1,236 Commits over 3,287 Days - 0.02cph!
adding brick textures for dan
checking in black male variant head and texture for alex to skin
Added torch vm lit_deploy source anim
added lods in the file for alex
Added skinned black male variant head source file
Updating head file source
Added player death anim source
Updated player wounded anim source
morphs for head3 for alex to check out
checking in head 2 with morphs
re-checking in head 2 with teeth and eyes attached
Updates to hatchet vm anim source files
checking in morphs for head 1
adjusted origin points for the morphs for the 3rd head
fixing nose and adjusting origin points of the morphs for head 2
Updates to vm stone hatchet source anims
fixed origin points for happy/sad/default. Think I fixed PO, alex will have to check.
checking PO for head 2 - default
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Added original head blendshapes source file
vm bow anim source update
checking in all new blendshapes for head 3 plus textures. Blends work in max so they should work in Maya for alex. Hopefully.
Updated vm bow source anims file
head 2 albedo and normals
Updated heads blendshapes source file
Updated vm torch anim source files
Source files for stone pickaxe vm rig & vm anims
Updates to vm stone pickaxe source files
vm bota bag source anim updates
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Updated player clothes maya source
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Updating wounded player anim source