branchgarrysmod.main/x86-64cancel
469 Commits over 701 Days - 0.03cph!
Replace other occurrences of hl2.exe in FactoryReset-GMod.bat
Fix 2 recently added map icons not being 128x128
merge missed change for base gamemode (from a Pull Request)
Fix util.TableToJSON only outputting whole numbers in arrays
Added point_entity_finder
Create Build-Clean.sh
Added mounting support for Klaus Veen's Treason
At the request of its developer
Added -bouncefromnamed to VRAD
VRAD: Added %alphatexture VMT compile parameter
Render loading screen when running stringtable callbacks (Community Contribution)
Fix lua_topointer
Minor cleanups
color_correction works with fog_volume
Brings over Master/Simulate clientside spawnflags
Upgraded colorcorrectionui to CS:GO's version with ability to load saved presets, also fixed preview not working
Fixed GM:NeedsDepthPass causing NPCs to not render
Also fixed it rendering ropes twice.
Apparently the engine removes m_pRenderable from NPC entities for some reason?
Remove DOFModeHack from pp_bokeh
Rollermine becomes TWOPASS when open instead of translucent
This makes it render better with SSAO pass (such as bokeh DOF)
Description for debug_dump and more info when ran.
trigger_playermovement auto walk and no jump spawnflags
Minor cleanups
Port clientside trigger stuff from CS:GO
Will allow trigger_playermovement to work with prediction more or less correctly
Prepare networking code for env_wind radius
Added env_ambient_light
Minor cleanups
Minor clean ups
Update gmod.code-workspace (Remove full paths)
Remove player jingles/impulse 202
Fixed DTextEntry autocomplete menu not inheriting skin
Prevent potential crashes to do with traces on models
Added ip_steam
Exit SRCDS (with a message) if GSLT is invalid or expired
Added some new options to `render_sprite_trail`
`constrain radius to length` and `ignore delta time`
Port `SpriteCard` renderer for `render_sprite_trail` from CS:GO
Mitigate invalid vehicle scripts causing crashes
Made cmd not send empty messages that kick people
And hide it (it still works, but just hidden)
func_lod DisappearMinDist & DisappearMaxDist KVs
Added weapon class name & ent index to "Weapon spawning in solid"
Minor FGD adjustments
More descriptions, default values, etc.
Added func_rotating.GetSpeed/SnapToStartPos
Added func_dustmotes.AffectedByWind
Fixed .gma being left open in some cases if it failed to load/parse
Fix shaders not compiling
Fix some vmt formatting that i came across randomly
Merge community provided changes to JellyFish shader to do with $envmap
Fix saves.singular localization string including its comment
Fixed "flammable", "no" assigning wrong flag
Minor cleanups
Add min_use_angle for func_button from CS:GO
Reduce which entities report the networked velocity clientside
local player, MOVETYPE_FLYGRAVITY, MOVETYPE_FLY , players without MOVETYPE_NONE is the current list.
Pull Requests
* TTT: Fixed players sometimes being revealed as dead when they chat/voicechat right as they die
* TTT: Let TTTLastWordsMsg hook override default behaviour
* Cleaner server list layout code & Better display on small screens
Estimate player's velocity clientside if MOVETYPE_NONE
Enable `"flammable", "no"` prop interaction
Added `drawviewer` field to render.RenderView
Loading screen gets data faster when hosting a game
Load shaders from THIRDPARTY if not found in BSP or MOD
And whitelist "shaders/*.vcs" in workshop addons.
Remove sv_autojump as it does nothing
Pull Requests
* TTT: add ttt_filter_role entity
* TTT: Close player volume slider along with scoreboard
* Updated AngularJS from 1.1.2 to 1.8.2 + potential performance improvements
* Fixed DButton:SetConsoleCommand() not accepting vararg
* New Localisation Phrases
Replace DDrawer :: text with icons
Spawnmenu drawers scale the category list
So that when the drawer(s) are open the bottom categories are not hidden behind the drawer
Fixed scrollbar parent resizing not adjusting scrollbar grip posiiton
Revert "Merged some anti usercmd abuse stuff from TF2 SDK"
Causes weird issues around the game
Fixed CRopeKeyframe having huge serverside bounds when not attached
it was adding (0 0 0) (or really, the offset point) as world coordinates to include in the bounding box
Fixed trigger_remove.OnRemove not working at all
Finish description of sv_maxvoicepacketsperframe
Uncheat sv_player_usercommand_timeout and default to 0.5
0.5 is the value GMod originally had
Add sv_player_usercommand_timeout_lastcmd default to 1. Rerun the last command instead of a null command. This was the previous behavior.
Added sv_maxvoicepacketsperframe
Text parsing: Handle loading/writing \r correctly (Hammer VMF)
Hammer: Entity comments allow adding new lines with Enter
In Entity Properties window, the Comment field
Expand func_precipitation key-value info about custom particles
Fixed server crash due to last update
Allow NPC list to set Author (displayed in spawnmenu tooltip)
Hammer: Implemented multiple cordon system from CS:GO
env_fog_controller SetMaxDensityLerpTo & HDRColorScale
Added some editor icons from CS:GO
env_texturetoggle, light_directional, logic_autosave, func_instance_parms
Added logic_random_outputs
Hammer: Ensure Input/Output colums fit header text
So its not "P...", "O...", etc.
Hammer: Fixed map instances being added to recently opened
Only manually opened files are added to recently opened files
Hammer: Fixed certain inputs having wrong descriptions
The output tab was adding every single input from the entire map into the dropdown, and then hiding unwanted ones, causing name collisions
Now only adds inputs from target entities if there are any valid ones, if not, THEN we add all of them.
Update Hammer splash, so it appears less buggy
Added fog_volume
Only fog_controller changing for now, fully functional, no need to wait for update
Fix ViewModelFlip making view model sway backwards
Fixed AR2 spamming 3rd person reload sound when no ammo
Unhide sv_maxspeed
Added some internal/hidden inputs to npc_rollermine in the FGD
Holdtype & player animations for Bugbait
Also removed some clientside weapon stubs for non existent weapons
Citizen Suitcase/Package, Annabelle/Alyxgun holdtypes
Added trigger_tonemap
Doesn't work yet, due to network compatibility
env_tonemap_controller Master flag will also be supported
Added more useful info to CLtoSV and SVtoCL net message ToStrings
Undo changes to combine dropship as they are crashy
Prevent crashes when GetBoneCache is called with no model
Do not mount addons/ twice in-game (regression)
Tools also now respect -noaddons
Fixed 357 reload missing its shelleject effect
Fixed Bugbait not having viewmodel bob when sprinting
Fixed missing AR2 reload sound in 3rd person
Fix 357 shelleject in firstperson multiplayer
VBSP: Prevent crashing with bad VMFs (newlines), display an error
StudioMdl: Gracefully handle numframes 0 or below (instead of crashing)
Update w_pistol to fire correct events for player 3rd person brass eject
Fixed fog being black on some maps with HDR
Move Enemy Rebel to Combine tab, add icon & localization
Move ammo localizations to .properties
Hammer preview for point_worldtext
https://files.facepunch.com/rubat/2025/February21-1113-CrowdedFoxhound.jpg
Newline support in point_worldtext
Fixed Hammer breaking VMF files if they contain \n in keyvalue values
New point_worldtext features
Text spacing X/Y, orientation
Implement point_worldtext (CS:GO version)
Added new features to point_worldtext
"Start Hidden" spawnflag
"Rainbow" keyvalue
* SetEnabled, Enable, Disable, Toggle inputs
* SetText/SetMessage, SetTextSize, SetColor, SetRainbow inputs
Minor cleanups
FGD: Allow `bool` and `boolean` to be interchangeable
HDR override for FOG colors from 20th anniversary
Requires networking changes, so not currently active
Added logic_eventlistener(_itemequip)
Serverside only entities, FGD included
Fixes towards MP3s hanging the game on first playback
* Fixed MP3s recaching 2 times sometimes in a row
* Fixed cache size not being able to exceed 65k
* Make MP3s skip the ID3 data immediately on cache, not on first playback. This makes loading a bit slower per-file, but makes it so we don't need to cache 400KB of useless data per MP3
* Increased amount of cached data for MP3s to satiate initial burst of data access by BASS (from 16K to 96k) This was preventing async load of the entire file
Merged Pull Requests
* Refactor sandbox hints
* Remove angular-ui, jquery-ui, jquery-color
Rework how LZMA decompression works for BSP files
The existing code was awful. The new one is less wasteful.
Make util.TableToJSON output whole numbers without decimal point
Minor cleanups
Lowercase remaining localization folders
Rename en-PT to en-pt and let's see how that affects Linux
Remove gmod_test_console_colors
Ignore enc_temp_folder
Prevent developer only messages about bone access with util.DecalEx
Reapply "Update screenspace_general shader with some CS:GO features"
This reverts commit 48ad52b802d39e44f4458fca545fb7f2f6250d57.
Add a warning for future self
Linux is the worst of all time
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Fix Linux compile yet again
Remove weapon_cubemap from localizations
Updated TTT
* TTT: Magneto-stick DoAttack cleanup
* TTT: Fix C4/Radio sounds not playing outside of PAS
* TTT: Fix "CS:S not mounted" warning
Improve key mapping for CEF on Windows
Still not ideal, key repeats won't be identified, key location not identified (even though this data is now passed), not all keys have KeyboardEvent.code set yet
Revert "Update screenspace_general shader with some CS:GO features"
This reverts commit 8ef86ee055e3bc23f1753a7feab0dc102910eec9.
Linux still doesn't want to work for no apparent reason. Reverts only the shader itself, not accompanying changes to try to see what is going on.
Update screenspace_general shader with some CS:GO features
Removes $X360APPCHOOSER (Use $VertexColor)
Adds $VERTEXSHADER
Added most CS:GO params except for C4* and C5* params
Change how SRCDS text color is applied
Hopefully less error prone for Linux. Also do not set Legacy win32 color styles if using 24bit color
Reset only the foreground color
Maybe this sequence to reset color works better?
Fix queued rope renderer running out of memory with SuperDOF
SRCDS: Reset color to default after colorful print
Fixed warnings not having their ~special~ color in srcds console
Experimental 24 bit color in DS console, probably with Linux support
Added support for %CompileNoShadows (VBSP)
Include Episode 1 barney model as override
It appears to have all the animations from base Half-Life 2.
Added "owner" argument to SWEP:OnDrop
Added shader name to "failed to create shader"
Fixed crash with net_showmsg
Fixed hoverball's toggle key not functioning
Localization for built-in undo actions
Potentially breaking change: Internal undo names changed!
Also fixes undo text being processed twice for certain undo actions
Adds localization for entities spawned by Sandbox tools (names)
Fixed Windows SRCDS not having color output
Added `hostile` keyvalue to npc_citizen
Will be treated as a combine. Useful for NPC reskins to not have combine noises. Or just for fun.
Fixed client crashes with portal entities
Hammer: Updated Options tabs to fit more data
Added build date to Hammer's About dialog
Hammer: When copying game configs, ask for a new name
Hammer: Updated icon to be higher quality and have GMod colors
Hammer: Switch to CmdSeqDefault.wc (like CS:GO)
When no user-defined preferences for Expert Map Compile tools exists, use a separate file for default ones. This ensures that game updates cannot break user configs.
Tweak Hammer splash image & exe info
Hammer: Expand Object Bar by 20px to fit visgroups
To VisGrouos without a horizontal scrollbar
Hammer: Increase default size of Entity Help window
Fix a stack overflow in TextEntry scrolling
Minor cleanups
Hammer: Merged some under the hood changed from CS:GO
Also fixed ray-traced preview crashing
Menu: Do not include notifications library
Minor cleanups
Fixed weapon_shotgun only producing 1 bullet pellet when fired by NPCs
Added Player:ExitLadder
Remove unintended/possibly breaking changes
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Update RapidJSON to the latest version
Improve JSON function compliance with the JSON spec
util.TableToJSON - math.huge keys now become "Infinity" instead of "inf"
util.JSONToTable - Handle NULLs in arrays, convert boolean looking keys ("true", "false") to booleans if this behavior is not disabled by the 3rd argument
Minor optimization for util.TableToJSON
make lua_run entity keyvalues case insensitive
Call Entity:SetCreator on all Sandbox spawned entities
Allow comments and trailing commas in JSON parsing
Fixed Lua error when gmod_cameraprop and entity driving
Added util.RemoveDecalsAt
Added 4th argument to util.RemoveDecalAt - remove permanent decals
Hammer: Fixed empty buttons appearing in Entity Properties
When no entity has ever been selected in the session, and Alt+Enter are pressed
Also some minor visual adjustments
Improve handling of Spawnmenu category localizations
Preserve alphabetical sorting
Updated localization files
Added 2nd argument to CompileFile - showError
Minor code cleanups
Hammer: Fixed collision model being offset in 3D when dragging
Hammer: Fixed keybinds for 1 & 2 not updating the setting correctly
Do not set thread count to 1 if the CPU has over 32 of them
Limited to 64 now, and is clamped instead of resetting.
Pull Request: Fixed inconsistent margins on language list/start game
Fixed "Toggle" input on triggers improperly toggling the entity
It was not actually setting the enabled state, only making it non interactable.
Now properly sets the enabled state, just like Enable/Disable inputs do
Geiger counter only reacts to enabled trigger_hurts
Fixed some compile warnings
more warning fixes
Fixed max player speed not being set in a certain case
When holding your +wal slow walking key, and Player:setCanWalk being set to false
Pull Request: Removing deprecated calls to AddControl
Remove redundant arguments given to CPanel:NumSlider
Fixed console warning when opening Options menu
Warning about missing vgui/crosshair_bg
Fixed compile errors on Linux due to leftover debug code
Fixed CEF not calling OnChildViewCreated for MMB clicks
Fixed new console warning on start up to do with skill cvar
64bit PET: Mitigate random seed aligning on 4096 for child systems
This caused certain particles systems to have exact same random positions between parent and child particles.
Fixed Tool MdlPicker causing console warnings
Set default MdlPicker output folder to game folder, not C:/
Hide "Generate Backpack Icons" button in MdlPicker
Fixed "Clean Undo History" not working in PET
Fixed panel/memory leak with particle picker previews
Disable hack for Intel GPUs disabling SM3
Actually implement undo limit in tools (Particle Editor)
Set Undo Limit for Particle Editor to 512
Play `act` animations on the server, and fill in concommand help
Fill in some gmod specific convar descriptions
FIxed a crash with VMTPicker (-tools)
Fixed "radius" in "Position Along Ring" being clamped to above 0
Fixed -console no longer bringing console to front on launch
Added new Bloom preset
Remove duplicate "missing material" output from VBSP
Do not unexpectedly reduce MaxHealth on dead entities
VRAD: Fixed a memory corruption issue with static prop lightmaps