, views and prefabs)
Spawns now work with the new UnitAsset and GroupAsset settings system.
This should make jenkins happy.
Start of new GroupAsset and GroupController
Icons for the different types of .asset we have should make it easier to work with.
New Unit Asset Settings system implemented. New group settings not yet implemented, and controllers for spawning not yet using these, but good to get it in. Also including the code for the previous failed attempt.
Added new terrain shader with hard-mix/blend, UVMIX, optional flat faces; working fog; cross-platform friendly
Created test material_arctic and assigned to island_arctic1 terrain
Backup commit, scene stuff.