170 Commits over 668 Days - 0.01cph!
Reset armour on spawn
Ammo pickups work
Show HUD info when collectin armour
Fix tripmine giving grenades
Tweaks
Armour charge station model
Use armour model when selected + dm_healthcharger -> dm_chargerstation
Make python zooming smoother
Don't carry weapons from warmup round to live game
Don't try to create tripwire laser if destroyed before arm
Added temp viewmodel for Tripmine + world hold position. https://files.facepunch.com/louie/1b3011b1/sbox-dev_yFnbC6H6mY.png
Ammo entities (non functioning)
Reduce grenade timer
dm_healthcharger can be used for armour chargers too
Tracer, Grenade particles
Get rid of WaitingForPlayers stage
Fix FGD error
Post process based on health amount
Fix wrong tripmine spawning
Show take damage indicator if hurt self
Tweak damage indicator
Add source files for Gauss
https://i.imgur.com/zMD4T9I.jpg
Fixed wheeling through inventory backwards
Balancing changes
Fix phantom tripmine lasers
Don't give all weapons, add giveall command
Post process based on game state, damage taken
Cleaning
Game state changes
Don't shake the hud if dead
Remove unused code
Longer delay for tripmine arm
Max ammo, coffins
Fix nametags hanging around after death
Balance tweaks
Get rid of announcer sounds
Clean up scoreboard sorting
Crowbar improvements
Don't use pistol for grenade/tripmine, add hold types
Simple game state handler
Woops, give hand grenade unique entity name
Tripmine & grenade killfeed icons
Damaging tripmine gives ownership before explode
Dryfire sound effect
Auto reload when empty
Remove [Library] from Game class
Don't stomp players default fov setting
Precache weapon models with static readonly Model.Load pattern
Precache particles to avoid that stutter
Sort the scoreboard by kills ( but only sort once when kills are dirty )
Headshot damage multiplier checks for hitbox group instead
[Net, Local] player ammo
Update fgd
Fix grenade entity model
Add some classic kill sounds for headshot, double kill, etc.
Fix errors due to setting model in constructor
Added hold bone to grenade and tripmine model
Use grenade model for map spawn
Fix head poking through the wall
Fix inventory double icons after death
Fix inventory order with mouse wheel being fucked
Increase SMG damage
Reverse inventory mouse wheel direction
Hard code FOV
Disave SMG grenade until we can do it properly
Tripmine material
Damage indicator fix
Reload immediately when throwing a grenade
Fix zooming not predicted, viewmodel not affected
Fix grenade reload time
Trip mine trigger
Tripmine damage
Health Kit entity
Health kit model & sound
Added hammer categories to weapons
Only allow to use Health Charger in range
Changed Health Charger sounds
FGD updated
_c files
Added Health Charge Station
Alt fire on pistol
zoom on python
Charge Station Model
Charge Station Sounds
_c files
FGD updated with charge station