19,298 Commits over 1,614 Days - 0.50cph!
Unit.CreatePregnancy only takes father Unit as param
Deleted old hunting music, added combat1
checking in child assets as they dont seem to spawn with debug and I'm not sure whats up. Untested in game so could be broken
Renamed Physiological to Survival (Goal, DPL enum and other related assets)
Fixed prefab lookup issue with SpeciesSettings
double nose poly fix and removed subd modifier
SetAge now manages scaling for Units, added some more modifiers to SpeciesData
Added Aging stuff to Species data, with effects for ages
Fixed Units spawning with the wrong view prefab for their age/gender combination
Disabled EffectParametersDrawer because Unity is a fuck weasel
Fixed wrong Breeding goal in Self - Social
Clear agent goals when added to a BehaviourGroup
Fixed notification widget coroutine error spam
Fixed morale threat/morale sim not inflating fraction to %
Fixed some data types not inheriting DataAsset
Effect validation logs warnings, not errors
Condition and trigger for UnitMovementSpeeds
Improved item pickup animation callbacks
More Behaviour break fixes
Improved water. WIP secondary water effects.
birds; sparrow, crow and gull prefabs and flocks setup.
also made a low detail bird model that can be swapped to test with if we feel performance on big flocks is to much of a hit
merge from branch I accidently made
setup to spawn in biome and move files around folders(a folder is like a filing cabinet on your compute, you put stuff in it)
baby "item" attached to back slot
added gravity, removed sub-d modifier
ActionSettingsWrapper / break execution WIP refactor
Fixed all the data I broke, ActionChain loops through all actions on break and executes any marked ExecuteOnBreak by their wrapper
New types to files, comments, comments everywhere
-camera bugfixes + some commenting
Metas, removed EGL from ReorderableListDrawer
Started work on the statistical model concept.
ReorderableListDrawer refactor, no longer generic, pulls assets lists on demand
cleaned up item allocation (eg kids dont get adults items)
new haircut for children
new items for children
baby gets its own material and is a head slot for now (to stop it blooming and clipping)
fixed bug with rotation and scale on female causing her to be tiny
not sure why this changed.... might be important?
Fixed ReorderableListDrawer not working
Social/Breeding Goal data + breed condition DecisionLayer fix
Pre-lighting tweaks in the shader.
More glorious temp clutter in /water3/
/Water3/ stuff and cleanup.
Clouds
FreeCamera mouselook toggle with left alt
some new test hairstyles and facial hair for the male, if we like them they need some cleanup/optimisation still
Fixed bug with FreeCamera FOV change (RMB), removed some un-used functionality, change DOF focus mode on toggle, made default speeds more reasonable
Added atmospheric music no.21, deleted old stuff
Added scenes/dev/greybox and a little hack: Scene has a "isDebug" flag on it, if ticked the game will not load the ocean, and weather will be disabled by default
Don't show the game over screen when running a debug scene