branchgarrysmod.main/maincancel

1,004 Commits over 1,218 Days - 0.03cph!

2 Years Ago
Merge pull requests * Added Versus Saxton Hale map category * Fixed Malformed CSS Comments * Replaced timer.Destroy (deprecated) with timer.Remove * Added duplicator.Disallow * Added DPanPanel * Added math.CHSpline
2 Years Ago
Added "Clear" button to the console Minor warning fix
2 Years Ago
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2 Years Ago
Fix potential Linux srcds crash
2 Years Ago
Panel.PaintManual does not rely on setting parent to fix clipping
2 Years Ago
Panel.PaintAt restores zpos of the panel Panel.PaintManual can now render panels larger than the screen
2 Years Ago
Fixed a crash due to BSP ZIP hash collision Try to prevent static prop lightmap crashes when given invalid data
2 Years Ago
Remove util.IsPointInBox as Vector:WithinAABox exists
2 Years Ago
Fix trigger_hurt forgiveness not resetting damage correctly language.GetPhrase changes * Increase limit to 4000 bytes, from 1000 * If limit is hit, truncate the string, instead of outputting an empty string Make language.Add type-error on invalid input instead of silently fail Added more intersection functions * util.IntersectRayWithSphere * util.IsSphereIntersectingSphere * util.IsBoxIntersectingSphere * util.IsPointInBox * util.IsPointInCone * util.IsSphereIntersectingCone * util.IsOBBIntersectingOBB - last argument is now optional
2 Years Ago
Add missing snow footstep fallbacks Fixed npc_(template_)maker crashing when spawning non NPC entities
2 Years Ago
Rollback EffectData:SetHitBox change
2 Years Ago
Disable HTTP DNS lookups for now
2 Years Ago
Added VMatrix.__unm (negate operator)
2 Years Ago
Fixed an oopsie with srcds gamemode loading Increase EffectData:SetHitBox net limit to match the particle name limit Run DNS resolution in a thread
2 Years Ago
Update .gitignore Disable C4005, error on C4840 Fixed some warnings Prevent display of concommands in gamemode settings Do not run OnRequestFullUpdate outside of main thread Defer gamemode loading until all other components are loaded Do not use obsolete API for DNS resolution
2 Years Ago
Fix resolved IP address checks to not trip on non local IPs
2 Years Ago
Limit cubemap hack to 64x64 cubemaps
2 Years Ago
Fix up ToS/Privacy Policy links Added voice_recordtofile to blocked concommand list DNS lookup Global.HTTP URLs before sending them to Steam
2 Years Ago
poster support for cl_leveloverview
2 Years Ago
Fix a super weird issue affecting rendering
2 Years Ago
studiomdl.exe larger vtx buffer and safeguards against overflow crashing
2 Years Ago
Apply seamless cubemap hack from VDC
2 Years Ago
Fix metropolice crashing when its target is removed during a burst Steam Voice Settings opens Steam Settings in overlay Recent steam update removed the old voicesettings option
2 Years Ago
Don't be an idiot and make it shared properly FIx skill configs not applying in time for singleplayer Pull Requests (Community Contributions) * TTT: make Poltergeist weapon range easier to override * TTT: fix notification sound cue and make it toggleable * DListView ignores invisible lines
2 Years Ago
Make ents.GetMapCreatedEntity shared
2 Years Ago
Backport crash fix for DMX unserializer
2 Years Ago
Fix my oopsie
2 Years Ago
Fix Combine APC bullet tracer coming from the wrong attachment Fix combine APC rockets going over player's head with certain hold types Added entity translation for npc_apcdriver
2 Years Ago
Make Combine Gunship aim at player's center so it can actually hit players
2 Years Ago
Fixed a server crash when maxplayers is in server.cfg and the cmdline
2 Years Ago
Case insensitive search for singleplayer files static prop support for disableflashlight Hopefully fixed addons breaking properties system clientside
2 Years Ago
Restore static prop lightmaps
2 Years Ago
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2 Years Ago
disable static prop lightmaps for now
2 Years Ago
Potential crash fix to do with rendering static props
2 Years Ago
Update .gitattributes
2 Years Ago
Fix base.fgd
2 Years Ago
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2 Years Ago
Limit networking of m_iGModPlayerFlags to useful bits Added func_friction to the FGD Minor change to net.lua Fixup toggle_duck in multiplayer Increase networked bits for player flags so HasGodMode is networked Entity:SetFriction affects players Also default to 1 on client. Also increase network bitcount to avoid prediction errors.
2 Years Ago
Clean ups Reduce network size of m_iGModFlags to useful bits Double particle precache limit Network creation and map creation IDs of entities to client Clean ups
2 Years Ago
Update prop_static key-values in Hammer to be shorter (Visual Change) Increase network version Network Player:IsWorldClickingDisabled Remove "Bonus Challenge" stuff (Unused stuff that was networked) Clean ups GetDeploySpeed defaults to sv_defaultdeployspeed when no lua table Remove networking limits for player score and deaths Bump view model networking limitations Merge Pull Requests * Reduced net.Write/ReadEntity from 16 bits to 13 bits (Community Contribution) * Editable Entity editing now uses net.WriteEntity, not a 32bit unsigned integer (Community Contribution)
2 Years Ago
Fixed a potential crash with particles
2 Years Ago
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2 Years Ago
Fixed a race conditiony Lua error in properties.lua Fixed certain "Entity Get Count of X" functions returning nil * GetNumPoseParameters * GetBoneCount - used to return -1, now returns 0 * GetHitBoxGroupCount * GetHitBoxCount * GetBodygroupCount Return empty string on failure: * GetPoseParameterName * GetSequenceName * GetSequenceActivityName Minor cleanup More Entity no nil returns treatments Return 0 on failure: * GetSkin * GetSequence * GetNumBodyGroups * GetSequenceGroundSpeed * GetSequenceMoveDist * GetModelContents * GetLayerDuration * GetLayerWeight * GetPlaybackRate - returns 1 on failure * GetBoneName - returns __INVALIDBONE__ * GetSequenceActivity - returns -1 * GetSequenceVelocity - vector_origin * GetLayerPlaybackRate - returns 1 Adjustments to singleplayer clientside lua file stuff Hopefully fixes issues people are having Do not fallback PHONGBOOST and PHONGFRESNELRANGES Causes unexpected issues with existing content
2 Years Ago
Enable static prop lightmaps for VRAD.exe This increases the version of StaticPropLump_t to 10, so maps will no longer load in games with older engine versions.