repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

9 Years Ago
-camerafixes fixes
9 Years Ago
-removed debugging message
9 Years Ago
Added InCombat bool param to base animal anim controller and human controller Renamed "ow" anim state to "hit", removed EnableRagdoll behaviour
9 Years Ago
-double click zoom
9 Years Ago
Fixed issue with BehaviourChain not completing properly Fixed flee destination calc being stupid Disabled ragdoll behaviour on animators entirely
9 Years Ago
Unit death changes, added anim bool and secondary state blah blah blah
9 Years Ago
Added atmospheric music 22
9 Years Ago
-camera target doesn't go underground when zooming in at low fps anymore. -fixed condition template
9 Years Ago
Edited atmos music 22
9 Years Ago
These mats shouldn't be pink.
9 Years Ago
Unit+Family becomes Unit+Relationships, groundwork for more detailed data
9 Years Ago
PFX folder stuff. Scene file.
9 Years Ago
Random flintstones meat.
9 Years Ago
Unit reproduction code split to partial UnitCollection draft impl Moved fields out of PlayerCamera+Input, exposed double click delay time in params
9 Years Ago
Data save
9 Years Ago
Updated all species unit collection params data
9 Years Ago
Remove dead units from UnitCollections
9 Years Ago
Added target tracking to Unit+Combat, InCombat UnitFlag and some other combat related tweaks
9 Years Ago
Remove debug log
9 Years Ago
Added UnitIsTargettingMeCondition (ew) Updated ThreatLevelConsideration to pull data from senses
9 Years Ago
Renamed optiosn class partial
9 Years Ago
Fixed double click delay being too small
9 Years Ago
Added AntiAliasing GraphicsOption Added draft protection/fight back goals data
9 Years Ago
Updated physics layer collision matrix to reduce UnitCollection trigger overhead
9 Years Ago
Fuck off SSAA you break everything
9 Years Ago
Lets use Unity's shitty cursor rendering
9 Years Ago
Cursors fixed
9 Years Ago
Scene save
9 Years Ago
ItemManager pooling/cache Fog tweaks
9 Years Ago
Fixing issues with item pool and resource item dispense
9 Years Ago
Just adding sanity checks to graphics options. No guarantees code-side.
9 Years Ago
Made changes to atmospheric pieces 1-5
9 Years Ago
Line endings
9 Years Ago
Next Goal Plan Variant as part of Debug Inspector.
9 Years Ago
Display goal/goal plan weight in listings, fixed some warnings
9 Years Ago
Fixed errors
9 Years Ago
Survival goal weight tweaks, increased Player goal momentum
9 Years Ago
Fixed Unit+Combat.OnAttackHit NRE
9 Years Ago
Goals : Fight/Flight data tweaks Effects : Moving, Srinting drain less stamina, Resting and Sleeping have higher gains
9 Years Ago
Unit+Combat improvements Fixed BCD not read/writing the Unit property
9 Years Ago
Removing debug logs
9 Years Ago
Added atmos music no.23 + changed some labels
9 Years Ago
little edit on atmos 23
9 Years Ago
Prevent ping-pong decision making (theoretical fix).
9 Years Ago
DecisionPlanParameters.MomentumDrainRate min value now 0.001
9 Years Ago
-grabmove is dampened -camera raises its height better -grabmove reliably works when camera is skewed down (and still only initiates if you mmb on ground, as opposed to , say, sky) -when grabmoving the camera still follows the lay of the land (ie. raises if running into mountain)
9 Years Ago
Changed default momentum drain rate to 0.001
9 Years Ago
Added VE Fire Threat to Burn Fuel process.
9 Years Ago
EffectParametersDrawer enabled again
9 Years Ago
Give player commanded goals a bit more power.