173 Commits over 30 Days - 0.24cph!
moba style hotkey bindings
a bunch of backend entity/class stuff
player spawns model from data/prefab, not embedded, now only a single player prefab
Movement and input tweaks
Loggin level back to info
Proj cleanup, assets, scene seperation, level script
don't cancel action continuously while holding right click
commented out navmesh client side prediction
attempt at smooth client side projectiles
Entity classes now use ScriptableObject
Added UnitFrames UI, disabled world UI camera for the time being
Effects WIP
Auto attacks work improved
Better moving to idle states
Input improvements, rmb spin
client side movement prediction (hopefully)
Skill categories uses an enum
Moved resoruces into folders, nuked some old/broken stuff
Added heal + fx
fixed some animation issues
Added humans and undead packs, nuked all old crappy assets
Added guards
UI cleanup
Spell fx tweaks
Initial implementation of cone spells
Projectile grabs cached collider from Entity
Reformatting loads of shit because im dank
Targeted attacks work again
Non-targeted projectiles work now
Fireball now appears to be cast (but isn't actually showing)