1,139 Commits over 853 Days - 0.06cph!
Added a warning when orange box particle count is weird
Hopefully shed some light on a crash issue
Merge Pull Request - Prevent hangs with table.Add
More linter based Lua fixes
More Lua fixes
Removed DColorMixer:TranslateValues
Removed useless calls to table.Copy in DListView
Use SetEnabled or SetDisabled
More robust Elastic value calculations, does not rely on integers for boolean inputs
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Query server addons 500 at a time (was 50)
Fixed crashes when maps have entities parented in an infinite loop
Will print a LEVEL DESIGN ERROR warning to console in such cases.
Added "teamonly" param to "player_say" game event
Fix exploit with pp/copy and halo lib
Do not try to listen to non existent player_hurt_ex gameevent
Fix bin/win64/vbsp.exe not finding .fgd files out of the box
Fixed datapack_stats
Added util.IsRayIntersectingRay
Takes 4 positions (2 start/end pos), returns bool, float (dist1), float (dist2)
Remove engine.ServerFrameTime from menu state
No need for it there
Added NPC:GetIdealSequence
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Move where we set -game for Hammer, and init mod shaders for vbsp
Fixed func_tank becoming unusable with firerate of <= 0
BLock cl_defaultweapon
Creates confusion for players who don't know of its existence
Fix trigger_hurt damagetype parsing
Increase the base Hammer Compile Window size to 1280x720
Fix vbsp cubemap code failing every time
Fixed func_instance_io_proxy not updating inputs correctly
All VMFs (map, and each instance) need to be re-saved for this to work properly. MapIO separators are changed from commas to ESC character.
Hammer/game was always able to load such VMFs/BSPs, but didn't write them. Now it does. so GMod .vmf files may not be compatible with ancient Hammer editors.
Moved "cached version doesn't exist" to developer 1
Set -game to garrysmod for Hammer, if not set
Fixes gmod shaders not loading in Hammer, resulting in certain materials failing to load as well, such as the painted skybox
Undo changes to QueuedLoader and ClientsideModel/Ragdoll
Disable more stuff I enabled
Disable some parts of QueuedLoader
Reset lua_error_url on level init like before for x86-64
Because the server enforced cvar value system is not present
Partially fix dynamic model loading
Undo changes to ClientsideModel for now
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▉▌▊▅ ▄▊▆▇▆ ▌▋▄▇/ ▉▋▄ ▄▅▆▉█▄▄/
▇▆▊▌▇ █▆▆▇_▇█▄▅ ▇▍▇▌▄▌▊▉ ▊▊▉▇▍▌▊▉ ▅▄▍█ ▋▇▌█▌▍▌▍ ▉▇ <= ▊
Move "FreeImage: Couldn't open file" to developer 2
Switch server downloads extension filter to a whitelist
Also block html/ and scripts/
Disable HL2 avoidance system from making NPCs invisible
Fixed crashes related to shadow rendering
Added a callback to game.CleanUpMap to defer it until end of tick
Use it in the base game
Do not cleanup env_soundscape_proxy entities
This breaks soundscapes, and other soundscape entities are already not cleaned up
Fixed edit_sky losing its values after being duplicated
Also made other edit entities inherit map values whenever possible, and fixed edit_sun not doing anything on paste.
Fixed crashes HL1 vort or scientist is killed by unowned combine ball
Removed more useless files from build process
Do not mark addons with id of 0 for download from server
Just avoids the unnecessary wait time when its the only addon
Fixed potential minor memory leaks with Source Engine reported via email
Disable/remove Source Engine commentary system
No reason to really have it.
Fixed Lua error in menubar.lua
Allow NOCLIP movetype movement while in spectator mode
Make Entity.PhysicsInitMultiConvex/PhysicsFromMesh type error non halting
It was a new type error that was added, but of course there are addons that just use these functions incorrectly already and break due to the halting error
Minor clean ups
Added Impact_GMOD effect that supports usage of IMPACT_ flags
garrysmod-requests/issues/2272
Prevent creating render target with names of non RT textures
Prevents crashing.
Also prevent other potential crash cases on RT creation failure.
Added str=util.GetAnimEventNameByID(num) (sv only)
Fixed bugs when entering a vehicle while dismounting a ladder
Prevent movement when the player is dead for WALK/NOCLIP/FLY movetypes
Port RPG behavior from HL2 - prevent NPC from killing themselves with it
Prevent crashes with ragdolls (especially when created too early)
ClientsideRagdoll and ClientsideModel uses clientside dynamic model indicies
This allows ragdolls to have their physics clientside only without being first precached on the server
Fix game_text text being cut off on screen
█▊▋▅ ▊▇▋▅▄▅▄ ▄▇ ▅█▌▅.▊▍▆▅█▋▉▆▅▋
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▄▊▉▌▅ ▊▅▉▌ /█ ▌█▄█▉▊▍█▊ █▋ █▌▇█ ▄▋▍▅▆▆ ▄▊ ▉▌▅ ▍▇▌▄▉██
█▍▅▇▆ █▊ ▊▄▅▇ ▌▉▌▆ █▄ ▍▅▇▊.
▆▌▌█ ▊▇▊▊▉▊ ▌▆▄██▆▋▉ ▉█▊▆▌ ▇▋▆▇ ▊▌ ▌▅▇▅▌▅▄▇▌▉ ▄▍ ▄█ ▉.
Fixed AddCSLuaFile'd addon paths not being detected by file.IsDir
Allow immediate entity removal during timers, concommands and Think hooks
This addresses most use cases for game.CleanUpMap()
Mitigate a random crash with NPC:SetSquad
Allow omitting first arg to NPC:SetSquad() to remove the NPC from its squad
Hide IP address in status command for P2P servers
Fixed CWorld model pointer being set to -1 during saverestore
▉▊▇▉ ▆▌▄▋▅▋█ ▌█ ▋▌▋█▉▄▌▆▍▍▇▌▍▇▋▊▊▋▋█▊▉
Rework how we get workshop subscriptions
TODO: This modifies the subscribe date sorting in-game!
This system should be faster and guarantees no duplicates if Steam decides to change ordering of subscriptions mid-game while we are getting them.
Restore and fix code to count published file upvotes
Performance improvements for clientside file.Exists/IsDir and Lua paths
Fixed AI node related crashes, probably
Added server settings to Sandbox menu bar
Making them more visible to the average player
Disable ability to grab jeeps with super grav gun
Do not use deprecated functions in menu bar
Do not run player anims to completion on model change
Added server settings to Sandbox menu bar
Making them more visible to the average player
Disable ability to grab jeeps with super grav gun
Do not use deprecated functions in menu bar
Do not run player anims to completion on model change
Fixed AI node related crashes, probably
Restore and fix code to count published file upvotes
Performance improvements for clientside file.Exists/IsDir and Lua paths
Fixed AI node related crashes, probably
Disable workshop stats for now
Disable workshop stats for now
Try a blind fix for npc_satchel crash
I think this might just be the problem with npc_satchel
Fixed crash when try to push a NULL ITexture
Fixed a crash when failing to create a fish entity
Fixed a crash when failing to create child ents for point_spotlight
Fixed crashes when failing to create entities for fire entity
Fixed Gravity Gun leaking material reference count
Fix crashes with deleting ai_network entity
Bump "insane reference count" threshold 10x
Fixed crash when try to push a NULL ITexture
Fixed a crash when failing to create a fish entity
Fixed a crash when failing to create child ents for point_spotlight
Fixed crashes when failing to create entities for fire entity
Fixed Gravity Gun leaking material reference count
Fix crashes with deleting ai_network entity
Entity translation for scripted_sequence
Disable auth checking for LAN only servers
Prevents being stuck on "Authenticating with Steam" forever
Fake addon subscription time
Because Steam doesn't give us this info when polling random items, even if they are subscribed to.
Subscription time will now mimic mount order as set in Steam.
Bump "insane reference count" threshold 10x
Rework how we get workshop subscriptions
TODO: This modifies the subscribe date sorting in-game!
This system should be faster and guarantees no duplicates if Steam decides to change ordering of subscriptions mid-game while we are getting them.
Fixed crash when try to push a NULL ITexture
Fixed a crash when failing to create a fish entity
Fixed a crash when failing to create child ents for point_spotlight
Fixed crashes when failing to create entities for fire entity
Fixed Gravity Gun leaking material reference count
Fix crashes with deleting ai_network entity
Entity translation for scripted_sequence
Disable auth checking for LAN only servers
Prevents being stuck on "Authenticating with Steam" forever
Fake addon subscription time
Because Steam doesn't give us this info when polling random items, even if they are subscribed to.
Subscription time will now mimic mount order as set in Steam.
Bump "insane reference count" threshold 10x
Don't explode props on touch if caught by physgun (explosive barrel)
I think this might just be the problem with npc_satchel
Don't explode props on touch if caught by physgun (explosive barrel)
Try a blind fix for npc_satchel crash
I think this might just be the problem with npc_satchel
Try a blind fix for npc_satchel crash
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