repoprotoderpcancel

173 Commits over 30 Days - 0.24cph!

8 Years Ago
moba style hotkey bindings a bunch of backend entity/class stuff player spawns model from data/prefab, not embedded, now only a single player prefab
8 Years Ago
Movement and input tweaks
8 Years Ago
Loggin level back to info
8 Years Ago
More
8 Years Ago
Proj cleanup, assets, scene seperation, level script
8 Years Ago
don't cancel action continuously while holding right click
8 Years Ago
commented out navmesh client side prediction
8 Years Ago
save...
8 Years Ago
attempt at smooth client side projectiles
8 Years Ago
Fix all the things
8 Years Ago
Entity classes now use ScriptableObject
8 Years Ago
error fixes
8 Years Ago
another NRE fix
8 Years Ago
NRE fixes
8 Years Ago
Removed duplicated stuff
8 Years Ago
Added UnitFrames UI, disabled world UI camera for the time being Effects WIP
8 Years Ago
Auto attacks work improved
8 Years Ago
Better moving to idle states
8 Years Ago
Threshold fix
8 Years Ago
Input improvements, rmb spin
8 Years Ago
client side movement prediction (hopefully)
8 Years Ago
Save last server address
8 Years Ago
Raycast fix
8 Years Ago
Merge fixses
8 Years Ago
self targeting now works
8 Years Ago
Skill categories uses an enum Moved resoruces into folders, nuked some old/broken stuff Added heal + fx fixed some animation issues
8 Years Ago
Targeted spells work now
8 Years Ago
Debug logs
8 Years Ago
Removed debug logs
8 Years Ago
Added humans and undead packs, nuked all old crappy assets Added guards
8 Years Ago
Skillshots work now
8 Years Ago
Aiming indicator tweaks
8 Years Ago
Fixed minimap zoom
8 Years Ago
UI cleanup Spell fx tweaks
8 Years Ago
dank mage auto attack
8 Years Ago
Initial implementation of cone spells
8 Years Ago
Fx and stuff
8 Years Ago
Dank logs
8 Years Ago
Debug stuff
8 Years Ago
TODOs and tweaks
8 Years Ago
Projectile grabs cached collider from Entity
8 Years Ago
Reformatting loads of shit because im dank
8 Years Ago
Targeted attacks work again
8 Years Ago
Non-targeted projectiles work now
8 Years Ago
Fireball now appears to be cast (but isn't actually showing)
8 Years Ago
More
8 Years Ago
More
8 Years Ago
State fixes
8 Years Ago
AIMING state
8 Years Ago
FSM uses enum