167 Commits over 668 Days - 0.01cph!
Let ZNear/ZFar defaults feed through
Local.PlayerId -> Local.SteamId
Fixed Compile Error + Crosshair incorrect location
Fix useless clamp not having it's return assigned to health
oops, that's supposed to be health
Merge pull request #29 from Xenthio/chargerclamp
Fix charging station health clamp not working
Mark all entities that should show in Hammer with [HammerEntity], remove redundant properties and give them some categories
Use Shotgun Holdtype
was using holdtype 2, which is for smg
Merge pull request #27 from gvarados1/patch-2
Fix Shotgun Holdtype
Tracers come from weapon instead of eyeball
Fix ragdoll not copying material overrides
Don't use CrosshairLastShoot directly
Update .gitignore
delete old textures
Muffle the audio if dying
Deafen on blast damage
Remove facepunch.dm98.fgd
Resolve obsoletes, give each entity a nice [Display] name
Fix tripmine hitting triggers
Shouldn't need PrecacheParticles any more
Spawnpoint selection
Try to spawn players as far away from other players as possible
Inventory bucket order is consistent
Gibbing
Health effect tweaks
Check whether entity was deleted when checking List
Ammo model tweaks
Probably fixed weapon pickups sometimes not working
Use ammo models instead of battery
updated crowbar viewmodel
Players collide with tripmine after arming
Decreased AirAcceleration
Change grenade surface property for better sfx
Make tripmine non solid, avoids getting stuck in it while planting
Throw grenade sound effect
Crowbar sounds
Fix tripmine killfeed icon
Force deploy animation on viewmodel created
Fire to stop shotgun reload early
Default speed is 270, Shift is now walk
Fix tripmine laser not deleting
Increase pistol fire rate
Fix tripmine ammo fuckup
Use GameTask here so the task stops automatically
Footstep boost
Pickup feed show weapon icons
Temp viewmodel for crowbar and grenade