branchgarrysmod.main/maincancel

1,266 Commits over 1,492 Days - 0.04cph!

3 Years Ago
Added gamemode and entities to whitelist Also disable whitelist for subfolders once a folder passes whitelist
3 Years Ago
Let's try applying a whitelist of folder names to file watchers
3 Years Ago
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3 Years Ago
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3 Years Ago
Replace sounds for GrenadeBeam.HitSound to existing ones Added "Use" input to the base fgd
3 Years Ago
Check for View Model validity
3 Years Ago
Fixed crash when running editdemo Added sphere visualizer to point_message's radius Fixed Portal turrets targeting Portal Cameras Better fix for the RPG clientside sound spam Prevent certain NPCs from being Barnacle'd Fixed Portal rocket turret bone followers
3 Years Ago
Portal camera reacts to ai_disable Fix a warning on glados core spawn from spawnmenu
3 Years Ago
Block some of the screenshot commands Camera SWEP can still do screenshots, don't worry, and so can your code Portal Turret related fixes Don't try to precache EP2 particle Don't target rockets Added CLASS_PORTAL_TURRET - Based on CLASS_COMBINE, but also hates COMBINE Portal Rocket Turret adjustments In spawned through spawn menu (spawnflag 2) - can be killed and can target NPCs. Also fixed the case when it is disabled and its angles are not 0 0 0, it would look all broken trace concommand also prints clientside entity classname
3 Years Ago
Allow render.CapturePixels in main menu when used on Lua RTs.
3 Years Ago
Update TTT (Community Contributions) Update Turkish language Optimized radar ping network traffic
3 Years Ago
Added Portal Cores to spawnmenu Update some portal map icons that have turrets Also updated portal turret NPC spawnmenu icon Added Portal Camera to spawnmenu Added "trace" console command This is just a convenience for me, it's serverside and limited to singleplayer/local server host
3 Years Ago
Let's try adding an error on invalid input to PropSelect.AddModel
3 Years Ago
Fix Portal Rocket Turret not respecting ai_disabled Fixed a crash with prop_vehicle_crane and map cleanups Disable hidden convar setting by the Options menu con_enable, hud_quickswitch, hud_fastswitch Added text entry for FPS Limiter in Options Also nuke some hidden/unused panel code from multiplayer tab, regarding crosshairs and old player model selector Fixed Nextbot Paths failing to generate Also added console warnings when this happens, for debugging purposes. Fixed RPG behavior in 3rd person in multiplayer This involves a nasty hack setting the weapon's model for a split second in SetIdealActivity, which was already being done in SetActivity Remove redundant cast from weapon RPG primary attack code Fixed TOOL:Reload inconsistent trace code with left/right clicks Was accidentally rolled back to use TraceLine Fixed Lua Effects changing their entity table if accessed too early Weapons and SENTS already had this fixed ages ago
3 Years Ago
TTT: Code clean ups (Community Pull Request) Use player.Iterator, use net.WritePlayer, remove self.Weapon/self.Entity usage
3 Years Ago
GM:PropBreak uses attacker, not inflictor for the player GM:PropBreak checks for physics attacker Prop physics damage tries to set correct attacker Owned combine ball (AR2) breaking a crate now has the correct attacker
3 Years Ago
Do not look for awesomium_process.exe on linux Reload default decals after clearing the entire list Added gmod_sneak_attack to disable HL2 sneak attack system Defaults to enabled naturally
3 Years Ago
Precache physgun materials Let's try releasing decal materials (and textures) on map shutdown
3 Years Ago
Better refcounting for model decal materials Clicking in the Paint tool UI will always bring up the paint tool
3 Years Ago
Fixed regression with nextbot pathfinding involving ladders Rookie mistake Fixed certain brushes not having any collisions on maps
3 Years Ago
TTT: Fixed can_rag_pin_inno overwriting can_rag_pin in Magneto Stick (Community Contribution) Fixed func_breakable_surf crashes on spawn Added a warning when C_OP_WorldCollideConstraint gets insane values
3 Years Ago
Added u1 and v1 field support to Mesh:BuildFromTriangles Fixed shotgun firing on its own after being unholstered This could happen if you start reloading, press attack button and switch away from the shotgun in rapid succession. Fixed being able to open ammo crates from any distance using delayed damage and equipping crowbar Set inflictor of Crowbar/Stunstick dmg to the weapon itself, not the player
3 Years Ago
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3 Years Ago
Remove mem_eat command Fixed an infinite loop with Panel:SetDragParent (Community PR) Fixed duplicated NPCs being unintentionally dropped to floor sometimes
3 Years Ago
Backport branch specific compile error fix Allow constraint.Keepupright to be called on more entities Still disallow players and the world Fixed util.IsBinaryModuleInstalled giving false positives (Community PR)
3 Years Ago
Further navmesh performance improvements Also added VPROF counters to some of the expensive functions Reset surface.SetMaterial material reference without destroying the texID Fixed performance degradation with sql library Fixed Problem count not being visible if problems are fired before the menu is created Multitude of crash fixes with infinities Mostly ragdoll stuff, but also the animation system Minor clean ups Prevent models going invisible when cycle somehow becomes infinity
3 Years Ago
fix goddamn linuc build
3 Years Ago
Fire a Problem to the user when a certain file is not writable Such as user configuration files More barnacle related potential crash fixes Fixed regression when barnacles ragdolls don't spawn at all
3 Years Ago
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3 Years Ago
Added DSP as 6th optional argument to sound.Play Fixed workshop status UI not appearing
3 Years Ago
Do not destroy dynamic material created by surface.SetMaterial To see if this was the cause of crashes for some ppl Check for activator validity in CGameUI::Deactivate Maybe there's was crash there that is fixed now. Performance improvements with usages of CNavArea
3 Years Ago
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3 Years Ago
Close the fallback menu if the real one was too slow to load but did
3 Years Ago
Anti crash safeguards for spawning ragdolls Avoid Lua errors with Spawnicon editor / Adjustable Model Panel when the entity is invalid Prevent clientside entities spawning but being inaccessible at entity limit
3 Years Ago
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3 Years Ago
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3 Years Ago
Remove unintended change to ClientsideModel
3 Years Ago
Allow creating RTs if the texture with the same name is an error texture Clean up Lua created render targets on level shutdown Cleanup Lua created bound textures (surface.SetMaterial) on map shutdown Remove "TODO: Refusing to discard X bytes" message Would appear with developer 1 referencing map entity lump, the memory is properly purged on map load Fix HL1 sentry leaving solid barrier on death with keep ragdolls
3 Years Ago
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3 Years Ago
Undo changes to Player:SetActiveWeapon Apply a physgun hack to it similar to gravgun Use blocking load for ClientsideModel/Ragdoll models Prevents regressions with addons not expecting async loads
3 Years Ago
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3 Years Ago
Change up logic that detects whether the HTML menu loaded or not
3 Years Ago
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3 Years Ago
Display the shitty menu replacement if the real one doesnt load in 3seconds
3 Years Ago
Options button for menu fallback
3 Years Ago
Fixed an oopsie with CreationMenu Allow right clicking in Bodygroup & Skin context menus This allows you quickly change bodygroups and skins without closing the menu. Also adds DMenuOption.Set/GetRadio Also fixes DMenuOption.SetChecked not calling OnChecked
3 Years Ago
Increase physgun_wheelspeed & rotation sens max value to 10k More permanent fix for Panel.IsValid during PANEL:OnRemove Move where HUDShouldDraw for NetGraph is called Block developer & contimes convars Block render.CapturePixels while main menu is open Fixed crash when models try to access OOB vertices CreationMenu validates the panel it tries to parent to
3 Years Ago
Temporary Panel related fixes (OnRemove, SetParent)
3 Years Ago
Rollback download-artifact to v3 as well
3 Years Ago
Downgrade Linux/Mac to v3 Check for null in Panel.SetParent