397 Commits over 274 Days - 0.06cph!
unwrapped all trees and long roots for temple court
exported and baked out temple stairs roots 2. created normal map, working on lighting maps
Blog image change, Texture additions, Pause Menu.
Added new images for blog. Deleted old ones.
added blog images and webm for ian
Texture changes and mockups.
Updated Mavis smash, removed jolty movement on motion bone
unwrapped stairs roots 2 on temple court
exported roots and trees from zbrush, currently making low poly version in max
added more roots and trees to temple
added low temple roots zpr and light cookies
New Fonts. Old Fonts. All Fonts. Fonts.
creating zbrush trees for temple court
New character concept, Jace Logan. Added connection lines to Cathedral mock-up.
Added template facial rig to art database
Level Select/Main Menu base textures.
added new temple_cookie textures
added high roots to ignore list.
Exported unwrapped roots and baked out normal and lighting. added to temple scene
Character and Level Select basic textures.
Updated Elvis ready face source
updates to Lion-El backhand anim source
Added Lion-El death 2 anim source
Updates to Owl & Lion-El rigs
added zbrush roots and created high and low poly versions. unwrapping low poly
New character concepts. Straightend up Cowboy for Alex.
added early roots to temple court. added light cookie textures
Mavis flying anims - final batch source update
Fixed special bar size re-added yellow buffers.
added blog banners, added grass mesh to temple court
New crosshair focus special meters, deleted yellow buffers.
Mavis flying anims - batch 2
Buffers for the Special Meters.
building up temple grass mesh
Missing serve meters in UI\Newest Textures\In-Game.
Added UI\Newest Textures folder and In-Game UI textures.
Changed logo file from CMYK to RGB
Mavis source flying anims - batch 1