173 Commits over 30 Days - 0.24cph!
layer set, camera rotation defaults
Aiming tweaks and untested chat messages
projectile fix
removed unused stats from BaseNPCClass
loot/npc layers should now be set worrectly
headless server fix (doesn't actually make it work though)
Entity class defines default attack skills, items can provide skills
EntityClass defaultLayer
Effects cleanup, stacking support, refresh oldest
lots of cleain in items, keywords, tooltips
Removed callback we dont need
Removed manual query response method
Formatting fix, commented out auth stuff
Seperate games/steam ports
added some blank abilities
WIP steamworks integration, a bunch of other fixes
removed fx from network manager spawn list
UIequipment slots named by enum index
Fixed required weapon types
fixed unitframes sometimes not showing sometimes lingering in odd positions
skillbar saving fixed for clients
fixed odd wander/flee behaviour for npcs (bad starting vector)
Fixed projectile movement
Fixed static projectiles, bad fx spawning rotations
Animation oritentation fixes
Auto attacks have no cast time, 1 second cooldown
Damage overlay tewaks
Spell fx fixes
Scripts organisation, cleanup
Unit frames for monsters
Removed skill exp from code
Levels no longer affect mana/hp
UI Blur
BaseEntity cleanup + partials
Talents boilerplate, UI
tooltips can be anchored or floating
UI window base type, cleanup of derived
Added Singleton abstract monobehaviour for UIManager etc
BaseAsset for dict caching
Item data now includes equip data for different types in nested types
Entity audio boileplate, skill sounds
Added very silly reflection keyword stuff to SkillTemplate for tooltips
fixed item equipping (hopefully)