repogarrysmod.maincancel

1,139 Commits over 853 Days - 0.06cph!

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Make entity properties more resilient against EyePos issues garrysmod-issues/issues/5462
1 Year Ago
▉▉▅▊▋▊ .▋▇▊▍▄▄▅▋▆▋▋▍▅ ▇▅▅▊▍ ▉ ▄█▌▆▅▇▊▄█ ▇▋▉▌▋ ▉▆ ▋█▄▌▊▉ ▌█▆▅▉▍:▆▍█▍▆▄▊▆▍▅█▊▇▄▋▇▉▆ ▍▆▊▄█ ▋▉ ▄▌▉ ▊█▄▄▋▋▌█ ▌▌▇▋ ▄▆ ▇▊ ▍██▊▌█ ▍▄ ▆▇▇▅▉▋▇▅, ▅▅▊█▄█▌▊ ▅▆█▋▌▅▅▇ ▊▌▋▅ ▊▆▊▅▉▄▋██▊ ▍▅█▆▉▍▊▌▉ ▉▉▌▉_▊▍▅▅▄▅▍, ▉▊▍▆▉▍▉█, ▍▄▊▇▆ ▉▆▆▆▊▉▆, ▊▋▇ ▆▉▋▊▍▆▇▌, ▋▇█▅▆▆▆ ▋▊▇▆▍
1 Year Ago
Fixed an issue with handling of asset:// URLs Update Steamworks API to v1.57 Steamworks 1.57 update fixes Added sv_cheats requirement to some cvars dumpentityfactories, dump_entity_sizes, vgui_drawfocus, vgui_togglepanel, net_start
1 Year Ago
Fixed LastKnownArea not updating for players Added NavArea:GetSpotEncounters, CNavArea:GetVisibleAreas( bool )
1 Year Ago
Reset render.EnableClipping to false on map shutdown Add safeguards against not popping PushCustomClipPlanes Similarly to how cam.Start functions have that. Also reduced frequency of those overflow messages to once per frame, rather than 1 per missed pop/end function call. Fixed an issue with handling of asset:// URLs
1 Year Ago
SetControlPointOrientation can accept an angle instead of 3 vectors
1 Year Ago
Update weapon_medkit.lua Added CreateParticleSystemNoEntity( effect, pos, ang = nil )
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FireBullets calls DoImpactEffect on active weapon serverside This mimics clientside behavior. Restore value of render.SetLightingMode on map shutdown Steamworks 1.57 update fixes
1 Year Ago
Added sv_cheats requirement to some cvars dumpentityfactories, dump_entity_sizes, vgui_drawfocus, vgui_togglepanel, net_start
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Create a worldspawn entity for naughty maps with edited lumps that don't create it Fixed a crash when deleting npc_manhack too early
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▉▄▆▌▊ █ ▇▊▋▆▍█▆ ▇▋▉▄▆▉ ▆▆▌▅ ▆▄▅▉ ▋▄▍▍▉▇▅ ▌▇ █▋▉▋▅▌ ▉ ▉▍ ▇▌▍██▊▋ ▆█▍▋ ▍▄ ▌▉▍ ▊▉▌▇ ▇▄▄██ ▅▇ ▋▋▄▇▆▉▆▊▆.▉▇▊▆/▅▇▌▅▄█/█ ! ▍▍▌█▇▋ ▆▊▆▋ ▉▄▆▇ ▄▉▇▊█▇ ▋▅▇█▇▌▉▅▄ ▆▍▇▍ ▊▇▋▍▉▄ ▉▇▊▇█▍ ▆▇▌▄ ▌█ █▊▄▊ ▋▉█▅█ ▅▄▊▄▌▅.
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Update Steamworks API to v1.57
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▌▄▇▇▅ █ ▇▌▄▉▉ ▋▍▍▊▆ ▍▉ ▊▌▆▋▍▆▄ & ▅▉▅▉▋ ▅▍▌▉▍▅ ▍▆▄▉▇ ▅ ▋▇▉█▆ ▋█ ▉▄▇▇▇▇▅ ▅▄▇ ▍▍ ▅▇▆█▊ ▍▇ ▍▉▆▊'▉ ▄█▄▄▉▊, ▉▌▌▊▄ ▊▌▉ ▉▅▋▄▍▍▄▊▅▌█ ▍▍▉▌▋ ▍ ▆█▌▆▌ ▆▅ ▉▇▋ ▄▄█▆▉▉▄█ ▅▆█▆▊▉█ ▇▆▉▉▋▄▄▄ ▋▌▆▄ ▇▊▌▊█ ▊▆▍▉▋▉▌ ▇▌▄▊▉█▍ ▋▆ ▌▉▄▉▍▉▊ ▄▄▋█ ▇▉▋ ▋▇ ▉▄▊█▉▌▊▊ ▋▅▍▄ ▇▉▆▌█▋█▅ ▌ ▅▉▅▉▌. !▉▍▅▉▋▅▆▇ ▄█▇▇▋▍ ▍█▋▋▊▊▊▉▉ ▊▌▌▆▊██▉ █▍ ▊▇▊ █▆▇▋▋▄ █▋█ ▅▄▉▆▇ ▇▋█▌ ▆▄█▉▊▍▌▊▌ ▊▍ ▌▇▄▊▆▍▉. ▇▌▍▊ ▄▋▅▊▌▋ ▇▄▄▋▍ ▄█▇ ▆▍ ▉█▌▄▅▌.
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game.CleanUpMap respects EFL_KEEP_ON_RECREATE_ENTITIES Fixed game.GetSkillLevel always being forced to the value of 'skill' cvar Also fixed the configs not being ran on change Add HL1 skill cfgs
1 Year Ago
Make util.IsOBBIntersectingOBB shared Apply cyclic parent hierarchy fix to clientside SetParent Fix file.Find ignoring "Copy (" files Entity:SetHealth works clientside (for prediction purposes) Added ProjectedTexture.Set/GetLightWorld
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Fix auto refresh clientside in singleplayer
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Add StringFileInfo to hl2.exe and srcds.exe So we get a fancy name in the Task Manager, rather than hl2.exe
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█▍▍▄▋ █ ▊▉▉▉▋ ▅▌▍▄▊ ▊▋ ▆▅▍▅▉▅▊ & ▋▇█▌▇ ▄▋▆▉▋▉ ▍▇▅▅▇ ▅ █▍▆▄▌ ▊▅ ▇▄▅█▍▋▆ █▋█ ▍▅ ▅▊▆█▍ ▍▆ ▅█▊▇'▊ ▅▌▋▋▉▍, ▉▍▊▇▉ ▆▍▇ ▆▌▉▄▆▌▅▄▆█▅ █▆▄▊▉ ▊ ▋▋█▆▅ ▍▉ ▍▌▍ ▄█▋▅▄▉▊▋ ▇▊███▉▅ ▊▆▉▄▊█▆▅ ▋▌▉▉ ▄▄▍▍▅ ▇▍▅▊█▇▅ ▍▊▇▆▍▆▆ ▆▌ ▅▉▊▍▍▆█ ▋▆▄▇ ▉▄▉ ▋█ ▊▇▄▉▇▉▅▍ ▇▄▄▅ ▍▆█▉▆▊▌▉ ▆ ▍▅▅█▇.
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Make GitHub Actions build only 1 job a time
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Merged Pull Requests TTT: Fixed knife effect_fn not being cleared Fixed weapon_medkit merge error Fixed a potential Lua error in DLabel:OnMousePressed
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Fix language being forced to the Steam language if set to English in game
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Experimental: Remove Lua file limit for singleplayer completely
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Fix language being forced to the Steam language if set to English in game
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merge from main
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move derma icon browser to a more sensible location
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▅▅▅▋▍ ▄▊▅▊▇▅▍:▌▍▅▆▇█▇▉▌▉█▇▅ ▋▉▉▅▋▇▅▄▌ ▆▉▄▍▉ ▉█▉▄▋▉▆ ▆▇▍▄█▅ ▌█▄ ▉▋▋▊▅ █▄▄▌▍▍▌ ▍▋▊▆█▍▋▄▆▉ ▊▌▍▉▆▉ *.▄▇▅ ▆▉▋▋▌ ▆▆▇▅ █▉▆ ▋▉▇▆▉▇▋▄▆ ▅█▌▄▄▌ ▋▊▆█▍▉▋▋▆▆ ▄▋▍▅ ▉▊▉▋▆ ▍▆▉▆▋▅ ▇▆▍▄▅▍▊ ▋▇█▋▍ ▄▉ ▋▍▌▄▄▉▊▋ ▌▋▉▌ ▅▋▅▊ ▅▇█▆.▊▆▌▊▅▆▇▄▊▊▋ ▊▉▅▉ ▍ █▉▅▅▉ ▉█▆ __▉▇▌▍▊ ▋▇▇█ ▋▌█▅▆▍ ▌▅▉▅▅ ▍▌▇-▍▅▅ ▆▊▅▇▊▅ ▌▉▅▌██▇▌▇▇▆ ▋▇▄ ▌▅▊▇▍ ▄▇ ▆▇▊ ▄▌▋█▉ ▊▆▄▅ ▊▊▉▅▅ ▇▋▆▇▌▉▊▉▊▅▇▄▄ ▌▇▊▌▉▆█▋ ▉▋▌▆ ▊▅▅▊▊█▆ ▄▉▄▅▋ ▄█▋▄ █▆ ▉ ▅▉▊▇▊█ ▌▄▆▊▇▋▄ ▇▄▅▇█ ▌▍▊ ▅ ▄█ ▋▅▌ ▋▅██▆ ▇▅▋▋▄▋▉▆▋▇ !▍▇▆ ▆▅█▍▆█▊▊▇ ▍▄▉ ▆▊█▉▄▍▌▅▄ █▍▊▇▅▉ ▌▉▆▇▅▊ ▆▉▄ █▌▌▄▌▊▍▆▊▆ ▌▅▄▊▊ █▅▆▆▋▆ ▌▉▅ ▍▋▄▄▉▌▌ ▍▄█▅▆▄▋▇ ▇█ ▊▍▄▇▇▌▍▉ ▍▄█▄▋▋ ▉▆▊▄▅▉▌▊▌▇▌ .▄▉▉ █▇▇ ▌▌▇... !▉▍▉▌▉▌▅ ▉▊▌█▍▇ ▊▉▍▇▋ ▆▌▉▄▄▊█▆▇▇ ▅▉▊▉▆█ ▆▊▋ ▌▉▇▇▇▄▍▍▍▋▌ ▍█▄▊▊▍▋ ▉▌▌▇▆ ▉▌█ ▅▅▌▊▍█▍▆▉▅ ▍▉▆▄▅▋ ▉▉ ██▊█ ▄▍▆▋▊ ▋▍█▆▌ ▉▍▌▋ ▄▆▌█ ▄▆▉█▋ ██▉▋▄▌▋ ! ▄▇▌ ▊▅▍█▅▋▅▆▄▍▅ ▍▇▅▇ ▋▆▊▄█▇▍▉▅ ▋▆▅▄ ▌▊█▋▅ ▄▆▉▄▋▊▊▌▄█▉▊█ ▅▇▇▆▊ ▅▄▍█▊▊▌▋▍▊ ▄██ █▇▌▆▍▋▋█ ▍_▇▉▇▉▍▉▆▄▋▋'▊ ▍_▇▋▅▉▉▍▆ ▄▋▄▋▉▄▅▆ ▊▌█▉▉▅▅▊▇▅▅▊▆█▌▌▇▌█▄▊▊▊ ▇▋▉▇▆▇▋▋ ▉▌ ▆ ▊ ▆▇▅▄▌▆ ▄▋██▇▍ ▊▌▆ '█▋▉▅ ▊▍▆ ▄▋▄▌▌▇▊ █▊▋▄ ▋▊█ ▅▋▊▋▉▌▆' ▍▇▉▊ ▇▄▆▍▍▋ ▉▋▄▇ █▄▍▇ ▋▅▄▌ ▉▍▍▆▋ ▇ ▄▍▇▅▄▍ ▄▇█▅█ ▆▇ █▊ ▄█▍▊ ▅▊▋▊▇▋▊ ▆▅▌▊▋▅▇ ▌▍▄▇█▋▄ ▆▄▉ ▌▌▉▌▉▅▉█ ▍▊▊▋▆ ▆ ▍▇▇▋▍ ▉▌█▇ ▍█▉▊▋▄▆▉▍ ▊▆▌▉.▆▌▊▍ ▆▅ ▋ █▊▅▊▋▇▄ ▇▆▆█▊█▉ ▉█▄ ▉▋ █▋▄▊▄▄█ █▅▉▄▍▆▊▊ ▌▆▆▌ (▍▇)▍▌▆▊▅▉▇ ▍▋▇▊█▉▋▄ █▄▅▉ .▆▍▍ ▌▆▇▅▄ ▋▊▇▆ ▅▉██▌▋▄▌ ▉▄█ █▅█_▉▋▍▊█▆▄▇▊█▄ ▄▄▇▄█▊▇ ▇▅ ▉▌▄▆▆▊ ▄▆▄ ▅█▉▊▋▌▇ ▄▅▆▄▅▌▍ ▄█▋: ▋▊▌ ▄█▅▄▄▍▊▋▋ ▇▋▆▋▆▉▍▉ █▆▉▊ █▉ ▅▇▍▊▍▄▋█▍▇█▍ ▋▇█▉▌▅▊▇▋ █▌▇ ▉▇▄▍▇█▅ ▆▊▍▄▋▅ ▆▋ ▊▍▌▋▌▇▇() ▌▉▄▌█▇▍ ▄▋▊█▉▅▉'▍ ▌▅▉▆▆ ▇▋▇▋ ▇▊ █▍'█ ▌▊▄ ▄▅▉ ▉▌█▄▋ ▆▊▅ ▇▆▉▄▅ ▊▅▋▆ ▊▅▄▄▆▆▉ (▋▍▄▊▌_▍█▉▍_▍█▍▋▉▉▄) ▋▉▍▉▋▊▆▇ ▇▅██▌▅_▉▆▉▍▆▋ ▅▍▇█ ▌▄▄▆▆▅▍ ▋▅▅ ▆█▆▋.▋▅▋▊▆▋█▍▊▌▇▅▇▌▆▋▌▋▆█▊▋▉ ▍▄▅ ▆▋▇ ▋▌▅▍▌▅▅ ▍█ ▋▊▍▌▇▆▌▄ ▋▄█▇▆▉▅'▋ ▅▍▉▋▊ ▄█▋ ▊▍▍▆▆ (▉▊▅▋▇:▄▊▉/▌▇▇▅▄█▅▆▍█▇▍▆▊▆) ▉▆▌▊▅ ▅▅▇▇.▉▌▅█▇▉( ▍▉▉▆▇▉▆▊▉ ) !▊▇█ ▊ ▉▊▇▍▍ █▉▉█▇ ▉▇▊▄▍▉ '▆▇▊▍' ██▋█ ▍▇▊▆▊▇▍▋▋█
1 Year Ago
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1 Year Ago
Merge pull requests Use snd_musicvolume instead of volume for loading screens TTT: Fix ironsight position when in singleplayer IncludeCS now returns result of include() Contain DButton's image size if it's too big Added the Derma Icon Browser (derma_icon_browser) Refactor weapon_medkit Menu Support for util.IsBinaryModuleInstalled Add the ability to override Tooltip's delay per panel (Panel:Set/GetTooltipDelay) Added vgui.Exists( classname )
1 Year Ago
Fixed a crash when accessing self.loco of a deleted nextbot Try to prevent crashing when (re)loading textures from .png
1 Year Ago
Fixed a server crash to do with invalid vehicle scripts for airboats
1 Year Ago
Nullchecks for barnacle m_hTongueTip's m_pSpring Throttle CreateFragmentsFromFile messages to 1 a second Expand the 'Your map differs from the servers' kick reason with more info
1 Year Ago
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1 Year Ago
Rework how GetItemInfo timeout works for WorkshopDL Should be less error prone with huge addon amounts