repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

7 Years Ago
IOE fix
7 Years Ago
Unit group join/leave cleanup, NRE fix
7 Years Ago
Food gathering AI fixes
7 Years Ago
Better settlement level 2 conditions
7 Years Ago
People will now fill storage baskets with berries from their handbaskets when possible
7 Years Ago
Containers can now be restricted to the first entity type that gets deposited Added container persistence data
7 Years Ago
Settlement radius now has a global bonus value which is calculated as more buildings are built
7 Years Ago
NRE fix
7 Years Ago
Save
7 Years Ago
Fixed settlement level possession reqs not creating desires Fixed unit info widget not showing properly when selecting units Added some API for settlement inhabitant joining/leaving. Units now have Settlement level driven possession requirements added/removed approriately
7 Years Ago
Fixed Roles component adding possession requirements for inactive roles when the level changed (i.e. on init)
7 Years Ago
Player controller selection tweak to hopefully fix info widget not always displaying
7 Years Ago
Editor
7 Years Ago
Renamed "replacement" settlement level possession reqs
7 Years Ago
Editor
7 Years Ago
Add existing people to the first settlement when it gets created. Settlement level 1 requires hand axe. People now cook stuff on stick.
7 Years Ago
Editor
7 Years Ago
Editor
7 Years Ago
Editor
7 Years Ago
Editor
7 Years Ago
Removed duplicate ListComponent since it's in Facepunch.System
7 Years Ago
Item type enum gen, more roles def editor
7 Years Ago
Removed possessions importance value
7 Years Ago
Settlement level requirement check logs
7 Years Ago
Role def editor
7 Years Ago
Role possessions requirements are now defined per-level. Requirements from the previous level are removed. Role levels apply stat manipulations Settlement levels define tribe-wide possession requirements
7 Years Ago
Correct position for rat on stick. Cooking on stick AI enabled (but you still have to manually skin the corpse)
7 Years Ago
dodge without root motion
7 Years Ago
Got rid of Command.Type
7 Years Ago
Fixed player controller assigning incorrect command types
7 Years Ago
Don't enable NavMeshAgent when attaching Units to Items
7 Years Ago
Fixed some player commands not invoking
7 Years Ago
Fixed NRE in AIBehaviour caused by Reset order Fixed fishing interaction having no tool requirements
7 Years Ago
Fixed tribe tracker UI not showing
7 Years Ago
Player commands refactored to a single type for easier pooling and duplication Updated Facepunch.System Used Facepunch.Pool Removed Pool, GameObjectPool
7 Years Ago
AIBehaviour cleanup, fixed bad profiler sample
7 Years Ago
Fixed NRE in AIBehaviour.ClearSmartObjectSubscription (agent's next interaction can be null)
7 Years Ago
Node graph editor cleanup, base node type with common util methods Roles API method rename for clarity now that we no longer support multiple concurrent roles
7 Years Ago
Save
7 Years Ago
Research station UI basics AI designer node child position updates when dragging parent (ported from progression designer) Fixed settlements skipping level 2's requirements
7 Years Ago
Radial menu command cleanup, NRE fix
7 Years Ago
NRE fix
7 Years Ago
Role defs on some craftables
7 Years Ago
Editor NRE fix
7 Years Ago
Removed Unit.Progression component, moved item craft activity unlock functionality to GroupProgression Item crafting now provides experience for the associated Role Crafted items now have their quality determined by the role level of the crafter
7 Years Ago
GroupProgression & ResearchStation both persist current research items
7 Years Ago
Role levels is an enum Added RoleLevel unlock mode Cleaned up some unit selection events so that UI widgets (unit info, tribe tracker) dont get confused)
7 Years Ago
Fixed tabbed window hotkeys (tribe, progression etc) working with other modals are open Fixed progression path choice being presented at settlement level 2
7 Years Ago
Progression data
7 Years Ago
Tanner, farmer and shaman roles unlocks