branchgarrysmod.main/maincancel

925 Commits over 1,127 Days - 0.03cph!

2 Years Ago
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Allow CNavArea:SetParent( nil )
2 Years Ago
render.RenderView now accepts "viewid" option Defaults to 0 (VIEW_MAIN), valid values range from 0 to 8
2 Years Ago
Fix CreateParticleSystemNoEntity crashing when particle are removed Change "Bad map" disconnect message to something more useful
2 Years Ago
Add missing TF2 map icons
2 Years Ago
Duplicator saves and restores sub materials by default Merged Pull Requests Added math.CubicBezier Added math.QuadraticBezier Minor code adjustments to toolgun, no functional change
2 Years Ago
Merge pull requests * Added SANDBOX:ContextMenuShowTool hook * Added Global.ScreenScaleH( height ) * Added table, num = table.Pack( ... ) * Added table = table.Flip( table )
2 Years Ago
Also supply non lowercase headers for those few that worked before
2 Years Ago
Remove limits when reading SteamHTTP response headers
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Update TTT Entity.IsMarkedForDeletion checks Entity.Remove queue
2 Years Ago
Apply a hack to render.RenderView to render using VIEW_MONITOR Instead of VIEW_MAIN
2 Years Ago
Add "Color Lit Per Particle" particle initializer, update "Color Random" new fields for "Color Random" - tint blend mode, light amplification amount, output field game.IsDedicated is now shared steamworks.GetList days parameter is functional again For "trending" and "popular" types. The days parameter is clamped to 0-365, default to 7 if given 0 for "trending".
2 Years Ago
Make Entity.InitializeAsClientEntity do nothing and error no halt when used I don't think anyone uses it anyway, as it is very crash prone. Fixed crashes due to EnableCustomCollisions/PhysicsInitSphere Clamp physics forces phys_torque applies
2 Years Ago
Change language.Add error checking to be non halting too many addons use it incorrectly
2 Years Ago
Delete some unused panel types from the build process Also restored nav_generate progress dialog Match behavior of SteamID functions for bots clientside to server Error no halt when player.CreateNextBot would crash This happens when trying to run the function too early. Make Player:SteamID64 and Player:AccountID never return no value AccountID returns -1 on failure, SteamID64 returns "0". The only know cases for this is multirun now Merge Pull Requests * Dark mode for loading screen depending on system theme for x64 * Added DHScrollBar * Added more NPCs categorized as hostile and friendly towards players * Replaced 2usages of 'Player.UniqueID' with 'Player.SteamID64' Add DHScrollBar to vgui_base.lua Also changed "Couldn't include file '%s' - File not found " to mention that it might be empty
2 Years Ago
Move changes to Panel.PaintManual to an optional argument The optional argument overrides panel's clipping, allowing it to be rendered fully when its size is above screen bounds Move OnRequestFullUpdate warning to developer 1 restore functionality of dtwarning convar, defaults to 1 now
2 Years Ago
Merge pull requests * Added Versus Saxton Hale map category * Fixed Malformed CSS Comments * Replaced timer.Destroy (deprecated) with timer.Remove * Added duplicator.Disallow * Added DPanPanel * Added math.CHSpline
2 Years Ago
Added "Clear" button to the console Minor warning fix
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Fix potential Linux srcds crash
2 Years Ago
Panel.PaintManual does not rely on setting parent to fix clipping
2 Years Ago
Panel.PaintAt restores zpos of the panel Panel.PaintManual can now render panels larger than the screen
2 Years Ago
Fixed a crash due to BSP ZIP hash collision Try to prevent static prop lightmap crashes when given invalid data
2 Years Ago
Remove util.IsPointInBox as Vector:WithinAABox exists
2 Years Ago
Fix trigger_hurt forgiveness not resetting damage correctly language.GetPhrase changes * Increase limit to 4000 bytes, from 1000 * If limit is hit, truncate the string, instead of outputting an empty string Make language.Add type-error on invalid input instead of silently fail Added more intersection functions * util.IntersectRayWithSphere * util.IsSphereIntersectingSphere * util.IsBoxIntersectingSphere * util.IsPointInBox * util.IsPointInCone * util.IsSphereIntersectingCone * util.IsOBBIntersectingOBB - last argument is now optional
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Add missing snow footstep fallbacks Fixed npc_(template_)maker crashing when spawning non NPC entities
2 Years Ago
Rollback EffectData:SetHitBox change
2 Years Ago
Disable HTTP DNS lookups for now
2 Years Ago
Added VMatrix.__unm (negate operator)
2 Years Ago
Fixed an oopsie with srcds gamemode loading Increase EffectData:SetHitBox net limit to match the particle name limit Run DNS resolution in a thread
2 Years Ago
Update .gitignore Disable C4005, error on C4840 Fixed some warnings Prevent display of concommands in gamemode settings Do not run OnRequestFullUpdate outside of main thread Defer gamemode loading until all other components are loaded Do not use obsolete API for DNS resolution
2 Years Ago
Fix resolved IP address checks to not trip on non local IPs
2 Years Ago
Limit cubemap hack to 64x64 cubemaps
2 Years Ago
Fix up ToS/Privacy Policy links Added voice_recordtofile to blocked concommand list DNS lookup Global.HTTP URLs before sending them to Steam
2 Years Ago
poster support for cl_leveloverview
2 Years Ago
Fix a super weird issue affecting rendering
2 Years Ago
studiomdl.exe larger vtx buffer and safeguards against overflow crashing
2 Years Ago
Apply seamless cubemap hack from VDC
2 Years Ago
Fix metropolice crashing when its target is removed during a burst Steam Voice Settings opens Steam Settings in overlay Recent steam update removed the old voicesettings option
2 Years Ago
Don't be an idiot and make it shared properly FIx skill configs not applying in time for singleplayer Pull Requests (Community Contributions) * TTT: make Poltergeist weapon range easier to override * TTT: fix notification sound cue and make it toggleable * DListView ignores invisible lines
2 Years Ago
Make ents.GetMapCreatedEntity shared
2 Years Ago
Backport crash fix for DMX unserializer